The level I'm most pleased with so far is Escape the Rooms EBBD-0000-004F-5ED4
It's not difficult from an enemy point of view, but will probably have you scratching your heads. The idea is to find the exit in each of the rooms, just make sure you've explored each area fully. There's also a secret bonus room in the course, let me know if you work out how to get it
So I fixed my level after comments of a dead end (oops! I changed something at the last second and didn't realize it would break that part of the level!). So My new code is below for Secret Valley. Overall I've gotten a positive response to this level, so I'm very pleased!
Captain05crunch: I imagine it'll take quite a few goes before I fully explore your level, but lots of effort, plenty of secrets and good fun, I gave it a star. I saw you completed Escape the Rooms, did you have any thoughts?
It's set on a volcano where you need to climb to the top. The difficulty is probably too high since the completion rate is currently 2.81%. Most of the deaths appear to be happening in the subworld, so I can't see where the problematic parts are.
Brewsky, I loved your airship so much I played them both. I think overall I preferred the first one, the first two jumping sections were a bit too hard in this (though doable), but after that I didn't really have a problem
Here are mine
My first ever level DA78-0000-0012-00AA
Jumping BE63-0000-0012-299D
Ink your way to the flag C044-0000-0013-E799
Underground level 08EC-0000-0014-6D6B
My brothers level E5F8-0000-0022-233C
Do you trust arrows BCB5-0000-0023-2803
Running in the castle 4428-0000-0026-6C67
Which way to go 6D64-0000-002E-A48E
My brothers level 2 B78F-0000-002F-33C8
Poor yoshi AC76-0000-003E-F099
3ds name steven
ac new leaf dream code 6000-2194-6895
I made one inspired by Dig Dug, but added some twists to not make it short. I've never actually played a Dig Dug game before though so let me know what you think about it and anything I should change/edit.
Here's a link to my levels; I just desperately need Stars haha. I get the feeling some (one in particular) are a bit on the hard side? www.nintendolife.com/super-mario-maker/users/Markiemania95
@ajmayhew: Yeah I had a tough time figuring it out, but eventually I got it. Do you really need to take the spring in the beginning to complete it? If so, I think you should make it so the player can go back and grab it. Otherwise, I didn't see a way to complete the level. Overall it was a pretty cool concept though. I'll give it a star.
Edit: There's also a misleading block in the second room on the bottom left. I try to avoid dead ends if at all possible.
It doesn't appear anyone even bothered to check out the stages I posted a few day back. Not a single rating, or like, or comment, or even a simple acknowledgement that they were posted here. I'd love some feedback...
You were expecting a signature, boy I bet You're Disappointed.
@Elma-fan: I tried to play your level, but I couldn't find the course. I tired both 0's and O's...
@cheetahman91: Your level was really challenging but fair; the auto-scrolling was perfect, I had plenty of time to react. I didn't manage to beat it, but I did enjoy what I played. Very nice level!
@OorWullie: Your level, Stario Wars - Episode 1, was Amazing! One of the best levels I've ever played, with many great ideas, and the length was nice, too. Thanks for being generous with the Fire Flowers, and thanks for trying out my levels, too!
@Robot_Raccoon: I played through Vine Mines, and I have to say, that was one of the best levels I've ever played! It had very nice design, and had many secrets and alternate paths. Well done!
Infiltrate By Wheels And Air
7831-0000-004F-BEE8
Mario drives his car along Bowser's deadly roads. Useful items fall from the sky at just the right moments. He then has to survive a car chase with Bowser before using his plane to drop Bob-ombs from above to break through Bowser's defences.
Ten Seconds
01E2-0000-0052-1E0D
The flagpole is in sight, but a tough challenge stands in Mario's way. Can you beat this deadly level in just 10 seconds?
I'd like some opinions please. Is the first one too difficult (because it's not supposed to be) and is the second one unfairly difficult (because it's supposed to be difficult but not unfair)?
Also, I'm reposting this one because I feel it is my best level by far:
Bowser's Bob-omb Factory
B9AA-0000-0033-20F9
A Bob-omb factory with conveyor belts, various rooms including a mushroom testing room and a room for faulty Bob-ombs, and a boss battle with the owner of the factory. Featured in the official Nintendo UK Super Mario Maker stream on 17/09/15!
Check out my sig for more. Also, how do I embed my levels from the Nintendo Life level sharing website in my posts?
Wet and Dry: W6C-N1X-NGG
Super Floatdown Mario: NNJ-VW3-TXF
Rising Tides: DJX-B8R-3QF
Bowser's Bob-omb Factory: LGN-FM1-PSG
@Captain05crunch It is definitely possible to complete without the spring, which bit did you think you needed it for? The spring is only necessary for the bonus room.
That misleading block is a bit annoying, it's a left over bit of a room that got moved when I was designing the level. You can't see it when in editing mode due to the create/play board, and I missed it when I play tested the level.
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