@Rafx: You're definitely on the right track with that level; gameplay was good, and I could tell you put effort into the design, but if you tightened the design up a bit it would be better.
@Freeon-Leon I played your Mole Mine level the other day and although I liked it, I have a little pet peeve of conveyor belts trying to take you backwards in the level when you would have otherwise died. But that might just be me. Also, did you know you can put monty moles in the ground?
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
I revamped Undertow Cove since the feedback I received led me to believe it was too hard! Now it is INSANELY hard. Kidding! It's much easier and built for fun! Try it out everyone!
@MasterWario: Yeah, I learned that today! But I guess is fine for the moles to be there, because it's an underground zone.
And about the level itself... I like it, but I tried to make it more forgiving than the other levels that I've made and now I don't know if it's THAT fun. I may take it down and rework it.
Btw, you should play my new level. It has a better structure than MMM.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Here's my newest level
Mario's Great Journey ID: E964-0000-006D-DA9E (Easy-Normal Difficulty)
There are also 3 hidden 1-UPS in the stage to try to find.
A new level based on DK Jr. It's mostly a vine platformer rather than jump-based. The trick is to keep your butt out of trouble(spikes) and stick your head in(slightly).
My first puzzle/exploration level. I have been working on this one for the last couple weeks and I am very proud of it. I think it is difficult but mostly because of the puzzles. There are no randomly placed invisible blocks or other BS like that though and I think it is very fair. It also has a couple kind of difficult jumps if you are new to mario you have to break those blocks on top of the pipe with a beetle shell and then stop the shell before it let's the Goombas out on your right so that you can jump an their heads to get across some spikes Later. https://www.nintendolife.com/super-mario-maker/my-levels
My first puzzle/exploration level. I have been working on this one for the last couple weeks and I am very proud of it. I think it is difficult but mostly because of the puzzles. There are no randomly placed invisible blocks or other BS like that though and I think it is very fair. It also has a couple kind of difficult jumps if you are new to mario you have to break those blocks on top of the pipe with a beetle shell and then stop the shell before it let's the Goombas out on your right so that you can jump an their heads to get across some spikes Later. https://www.nintendolife.com/super-mario-maker/my-levels
My first puzzle/exploration level. I have been working on this one for the last couple weeks and I am very proud of it. I think it is difficult but mostly because of the puzzles. There are no randomly placed invisible blocks or other BS like that though and I think it is very fair. It also has a couple kind of difficult jumps if you are new to mario you have to break those blocks on top of the pipe with a beetle shell and then stop the shell before it let's the Goombas out on your right so that you can jump an their heads to get across some spikes Later. https://www.nintendolife.com/super-mario-maker/my-levels
Sorry, It posted a pic of the level I was sharing and shows the ID so I thought I had figured it out. So that link takes you to a page with all my levels then not just the one? I will try to figure out what link to post later when I have time and I will edit my post. Thanks
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
I updated Luigi's Revenge, since nobody wasn't able get past Giant Weegee. Path should be more visible now.
I played your level and got stuck too. The beginning of the level was confusing as well, as you had to awkwardly duck to get ahead. I'll give the updated one a try too.
Sorry, It posted a pic of the level I was sharing and shows the ID so I thought I had figured it out. So that link takes you to a page with all my levels then not just the one? I will try to figure out what link to post later when I have time and I will edit my post. Thanks
Here's my newest creation! It's difficult but rewarding to complete, stick with it! No one's beaten it yet. It is a fast scrolling mario kart racing level! Remember to think 4th dimensionally!
@99mushrooms: I played your level and I don't think its very fair.
First of all, there is no indication for the player that there will be anything coming out of that pipe in the beginning. You need to show it somehow. Maybe just keep the entrance clear with one block that you need to use a shell to break.
Second, the thwomps up top are super cheap. You can't see them at all, so you have no idea when another one is going to fall, plus you can get hit by them even if you have a helmet due to the moving platforms. This is as far as I made it in this level because I thought it was super cheap and unintuitive. Maybe make the difficulty a bit easier if you're planning on focusing on the puzzles.
i tried and cleared must of the courses in the last 10 pages, and funny enough it turned out that one of the stages I already played before in the 100 mario challenge. lol
Either way lot of fun courses that rank from decent to amazing. had a good time, well be sure to try the other 30 pages. keep it up guys.
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