Forums

Topic: Anyone excited for the new Sonic game?

Posts 21 to 26 of 26

FriedSquid

Some sort of mix between Generations style and Adventure style would be about as good as I could ask for.

Chao Gardens would be great, but they're not a must and likely won't happen since the last place I saw Chao was Sonic Dash. Pet sims like that truthfully don't fit into a Sonic game and I doubt in this day and age Sega thinks it's worth a return, unless they listen to fan demand. But it would be great.

Also I sensed a lot of passion and detail with the level designs in Generations, what I had not seen in others like Lost World and Unleashed, except Colors which had unique levels. But I hope for fun and well-designed levels as recently Sonic levels have bored me personally.

And for the love of god — no more Color Powers.

Sav'aaq!
A Miiverse admin's first day on the job.
"Samus is under fire! She's sent an emergency directive! Join the fight!"
My Squidloggery

3DS Friend Code: 2320-6168-7289 | Nintendo Network ID: captainsquid

Bolt_Strike

BearHunger wrote:

Ehh. If it returns to any style of gameplay, I would hope for the Sonic Adventure style of controls. That hasn't been done in nearly ten years now. (It was attempted poorly in Sonic O'Sicks.) It would be a good idea to use that kind of controls if Sonic Team is concerned with winning back people's respect (which I don't necessarily think they need to be, but whatever), because it's a tight enough control scheme yet lacks the wacky button combinations of Sonic Lost World, hence the appeal is broader than that game's. (I remember a goal of Sonic Team in Lost World's development being to give players more reliable control over Sonic than in Unleashed, Colors, and Generations, which had relatively slippery controls that made precision jumping difficult. The thing is, the Sonic Adventure games didn't have that problem.)

The boost formula outperforms the Adventure formula in almost every aspect that matters. The gameplay is faster, there's more multiple paths, and Generations in particular manages to create a better balance between speed and platforming than most other games. The only thing the Adventure games do better is have multiple characters, and even then the other characters' gameplay are a major hindrance in every Adventure style game, most of the other characters have almost nothing in common with Sonic's gameplay. I mean really, who wants to spend over half of the game aimlessly wandering around for Emerald shards, trudging through levels shooting robots, or sitting around and fishing in a game that's supposed to be about speedy platforming? So again, no idea why they didn't build off Generations. It's by far their most polished 3D game ever.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

SeaSalty

@Bolt_Strike I actually enjoy looking for the emerald shards! it gives you a chance to actually explore levels and really pay attention to details.

It's a nice switch from just running forward throughout a level like Sonic/Shadow's (Don't get me wrong, I LOVE their levels!) it just gives the game more variety.

As for the shooters, they are my least favorite...I wish they could've gave Tails/Dr.Eggman a blaster instead of mech walkers:(

SeaSalty

SeaSalty

DefHalan wrote:

hard to be excited for a new Sonic game when we don't know what it is going to be like.

I should re-title this thread "What do you want to see in the next Sonic Game?".

SeaSalty

Bolt_Strike

@DarthNocturnal @SeaSalty I mean, if you like those styles, then good for you, but that's not what they're marketing the main series for. If they wanted to make spinoffs of those games there'd be no complaints, but they're mainly just using it to dilute the speedy gameplay.

It's like if you go to Burger King looking for a hamburger and you find out the only way to get it is in a combo meal with chicken nuggets and mozzarella sticks. Not only that, but when you actually get your food you find out that the burger is a slider burger (the really tiny bite size ones) and you have bigger portions of chicken nuggets and mozzarella sticks. If you like the chicken nuggets and mozzarella sticks, you might be happy, sure. But again, this is a burger restaurant that's focusing on marketing their burgers, so most likely you'll just end up feeling ripped off because you have to buy a bunch of other food just to get a tiny burger.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Bolt_Strike

DarthNocturnal wrote:

@Bolt_Strike

Sonic had the lion's share of stages in Sonic Adventure. Everyone after had less and less play time.

As for Adventure 2:

  • 10 Speed Stages (6 for Sonic, 4 Shadow)
  • 9 Shooting Stages (4 for Tails, 5 for Eggman)
  • 9 Treasure Hunting Stages (5 for Knuckles, 4 for Rogue)
    Note, I didn't count the kart stages.

Overall, that seems like a pretty well-balanced meal.

That's not really well balanced, the entree is supposed to be the biggest part of the meal, not the sides. That's the main focus of the game so it should be. Really though, that's where the analogy ends because gameplay needs to be a bit more homogenized. Emphasizing different aspects is fine when it blends with the core gameplay, but when it's a completely different style it feels more like they're just mashing unrelated games together. Tails' gameplay in Adventure 1 is a good example, the gameplay is more about flight than regular platforming, but you're still playing with similar speed and platforming mechanics to Sonic so it's a good supplement to Sonic's gameplay. The treasure hunting, the fishing, and SA2's mech shooting (not so much SA1's, because Gamma is a bit faster than Tails and Eggman) don't, because the gameplay doesn't build off the core mechanics.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

This topic has been archived, no further posts can be added.