I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Well, I gave it about a half hour of my time and then played all your other levels and I'm sorry to say but they just are not for me. I think we just have different styles, have you played any of mine? Just curious what you think.
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
Geez it's late but I finally finished my latest level after two days and probably 8 hours working on it! It's my favorite I've made so far. I tried to make a branching path to finish the level, and there's also different spots you can get to with stuff to reward the player for exploring. I basically tried to make it a level you play through more than once to keep finding secrets in it. Hope people like it!
And then... It was time.. for the show. Presenting:
@Retro_on_theGo: 1F1D-0000-0038-F8FB The problem with plants N choice try this on for size a game with tons of paths great for play through over and over.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
Geez it's late but I finally finished my latest level after two days and probably 8 hours working on it! It's my favorite I've made so far. I tried to make a branching path to finish the level, and there's also different spots you can get to with stuff to reward the player for exploring. I basically tried to make it a level you play through more than once to keep finding secrets in it. Hope people like it!
And then... It was time.. for the show. Presenting:
THE CLASH AT DEMONHEAD
ID: 16B3-0000-003B-58A9
I think a few places needed some polish, and I felt that some enemies were placed without purpose. But, the level is alright.
@Blue_Blur: I was pleasantly surprised! The level looks pretty, it's organized, has really smart platforming ideas, not too hard and not too easy. This level is wonderful and I had a lot of fun playing it. I starred it. Good job!
Geez it's late but I finally finished my latest level after two days and probably 8 hours working on it! It's my favorite I've made so far. I tried to make a branching path to finish the level, and there's also different spots you can get to with stuff to reward the player for exploring. I basically tried to make it a level you play through more than once to keep finding secrets in it. Hope people like it!
And then... It was time.. for the show. Presenting:
THE CLASH AT DEMONHEAD
ID: 16B3-0000-003B-58A9
I think a few places needed some polish, and I felt that some enemies were placed without purpose. But, the level is alright.
Ah darn, I did kinda fear I went over board with the Koopa Troopas, lol! I'll mess around with the enemies. Thanks for playing, glad you liked it.
Thanks, it's a fair bit easier than my other two levels. But there wasn't much I could do aquatic enemy wise other than Cheep Cheeps, spikes and bloopers. I was more focused on designing the ship background.
@shaneoh: EC96-0000-001D-445D could give you a bunch of idea's, and when you finish 1F1D-0000-0038-F8FB The problem with plants N choice let me know and don't make the mistake blue_blur does.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@shaneoh: EC96-0000-001D-445D could give you a bunch of idea's, and when you finish 1F1D-0000-0038-F8FB The problem with plants N choice let me know and don't make the mistake blue_blur does.
I posted a few pages back but I don't think anyone tried my levels. My post may have gotten buried in the crowd. So I'll give thid another shot.
My levels tend to be a harder than your average Mario level, but I do put special emphasis on making them fair. As in: no traps, or coins that lie to you, or pipes that lead to death, or other such trial-and errr things. So here are some of the levels I'm more proud of:
Acrophobia: B69B-0000-0026-A8DD
A pretty tough level where the main danger is falling into the bottomless pit.
Escape from the Castle! Hurry!!: 85C2-0000-0036-3482
Another toughie. It haas a very stressful atmosphere and an extremely short time limit. I wanted to make use of the cheetah autoscroll speed.
Are You Claustrophobic?: 5518-0000-0032-0C33
I wouldn't say this one is too terribly hard. And no it's not based off chucking a ton of enemies in a room!
Bowser's Airship Brigade: DC74-0000-0022-8BCF
Not extremely hard or anything, I just love how this one turned out designwise.
Bowser's Secret Garden V3: 4CE0-0000-0021-F067
If you can find the entrance to Bowser's top-secret garden, this is a breeze. If not, you're in for a hell of a time. The third revision of my very first level.
An Actual Ocean: 759E-0000-0036-5105
I hesitated before putting this here because I'm not sure if this "level" would bore or delight people. It's literally a wide open area with fish and bloopers in it, the whole way. It's just to seim around and have fun in, gulping down fish with Yoshi. If that sounds fun to you, try it out.
@shaneoh: EC96-0000-001D-445D could give you a bunch of idea's, and when you finish 1F1D-0000-0038-F8FB The problem with plants N choice let me know and don't make the mistake blue_blur does.
I don't have access to the full tool set yet, I had only just unlocked the water tools. Anyway finished both after many tries, I'm not sure what mistake blue_blur makes, but I probably made it. The plants N choice is quite easy once you know what you need to do.
Geez it's late but I finally finished my latest level after two days and probably 8 hours working on it! It's my favorite I've made so far. I tried to make a branching path to finish the level, and there's also different spots you can get to with stuff to reward the player for exploring. I basically tried to make it a level you play through more than once to keep finding secrets in it. Hope people like it!
And then... It was time.. for the show. Presenting:
THE CLASH AT DEMONHEAD
ID: 16B3-0000-003B-58A9
Every time I hear Clash at Demonhead I think of Scott Pilgrim, not the Nes game haha. Anyways great level!
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