I finally finished my castle level. It's got emphasis on momentum and... Ice. So it's a little different from my previous levels. I hope you enjoy it and have fun sliding through the slippery floors.
Don't forget to check my other levels if you haven't played them yet, they're pretty good.
So, apologies in advance, but I had to try my hand at creating a Don't Touch Anything level.
I fully admit there's a lot of tweaking and testing involved.
Anyone else noticed the invisible platforms that are appearing in some levels?I just watched a Gameexplain video showing how it's done.Not sure if it's intentionally in there or is a glitch but it can be used in lots of clever ways if done right.In the wrong hands though it will make some levels absolute nightmares.
I just made another level! After finishing Bowser's Frosty Fortress I wanted to go back to basics so I made a traditional Mario level. It's as traditional as it can get and kind of easy, but I'm sure you'll have fun with it. It's also my first time using the SMB 3 style.
@Freeon-Leon: Yes that was the checkpoint. You should see that actually you can activate that vine at the beginning. However, I have to change it, I guess...
Sorry if this has been asked a million times, but I just started using NL's level share database and I can't get Miiverse screenshots of my stages to copy over in my posts no matter which URLs I choose, I'm trying both the post's URL and the URL for the Miiverse screenshot itself, what am I doing wrong?
Now playing: Yoshi's Woolly World, Super Mario Maker, Dragon Quest V - DS
I've made quite a fair amount of levels since the game has launched, with varying degrees of success. I registered most of my levels that I'm actually proud of, save from a few from being too simplistic by design. Here are some of my levels sorted by their clear rate.
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Topic: Super Mario Maker Level Sharing
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