@Snaplocket Not quite all. The game randomly dips more often when in docked mode, and, in both modes, there's stutters when using multi-target elemental skills like Tornado. There was also this one really bizarrely stuttery room in a random dungeon at one point. Otherwise, though, it was fine. Hardly the stuttery mess that people kept warning others about. Almost the entire game is pretty smooth, especially when undocked.
I will say, while I'm excited for the simultaneous worldwide launch of SMT V, I did kind of like that Atlus games had a period of time where they were exclusive to Japan, as they had a lot of their performance kinks worked out before being localized. P5 Strikers had performance and load time improvements when it was localized as well.
As for Ys VIII, I guess I'll ask: did you do all of the sections of Dana's dungeon in the past and/or the post-game dungeon? Because, if you didn't, that'd explain why you didn't experience what I experienced. I also played at launch. I don't think any major performance improvement patches released after I was done with it, either.
And yeah, Xenoblade 2... in more contained areas, it looks fine. Sub-native, but fine for handheld. But once you get to those big open areas, the dip in resolution is shocking. And I'm a person who could (mostly) tolerate The Witcher 3 on Switch after coming from the PC version at Ultra settings at 1080p.
@Ralizah well I do remember a few dips in Nocturne but nothing major and XC2 definitely gets resolution drops constantly (and also sometimes HD assets loaded after the fact so for a few seconds you have N64 graphics lol) but that is something that does not bother me as the artstyle of the game is my favourite on switch by a countrymile (I adore that game ).
Ys VIII I never played after 2018 so maybe I just don't remember anymore
@Haruki_NLI
There is a certain subset of games with FPS issues. But its only a small subset, and many of them aren't that severe. There is a smaller subset of games where it genuinely makes the experience unpleasant, but often the focus is put on those trivial few rather than the many which look fine and offer satisfactory performance.
@Haruki_NLI I am not a fps or resolution freak but I will say games like age of calamity are pretty much unplayable to my standards (does not help I am not into the gameplay for sure)
And on games like BotW (forest) and some areas of Monster Hunter stories 2 for instance is really poor
@Haruki_NLI
While framerate is important, it isn't the most important part of the game as long as it doesn't constantly affect the gameplay. This is because I don't really notice issues and the average tv show actually runs at 30fps, while a substantial number of today's games run at 60fps in comparison.
@Balta666
I have no issues with the frame rate of AoC. To be honest I don't even noticed them. Could have something to do with Game Motion Plus I use on my TV.
On a side note. I heard Warriors games have frame rate issues in general on any platform. It's probably not a problem with the hardware of the Switch entirely.
While I was playing Nintendo’s newly announced OLED Switch earlier this week, the grass quite literally looked greener. I got a chance to try Mario Kart 8 Deluxe and Breath of the Wild on the new model while comparing them directly to my original Switch, and the vivid screen it’s named after is an undoubtedly impressive improvement.
The strength of the new display (unsurprisingly) becomes even more obvious when turned on, immediately shining bright and clear from pretty much any viewing angle I tried. Honestly, it’s not an exaggeration to liken its vibrance to when the Gameboy Advance SP got an updated model with a far brighter screen, making the original Switch look noticeably dimmer if compared directly. Its colors are richer too, and I’m not kidding when I say Breath of the Wild’s grassy fields looked almost cartoonishly green viewed side-by-side.
The next most exciting feature of the OLED Model (somewhat surprisingly) is actually its improved kickstand. It’s no secret that the base model’s offset kickstand is flimsy and unreliable, but I wasn’t expecting this version’s to provide such a resounding response to the issues of its predecessor. Not only does it stretch all the way across the back of the Switch, its hinges offer a satisfying amount of resistance so that you can easily lean it at nearly any angle and be confident it will stay that way. It’s incredibly sturdy, with the same tactile matte finish as the back of the Switch Lite. If it weren’t for the charging port still being blocked while standing up, I’d say the need for a third-party stand is now all but dead.
The onboard speakers have also been improved somewhat, providing better sound quality when playing without headphones. I’m no audiophile but the difference was certainly noticeable, if not exactly jaw-dropping – Mario Kart’s music didn’t sound as flat, and Zelda’s echoing voice in Breath of the Wild had a bit more depth.
-Dieter Bohn (The Verge)
The screen looks brighter and more vibrant to me than the original Switch. The increased contrast is definitely noticeable on Rainbow Road, where the neon lights popped out of the screen more brightly compared to the darker background. I’ve also been using a Switch Lite for the past year or so, and its screen looks positively dim and muddy by comparison.
One concern I had was that increasing the screen size while staying at the same 720p resolution would make pixels stick out and some things would look jagged. Pixels were more visible when I stopped the action and looked for them. I could see some subpar antialiasing on thin text on the home screen and on the blades of grass surrounding Link on the Great Plateau. But once I was actually playing, all I saw is that the screen was bigger and everything looked brighter.
-Alessandro Fillari (Gamespot)
Compared to the Switch and Switch Lite, the OLED model better displays light and black levels, which presents a more vivid and illuminating picture that looks clear, bright, and stunning in motion. Right from the jump, the new OLED screen is very bright, but not to the point of it being distracting. Playing The Legend of Zelda: Breath of the Wild–which was set at the opening, leading up to the reveal of the Hyrule landscape–the new display really brought a sense of vibrancy with the contrasting colors when overlooking the vista. When we jumped over to Mario Kart 8 Deluxe, the game’s 60 fps visuals looked incredibly smooth and sharp on the OLED display of the new model. While people who regularly play in docked modes with solid TV sets aren’t going to be blown away by the OLED model’s visuals, this still makes handheld mode look better than it ever has. It honestly made me interested in seeing how my other favorite games, like Bayonetta 2 or Smash Bros. Ultimate, would look on the new display.
The enhanced audio also adds a lot to the sense of ambiance to the games I played, which also included the Clubhouse Games collection. Compared to the original Switch’s smaller speakers, the enhanced audio speakers on the new model are much larger, improving the audio while playing in handheld mode. It was quite loud at times, which could make the OLED model more viable for when you’re playing the console in public with friends or in solitude.
As to be expected. In a contest between OLED vs LCD displays, OLED wins in a landslide every time. But when zero performance improvements are served up alongside the display, it feels like someone is just painting over a rusty surface. It doesn't erase the cracks hidden underneath.
I'm sure this same OLED display will be used with whatever the next Switch iteration will be.
I'll be saving my money for that time.
Switch Physical Collection - 1,558 games (as of April 7th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)
Not me. I'm all in. I thought about skipping it, but gaming is my only hobby I spend money on, and it's not like a new Switch requires a mortgage or 5 year loan.
Switch is a great system even in its current state, and the improvements from that OLED screen seem to be noticeable. The audio seems to also be a noticeable improvement. And the kickstand will make tabletop all the more enjoyable getting the angle just right without needing a stand.
But, I may just swap docks and keep my current v2 Switch in that, and use a charge stand for this next to the Lite. Since it's biggest appeal is the portable experience.
I'll probably upgrade my OG Switch at a fraction of the cost at Gamestop if I have the opportunity (OLED screen, better audio, new joycons, improved dock, double the on-board storage, and the longer battery life of the Mariko update would be worth $125, I think), but considering I already have a Lite for portable play, I'm not sure it'd be worth spending full price on.
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