@Magician@Grumblevolcano I believe I've read that Sony funded the development of that particular Castlevania collection, so it being exclusive makes sense. They generally don't care all that much about snagging exclusivity rights for ancient Square-Enix games, though.
Thankfully, it doesn't matter to me either way. FFT bored me to tears on PS1, so I'm not hugely inclined to repurchase it at a premium, even on my beloved Nintendo Switch.
Thankfully, it doesn't matter to me either way. FFT bored me to tears on PS1, so I'm not hugely inclined to repurchase it at a premium, even on my beloved Nintendo Switch.
Switch Physical Collection - 1,251 games (as of April 24th, 2024)
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@Giancarlothomaz He never said it would run flawlessly. Just that the "issues" would be widely unnoticeable to the vast majority of players. If it takes a Digital Foundry analysis for them to be noticeable, then there's nothing to worry about.
@Giancarlothomaz I don't understand why you're being so smug about a game having performance issues. We all knew it was going to have issues. Nobody here said that it was going to run perfectly. Besides, these issues may be fixed in post-launch patches.
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@Giancarlothomaz
You're taking this thing way too seriously guy.
I didn't "lie".
I said if the vast majority of reviewers didn't deem it an issue, than it's probably not an issue worth getting bent out of shape over.
That's because analysis makes things look WAY worse than they really are. Ppl see 50 fps and think "omg! Unplayable!" But when you're just playing the game you don't even notice. Unless it's sharp drops from 60 to 30 and back to 60 again, or drops into the low 20s, or wildly fluctuating from 25 to 55... most ppl can't even tell.
Hence why nobody talks about it. Hence why 70+ reviewers played the game start to finish, and not one of them said they felt performance was detrimental to the experience.
Fanboys have turned performance analysis into a weapon, to the extent that anything less than flawless is tarred and feathered, despite 95% of ppl playing the game finding it perfectly smooth and enjoyable.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@Giancarlothomaz Bayonetta is a franchise that require a high framerate to work, precision to your attack/combos tied to 60fps
Don't know where you're getting this. But it sounds like propaganda you bought into rather than a well reasoned opinion you formed on your own.
Astral Chain demonstrably proves you DO NOT "need 60". Nier Automata on Switch is also 30, yet nobody seems to care.
Bayonetta 2 fluctuated far more than Bayo3, and yet again, everyone enjoyed it just fine.
That whole, "this game NEEDS a flawless 60 and any deviation ruins the game" is absolute horse manure
As long as the game runs reasonably fine without severe stutters that impact enjoyment, it doesn't "need" anything. You, my friend, have bought into console war propaganda.
Nobody's saying it isn't preferred. Obviously we all wish every game was a flawless 60. But acting as if dipping down to 50 from time to time is going to ruin the game just shows willful ignorance.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
Yeah, I can't take all this framerate talk seriously. People had no problem playing 30fps games(like God of War 2018) on PS4, but all of a sudden anything below a locked 60 on Switch is a problem.
Especially when it comes to a game like Bayonetta where people are already upset that it's Switch exclusive.
Hi, Dave from Digital Floundering here. We have just analysed the performance of Minesweeper. After some slight tweeking, we managed to get the game running at an incredibly smooth 5003 frames per second and believe this should become the standard all games should be measured by.
I never drive faster than I can see. Besides, it's all in the reflexes.
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