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Topic: The Nintendo Switch Thread

Posts 56,301 to 56,320 of 69,715

Dezzy

link3710 wrote:

And it was confirmed that there was a manufacturing change to try and prevent drift.

Where was this confirmed?

It's dangerous to go alone! Stay at home.

Anti-Matter

@Magician
Here is one lesson i have learnt.
When certain games cannot be ported to Switch due to certain reasons, i will stop begging for the ports.
I will pick the PlayStation version instead, it saves my day and i will not crying over the games that cannot have the Switch version.

Rhythm gonna hit your head.

JaxonH

@Dezzy
I saw a Twitter post, and I think Nintendo Life ran an article about it as well. Spawnwave also shows it in a video, though he misses the fact the design was altered in the video. But if you find the video and you look at the internals you can see it, if you have a pic to compare to. The plate that the spring rubs against has a new shape that appears to make it less likely to slide around and scratch the surface unintentionally.

But ya. They made a design change that was present in the v2 Switch (and presumably the Lite), but we can’t say for sure that’s when it went into effect. We know what happened around that time but it is possible some stock had the change present a few months before that. With the way inventory can sit in stores I think it was a roll of the dice if you were getting the new design if you bought a switch around that time period.

But yeah, we can’t say for sure what the design change was intended to accomplish. But given the complaints about drift it’s a safe assumption the design was changed in order to minimize early failures. We saw Nintendo reacted to the right joycon antenna signal cutting out after launch, and they addressed that problem, so we know they are listening and willing to react to customer complaints. I doubt they wouldn’t react to something much larger with even lawsuits involved.

The fact we have practically every person in the forum saying they encountered drift at least once, in some cases multiple times, yet we don’t see the same for Lite owners (that doesn’t mean there’s no Lite owners who have encountered issues, But you just don’t see posts about people having to return their Lites due to drift- if it had the same proportion defective you’d expect 75% of members who own one to have encountered issues), and that suggests the change had a significant positive effect on mean time to failure. It’s hard to judge by joycon because most people don’t really know which ones they have- The older design or the newer design. But it would explain why I still haven’t encountered drift, when I used my DQ joycon for 2 years before finally buying Binbok. And I still haven’t gotten drift on my Lite, either, and I use that thing every single day. Even at work.

So we can’t really make any conclusive statements, but just a quick statistical analysis observing the proportion of people reporting joycon issues versus the proportion of Lite owners reporting Lite issues, and knowing there was a change around the time the Lite released, leads me to believe it’s not the problem it used to be. I could be wrong in that assessment. And that’s not to say the problem has been eliminated entirely. But I do believe mean time to failure has been significantly extended, at the very least.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

gcunit

Magician wrote:

Looks like Switch won't be getting a port of KoF XV. Most unfortunate, I thought the SamSho 2019 port was well done. Well, maybe it'll come to Switch at a later date? Fingers crossed.
https://www.snk-corp.co.jp/us/games/kof-xv/

Oh come on, I'd have thought you'd know the score by now... 'launch' means it's coming to Switch later but we don't want to tell you yet.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Dezzy

@JaxonH

Unless we can see clearly which the improved sticks are, it's kinda useless. You can buy replacement sticks on ebay for like $5, so we should surely be able to buy the improved version like that too?

You'd need some way of distinguishing between them though.

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

Haruki_NLI

The other issue with the sticks is if Nintendo acknowledges they changed them, they lose a lot of ongoing court cases where under litigation they can't admit fault outside of the courts.

It's messy 🤣

Nuts that because people jumped to lawsuits, Nintendo can't tell people it's fixed, and thus the cycle perpetuates that the issue isn't fixed, this more lawsuits.

[Edited by Haruki_NLI]

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

Magician

My Switch V2 joy-con lasted equally as long as the previous joy-con I had used, which was not long at all.

Switch Physical Collection - 1,558 games (as of April 7th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

link3710

@Magician Yeah, unfortunately the fix would basically only extend the average lifetime before drift, not fix it completely. Eventually all the v2s and Lites will get drift too, some even as quickly as V1s.

link3710

Dogorilla

Giancarlothomaz wrote:

problaby more obcure NES/SNES games no one cares.

I genuinely love the obscure S/NES games we get on NSO. They work perfectly for a subscription-based service (and I normally dislike subscriptions) because most of them I would never pay for individually but a lot of them are actually pretty fun. Of course, I wouldn't say no to a few higher profile additions too, but it seems most third parties are more interested in releasing their old games in compilations.

Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music

JaxonH

Tony Hawk up to #3 on US eShop. Well deserved. A rock solid port of a timeless classic.

I got Ys IX, and have been playing it, but it needs a patch. It runs great mostly, but in the city it really struggles. They said a patch was coming, which feels reminiscent of Ys VIII which got several early patches. Anyways, I'm probably gonna hold off playing it until that patch drops. It's not unplayable- as I said it runs fine in most areas. But it is aggravating in the city.

Tomorrow is MH Stories 2. That's what I'm about. Shouldn't have burned so much vacation already. It would be a perfect day to take off.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Ralizah

I'll wait until Ys IX is patched before picking it up. Really don't need a repeat of Ys VIII's slideshow areas.

Currently Playing: Resident Evil Village: Gold Edition

Magician

There's a bit of charm to Ys IX's current performance woes.

Kind of reminds me of the PS1, Saturn, N64 days in an odd way.

Switch Physical Collection - 1,558 games (as of April 7th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

SuperepicGaming

My switch got broken so i have some questions on what to do when i get my new switch number 1 how do you login number 2 how do you get your games back digital and cartridge and lastly do i need to deactivate the switch and if i do how?

Superepic Gaming

JaxonH

@SuperepicGaming
1 Same way you'd login anywhere else. Put in your email and password associated with your existing Nintendo Account.

2 Once you've logged in with your Nintendo Account, go to eShop, select your avatar icon in the top right corner, then select "Redownload"

3 Yes. If your broken Switch can still navigate to the eShop, deactivate from there. If it can't, you can do so remotely once per year

Deactivate Remotely

  • Navigate to the Nintendo Account website
  • Sign in to the Nintendo Account you wish to deactivate
  • Select Shop Menu
  • Select Deregister Primary Console
  • Enter your Nintendo Account password
  • Select Deregister twice to confirm
  • The next time you connect to the Nintendo eShop from a Nintendo Switch console, the console you use to connect will automatically be set as your primary console.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

SuperepicGaming

@JaxonH So when i get the new switch where do i go to login would it be like making a new profile?

Superepic Gaming

JaxonH

@SuperepicGaming
On the system itself. You can't miss it. It shows a screen for Nintendo Account where you make a new one or sign into your existing one.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Ralizah

@Snaplocket The game becomes a slideshow in certain sections of Dana's optional dungeon. Like, it dipped so hard I struggled to even play the game.

Currently Playing: Resident Evil Village: Gold Edition

Balta666

@Ralizah I also played the game at launch and never noticed a substantial dip in the frame rate

Balta666

RR529

Ys VIII is one of my favorite games on the system, but it does chug a bit in spots.

Mostly during sections of the dungeon you repeatedly visit as Dana (as @Ralizah said), and during certain busy raid events (I specifically remember it during a raid in a cave).

Granted, a lot of that was during portable gameplay sessions as far as I remember, so maybe it plays better in those instances docked?

[Edited by RR529]

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Performance in that post-game dungeon is pretty bad as well.

And, while I have no objective basis for saying this, my observation has been that the framerate was pretty much never more stable when docked. That particular dungeon area that slowed to single digits (I'm assuming; it was really bad) didn't seem to hold up better when played on or off the TV.

@Balta666 90% of the time, the performance hovers around 30fps. Granted, there are a ton of little drops during cutscenes or when a lot of stuff is happening on-screen, but it's nothing too horrible.

The worst drops happen almost exclusively in the sections that were originally added in the PS4 version, I've found.

If you've played through this extra content and didn't notice anything, then... I don't know what to say. They're not really drops I can imagine anyone being able to just ignore. Then again, I've had certain posters on here tell me they didn't notice about terrible XC2's resolution got in handheld mode when running around Gormott, and that literally gets bad enough that the characters look like impressionistic smudges on the screen, so...

Of course, I've had people tell me that Nocturne HD really suffered from terrible framerate issues on Switch, and aside from a few short-lived drops here and there, I haven't seen it.

I guess I can say I'm glad the performance issues didn't negatively impact your own playthrough of the game.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

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