I've found out I majorly dislike this style of Tactical rpgs. I know this because I didn't like wargroove either. Just not my cup of tea unfortunately.
Join the club. I couldn't even get my head around the concept of buying Advance Wars because I knew I would dislike it.
Do you like other types of tactical RPGs? There is a thread for genre dislike if you want to share:
The thing is, I really like Advance Wars, but I am just completely and utterly rubbish at it, and after a few stages, I just can't deal with the difficulty spike(s). Tactical RPGs just aren't for me at all, but something (perhaps inexplicably) keeps drawing me back to the series.
It happened earlier with Dark Conflict on DS some 15 years agos (which was apparently the hardest game in the series to date), and it's happened again with Re-Boot Camp.
I would have loved a Fire Emblem-style Casual mode for a total n00b like me. I suppose the battles are linear enough that I can just consult a play-through on YouTube, but that would also take much of the fun out of it. I guess I'll have to give it another go eventually.
My only other criticism with the remake is that I would have liked to be able to simulate all CPU battles in multiplayer mode like we could in past games.
It moved too far from its routes and barley feels like the franchise i fell in love with. I enjoyed zelda for a combination of puzzles, linear progression and tight world design totk has none of that and its combat is too easy
Part of me sympathizes with this, part of me thinks you can still just play a lot of the main story (among other things) as if it was a linear Zelda game just fine. But I also do think if they made it a bit more like previous Zeldas it would be better.
also the combat barring maybe figuring out Skyward Sword has always been fairly easy, and the new Zeldas are much more difficult at points if you don't pause to heal(which to be fair, is the fault of the game throwing the baby out with the bathwater known as the Wii U gamepad)
To me the biggest problem with the new Zeldas is that everyone threw away the best video game genre that is 3D Zelda, clearly a giant mistake. And also that despite a 6 year gap the only traditional Zelda releases have been remakes. Fix those two issues, new Zeldas can do whatever, since they're still leaps and bounds above most open world games, its so good it goes against a lot of my own preferences, which is practically the highest compliment I can give a game. (see also: the one Hitman game I played and the wacky art style of the modern Rayman games) But if there's a true 3D Zelda replacement, I've not played it, which is a tragedy. (or its the new God of War from what I've heard, games that are not on Nintendo)
I think my biggest disappointments were SoS A Wonderful Life. There was little to no add ons and I felt there was something missing from the original. It doesn’t help that I think it’s the most boring HM mainline game either, but still didn’t dislike it and gave it a chance. Harvest Moon Winds of Anthon was also another disappointment.
I bought “ForRace GT2D” and restless night which both are broken and unplayable. I reported them to Nintendo to have them removed from the eshop and their response was equally disappointing as it was predictable. Also my friend bought me bloodbourne which I feel bad about as it’s unplayable at 30fps.
Similar to what people have previously said, I can't get into Metroid Prime either. I think at this point I've tried to play it on 3 separate occasions with the Switch run being the furthest I got. I beat Flaahgra and Thardus, did the first Chozo Ghost fight, went back to save, got lost for a bit then turned the game off and haven't played it since.
I've always preferred the 2D Metroid games, having finished each one, (remakes for 1 and 2).
I still haven't played a lot of the newly released games this year, so 'disappointing' might be more fitting title for one of those.
Splatoon 3. They made it difficult to get EXP-boosting tickets by not letting you get them in Salmon Run. Nintendo shutting down the Nintendo 3DS’s and Wii U’s eShop. Nintendo didn’t make Mario&Luigi RPG 5, The Last Story Remake, and Pokémon Version Collection Gen I-III on Nintendo Switch.
Nintendo 3DS’s friend code:
4012-5835-9928
Nintendo Switch’s friend code:
SW-0178-5632-1227
https://lxpgaming.blog/
Looking for friends to play Mario Tennis: Aces, Pokken Tournament DX, Diablo III: Eternal Collection, etc. on Nintendo Switch with.
Unfortunately, it's TotK for me.
-The fusing of the weapons was more annoying than straight-up durability in BotW.
-The game was overall too formulaic: dungeons all had a lobby area with keys needed to release the boss, the wells quest, the stable missions, the companion lead-ins to each dungeon, etc.
-The game was super grindy: shrines and seeds and compendium from BotW, but now add the battery upgrade.
-Felt more like a builder/resource game with Ultrahand and the Zonai devices.
-The directional arrow menus are just... holy cow, they are massive. I just want to shoot an arrow, man!
-If BotW was "too big," hoooo baby, this thing is just gross. The Depths in particular made me wanna curl into the fetal position any time I received a quest for it. I like the Sky Islands, but the Depths was a step too far for me, and the color palette and atmosphere just doesn't motivate me, personally.
Yea, it's a bummer. I have like 150 hours in BotW, but only 60ish in TotK. I just got to the point where I wanted it to end. It's too much bloat, and I've gone back to BotW recently and it's... well, a "breath" of fresh air in many ways lol
Tears of the Kingdom was a step down for me in comparison to BotW. It feels too similar in most ways, and the ways in which it differs tends to make it less appealing to me (a less intriguing formula for recovering memories; main story quests involve more busywork; zonai devices and the needed zonaite resources to build up your battery turn this into more of a resource harvesting sim than an action/adventure game; etc.). It's not a bad game by any stretch of the imagination, but like Super Mario Galaxy 2 before it, I feel like it's missing a lot of the magic of its predecessor.
Splatoon 3 as well. People gave Splatoon 2 grief for not shaking up the fundamental formula, but a lot still felt very new about that game. Splatoon 3... just feels like the equivalent of one of Fortnite's seasonal updates. Also, the online was unstable for so long that my interest completely fell off.
@Ironcore Good news. You're allowed to play and even enjoy 30fps games!
@rallydefault I ended up not buying TotK at all for some of the reasons you mentioned. A couple of my friends bought it and immediately dropped it because of the convoluted crafting and all the resource management (not after 60 hours, after like 5 hours). I think I'd feel the same.. plus I'm not a huge fan of 'large' games. I get the impression the game took some of the things I liked least about BotW and made them (for me) worse.
Please give me a nice semi-linear 2D Zelda game. 😝
@FishyS
I'm not a fan of "large" games either, and TotK is definitely a large game.
I still think it's a game worth playing once for most people, though. On the bright side, it is certainly possible to play through it in 30ish hours if you purely follow the main storyline/dungeons and head straight to the end, just grabbing a few shrines on the way to get a respectable number of hearts to fight Ganon.
What is most depressing for me, though, is reading all of the translated interviews with Aonuma. His team seems really set on not returning, even a little bit, to the classic Zelda formula. His one quote of essentially asking "Why in the world would anyone want to go back?" to the classic formula really made me shake my head... it was a classic formula because it worked so well, and it's possible to tweak it without ditching it entirely.
Ah well, he's probably a much smarter person than me when it comes to game development, so we'll just see what the future holds. But I would also love a semi-linear Zelda... maybe a surprise launch title with Switch 2? lol!
Honestly my biggest disappointment is actually the games I didn't get to play. Of the many indie games I wanted to play on Switch, I've played so few of them in particular. I'm not sure what's worse, my unplayed copy of Golf Story, the go to early indie Switch game, or the fact that I've never even bought Flinthook because so many other games were on sale while it never was. Even though I ADORED it when I played it, and I played it at PAX before the Switch even came out.
And the one I played this year was Yooka Laylee so...yeah...
Not to mention No More Heroes 3, Super Monkey Ball: Banana Mania, or various games in my backlog. (only games I've had for a while that I got around to outside of retro game collections/that time I bought all the old Doom games for cheap, finally, were Live a Live and Link's Awakening remake, I'm pretty sure...)
Hard for me to say which game "disappointed" me since I don't recall any game that left me in that puddle. The closest for me, though, would have to be Super Mario Bros Wonder. It is far from a bad game and I did enjoy it (somewhat), but I wasn't a fan of some of the things regarding that game:
The Wonder Effects system was a neat idea and though I had enjoyment with some of them, they scrambled too much on the structured gameplay that I loved about the 2D Mario games, resulting in some of them letting you skip a good chunk of a level (in the cheapest way possible) while others taking the chaos far across the line to absurdity.
The boss fights (even for Mario standards) are absolutely pathetic as they were too dull in layouts and there weren't any mid-bosses in worlds, not to mention that two of the worlds lacked boss fights that made their endings anti-climatic.
The badge system could've used more time in the oven as not only did most of them make an already-fairly-easy game trivial, since you can't equip more than one of them at once (meanwhile, Yooka-Laylee and the Impossible Lair lets you equip up to four Play Tonics) nor can swap them mid-level at checkpoints at the least.
...overall, decent game in the end, but I expected better. Probably least favorite mainline Mario game (aside from Super Mario Run).
I would say Pikmin 4 would be it for me. Harsh? Yes. But I was really excited for this game before it was released. But after a week of playing it, I just wasn't getting the satisfaction I wanted. Like I did with Pikmin 2. And another major issue is that enemies in the overworld DO NOT respawn whatsoever.
It doesn't measure up to Pikmin 2 simply. I think THAt might be a personal issue for me only though...
I sell my famous Chesapeake Tupperware.
I ACCEPT NO DEBIT CARDS!
DO YOU HEAR ME!?!
I'd probably have to say TOTK as well, with similar reasons to others that have already posted. BOTW is one of my all time favourite games and I just didn't feel much for this one. I'm not really into building things in games so the ultrahand got pretty tedious. Also found the lack of meaningful UI updates a shame (like that god awful horizontal menu for selecting items) . And the depths felt really plain and uninteresting. Perhaps a better engine with nice lighting would've helped with this. The sky parts were great though.
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Topic: Your gaming disappointments of 2023?
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