241PizzamorgTue 28th Sep 2021 I am playing through I am Setsuna on my Switch. Really pretty game, for a game so melancholic. Really enjoying how traditional most of it is, I am not sure why this clicks and the newest Dragon Quest didn't. But there we go. About the only thing I don't really care for much in this game are the battle system "twists". I understand that it connects back to the original Chrono Trigger system, but I just wish they'd let turn based JRPGs just be turn based. The wait around so a circle fills up, so I can press an extra button on my attacks for additional effects/damage just isn't interesting at all. As that is literally what I am doing, I am just waiting in real time so I can press an extra button. Like how is that a good idea? Rather than picking the attack/spell you want to use when it is your turn, instead just wait around a bit first? I like the ability to combo attacks and the singularity system can be interesting, but if you remove the glorified QTE system or at least took away the need to just hang about and wait for something to fill up first before you attack, the battle system would just be way better to me. My @ handle everywhere is Pizzamorg. My Friend Code is: SW-6997-6872-4381 Switch games currently playing: I am Setsuna, Splatoon 2, Cruis'n Blast. Non-Switch games I am currently playing: Far Cry 6, Life is Strange: True Colors.