@edgedino: I read that in the description. But don't worry, I don't base my stars only on whether I can beat a level. I base them on creativity, design, and lack of troll or unfair deaths.
@sjmartin: I only included 2 trolls but after playing it I felt the trolls I did do was slightly not needed at all but they are very easy to detect but there are some area's you are gunna have to remember to get past.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@edgedino: I tried your level last night, but I could not beat it. I tried it ten times. I can tell you put a lot of work into it. There was a wonderful variety of enemies.
I wanted to create some fun, short Legend of Zelda amiibo courses, so I decided to put them all in one level. At the beginning, just pick who you want to play as: Gannon, Link, Sheik, or Zelda, then play their short level styled just for them. Gannon against fire and power, Link being courageous against a lot of enemies, Sheik showing off her jumping skills, and Zelda using her wisdom to get past a few puzzles. You only have to play one section to beat the level, but to get the full experience, replay-ability is there and you can play it 4 times with a different experience each time! Enjoy!
@mrichston: that was quite enjoyable especially with how easy the boss was. Would you be willing to try some of my levels?
this is one of my more liked levels. Also if you enjoy it the second one third one and fourth and final one are all complete but each one being a bit different in challenges then the last with this one being the shortest.
@edgedino: the level starts off well... the 'troll' fireflower is a nice touch, especially since u can collect it and still escape with it without getting stuck. the bandana ninja things are a nice obstacle but the bullet bills are a pain. I found it pure luck as to whether or not I got past without taking a hit. Then those dreaded magikoopas I'm always welcome to advice. I occasionally beat them and got to the boo minefield and I got to the very end of it before losing. Very frustrating. It would've been nice to have a reward after the magikoopas, like a fireflower on top of one of the first bricks or something, or a string of coins going through the minefield. I probably would've kept going if that was the case. It was good though.
@LavaTwilight: Bullet bills? you mean the cannons then a good tip would be to watch their timing if you watch carefully they only shoot at certain times and i suggest looking down while the mine field is simple try practicing slow swimming where u only tap once or barely and land on the blocks to take advantage of the blocks to take breaks.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@edgedino: I tried your water stage. Did you know that most of your level can be skipped just by going all the way to top? Then it becomes more like trial and error and little bit luck with those magikoopas. I am really not friend of enemy troll blocks and overall enemy spam either. Sorry, it is not really my kind of stage.
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