@BiasedSonyFan
The problem with what you're saying is that it ignores one crucial point. PC gaming sites a few years ago now started pointing to cards and saying "this is all you need for 1080p gaming". Cards above that spec were for 2K/4K gaming. The price of that card has been dropping and it's now in the PS4 Pro.
Now I can't speak for the psychology of all of this. I'm also not sure if there will be a graphical detail boom that will need far more power. But I do know that with current games there is a pretty hard limit to the amount of power needed for 1080p. And we're there already but not with the switch or PS4 standard. So what else can happen from here? Eventually nobody will care anymore. Smaller and cheaper consoles will happen in the next 10 years with or without Sony
@SLIGEACH_EIRE Image & Form said in reply to a question on Twitter the other day that while they can't say anything about specs,Nintendo are definitely not skimping on power.Them saying that gave me a little confidence that it will at least be a decent step up from Wii U.That tweet you just posted has me a little worried again though.
@IceClimbers
We're discussing Nintendo's core audience here. The people who are buying Nintendo's systems to play Nintendo's 1st-party titles. The core Nintendo audience on the 3DS is not as large as you think when you take Pokemon and major 3rd-party franchises out of the equation. Hardware revisions just skew the numbers further.
Why? We already know it's a portable system. The thing isn't going to be competing with the PS4 on power. It's not rocket science.
Powerful, Cheap, Portable
Pick two to focus on. It can be powerful and portable but it won't be very cheap. It can be cheap and portable but it won't be very powerful. It can be powerful and cheap but it won't be very portable. We know from the trailer that it's going to be more portable than the PS4/XBOne. So that means they're sacrificing either the cost or the power. Given I don't expect this to cost $800US? I think we can take an educated guess.
It could be the CPU itself which explains the riddle-esque nature of this tweet., upon taking criticism from the low CPU from the WiiU the Switch seems to be over-correcting it on the plane that not even the PlayStation and Xbox can go against. As I saw from a youtube comment from this video below me.
(@MrTweej from Youtube)
Quote "Nvidia has criticized the CPU in the PS4 & Xbox One as well. And Ubisoft [...] have also been complaining about the CPUs in the other consoles." "When you look at Assassin's Creed Unity when it launched and all the bugginess you're seeing the results of an underpowered CPU."
@MumboJumbo The point here is there's no reason to factor those out. You're coming up with inflation where it doesn't exist. The people who buy those 3rd party games on 3DS are the core Nintendo fans, and Pokemon is a Nintendo franchise.
@Nonno_Umby That....the CPU? Holy mother of...is Nintendo chasing actual processing power and not gtaphical power? The bottleneck of the PS4? HO damn count me in.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
Wii U has sold 13.36 million consoles and 84.04 million games. That means that Wii U has sold approx 6 games per console.
3DS has sold 61.57 million consoles and 244.86 million games. That's only about 4 games per console!
If we assumed that 3DS has also the same average of 6 games per owner, then 244.86 divided by 6 would make for 40.81 unique 3DS owners.
These figures are pretty rough, but they give some kind of idea of where 3DS sales might be at.
@Nonno_Umby That second tweet means nothing, it could merely be indie developers with games that require little CPU/GPU resources who are moving games over to the Switch. Doesn't really say anything about what the hardware is capable of achieving.
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Wii U has sold 13.36 million consoles and 84.04 million games. That means that Wii U has sold approx 6 games per console.
3DS has sold 61.57 million consoles and 244.86 million games. That's only about 4 games per console!
If we assumed that 3DS has also the same average of 6 games per owner, then 244.86 divided by 6 would make for 40.81 unique 3DS owners.
These figures are pretty rough, but they give some kind of idea of where 3DS sales might be at.
The attach rate for Wii u may be the highest attach rate of all time.
So it tells you either Wii U had really good software, or Nintendo fans were very loyal to Nintendo product, for an attach rate like that.
Well, anecdotally, I bought more games for the Wii U than any other console I've ever owned, and that's because the games rocked AND I wanted to support my favorite company. Probably a similar story for many of us.
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