@zguy517: I liked the The Bridge DX level. It has some cool ideas, but because a few of the parts are a bit gimmicky to get through (the Grinders + conveyor belts, hitting the cannonball twice in get into that tiny space) I don't feel encouraged to try the level again if I die. For long levels like that, I believe it's helpful to have obstacles that are quick or easy to run through once you've figured it so you can get back to where you died last. If you have a slower obstacle, I suggest putting it near the end and/or putting it between power-ups (or at least one before/after it).
Yeah my original intention was to have it more just platforming for the open areas. The Grinders and the note block path parts are both parts that I want to replace with more platforming based areas. Ill keep tinkering with it.
As for the small area to get into, you don't need to jump onto the cannonballs at all for that. You can get in there off the moving platform and you can go all the way around on the platform instead also.
Alright so I have one more level that's really off-beat compared to my other levels. That may sound like a good thing but it probably just means it's not as polished... Still, I wanted to try out a remix stage and here is the result!
In other news though, I really need to stop playing this game. I've got work to do darn it! @ me if you want me to play your levels, but otherwise, I think I'm done for now. Need to go do other things.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Here's my second real attempt at a level, but first with the full suite of tools. I made it like a classic Mario level with lots of secrets. I'd say it's about an easy/medium difficulty, with the secrets providing a little bit tougher challenge. It's in the style of Super Mario World because that's the best theme! Please check it out if you like! It's called Secret Valley and the code is:
Also things have been a bit hectic so I haven't played as many of everyone's levels as I'd like... but I promise I will get to playing and starring your levels ASAP!
My last level is a watery labyrinth one, with a 100 secs limit. Anyway, it seems that just 1 person has been able to beat it and I didn't really intend to make an impossible level, just a really hard one with decent design.
@Freeon-Leon: I tried this a while back and for one thing, I'm terrible at tight space kind of things like this, or least I get really anxious playing them. The thing is though, I have no idea how your supposed to go through those corners! This kind of level is all mechanical and I'm more of a strategy person myself; it's also why i can't stand cluttered levels or pixel perfect jumping ones.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Wow, I wasn't expecting so many of you to play my levels. It's taking me a while, but I'll try to get through everyone's eventually!
In the meantime, I made a few tweaks to my favorite level that I've made so far, Board Bowser's Airship. I took everyone's feedback and looked at the "death chart" to see what needed to be changed. The result is a course that is still challenging, but a lot more fair than it was previously. If you tried it and found it too hard, frustrating, or unfair, I recommend giving this altered version a try.
Board Bowser's Airship (2.0): DCAB-0000-004E-34EA
The original version of the course is still uploaded, and I don't have plans to take it down any time soon.
Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)
Hi everybody! If you want to play adventure mode of Super Smash Bros. Melee. Check my level on it. Course id 1E30-0000-004E-784A p.s the Os might be Zeros so just try both.
@edgedino: Finished your Bowserdom trilogy, although i think I did the second level in a way you hadn't intended, I grabbed the propeller mushroom and circumvented most of the hazards with it.
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