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Topic: The Nintendo Switch Thread

Posts 44,141 to 44,160 of 69,719

link3710

@Knuckles-Fajita Hopefully ARM is here to stay though, at least for another couple decades at least. Which is why BC for VC is actually viable for next-gen... or would be if VC still existed.

link3710

JaxonH

The minute something requires additional coding to run on a new system, and doesn’t natively play, they have a right to charge again, or charge an upgrade fee, or a right to simply not bother coding it to run at all.

If something runs natively (all Windows based PC games run on any Windows based PC, regardless of hardware configuration) then of course it’ll migrate over. But when something does not, and needs to be re-coded because the software environment is different... there is no rightful claim to be made.

The reason things like Wii VC don't carry over forever, is because each system has a new OS, and those games would need to be ported over, and thus they will charge, if they bother to do it at all. It really is that simple. In the case of Wii U, it cost them money to make it backwards compatible with a previous system and thus they charged a nominal fee for each VC game to help cover that cost. That’s just how it is.

Furthermore when people buy a game they do so knowing the only guarantee is that it will run on that one system. No promises have been made for future support on any other systems. So people can’t then rightfully get upset that they’re not getting something they were never promised at time of purchase.

Once gaming consoles get to a point where each successive generation is using the same architecture as the one prior, to the point all games from the previous system run natively out of the box without any extra work on their part... then I think we’ll see games transfer over. That’s not to say companies can’t go out of their way to include BC, which works as a great selling point. But it’s not expected or mandatory. It’s a voluntary feature they provide to help sell their system.

Nintendo Switch Lite $175 via Antonline on Google Shopping with code: 19CYBERNS

Switch Lite $175 use code: 19CYBERNS

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Magician

Just browsing news on one of my favorite third party publishers on Switch, THQ Nordic. Found out that their holding company, Embracer Group, has 83 games in development across multiple platforms. With the investment group targeting several more developers for acquisition in 2020. It makes me wonder what else they'll bring to the Switch?

I'm still desperately waiting for a port of Dead Island.

Switch Physical Collection - 1,561 games (as of April 18th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

JaxonH

@Magician
Considering this:

Battle Chasers Nightwar Console Sales Were The Best On Switch...

and the similar result we’ve seen for many of their other titles, I think they are going to get every single game that can run on Switch... on the Switch (for which they can find resources to bring over).

Checked Amazon best sellers list and saw Civilization VI on Switch outselling both the PS4 and X1 versions on their launch day, despite being out for a full year first. I know that’s not THQ, but it is yet one more anecdotal case of Switch software outperforming every other version, often by considerable margins- something we’ve seen time and again. Doesn’t even matter if it releases later, it still outperforms.

The thirst for hybrid gaming is real- Switch gamers are feasting right now. All these developers need to do is put their game on the market and watch it sell. THQ is one of the smarter publishers of the bunch. They see it, and they know what time it is.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

rallydefault

@Cotillion
I'll be honest - I find reading your posts a bit difficult. But I agree with what you're saying... I think lol It is weird when people expect the same things from dedicated consoles that they're used to on other more ubiquitous hardware/software ecosystems. So, yea...yea lol

rallydefault

TuVictus

Maaaaan, Gamestop had Yooka Laylee and the Impossible Lair on sale for Switch, but they cancelled my order this morning and now there's no stock left. :/

TuVictus

NintendoByNature

@PikPi I was looking for a new copy of South park fractured but whole since it's only $15. Pre owned is $35... go figure.. and There isn't a new copy within 250 miles from my house, so oh well.

NintendoByNature

GameOtaku

@JaxonH
But they don't need extra coding. Right now you can download a free emulator and roms and play on nearly any PC. You can then just transfer the emu and roms to another computer later on. I don't remember having to rebuy my physical nes library when I bought my retron after all but I bought a new system. Just like I bought a 3ds and bought vc on it. Now I bought the switch and I can't play any of those games I own on vc on it unless I pay a rental fee as well as being subjected to the weekly checkin requirements so I'd only end up playing the games every other week! An account system is now in place just like with Sony and Apple products! My account is also tied to my switch and 3ds and going forward.

GameOtaku

HobbitGamer

GameOtaku wrote:

Now I bought the switch and I can't play any of those games I own on vc on it unless I pay a rental fee as well as being subjected to the weekly checkin requirements so I'd only end up playing the games every other week! An account system is now in place just like with Sony and Apple products! My account is also tied to my switch and 3ds and going forward.

Like I said earlier, I've purchased digital movies and music only to have the rights removed later. Including iTunes. So that's not really a good comparison.

#MudStrongs

Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr

Grumblevolcano

@HobbitGamer I've noticed something about iOS, might be related. If you're low on space on something like a iPod/iPhone/iPad and want to delete something you're given the option between "Remove Downloads" and "Delete From Library" but if you pick the latter it deletes the license completely so if you want it back you have to rebuy.

Grumblevolcano

JaxonH

Divinity Original Sin 2 physical release announcer via Limiter Run Games!

@GameOtaku
Not the same. PC emulators work on any windows environments. Switch has different OS than Wii U. Cant just "plop an emulator" on Switch and call it a day. There's a reason Sega Ages releases take months in between each game. There's a reason VC took weeks between each game. They don't just "plop a game on an emulator (that magically runs on Switch without any coding)" and call it a day.

The emulator must be ported. Each game requires tweaking to prevent performance issues that commercial emulators take years to iron out. Special Fx Chip games all require different work.

It's just not the same. Doesnt matter how much someone thinks they "should have". Its not the same. Different OS. Nothing runs natively. Work is required. It's not the same.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

link3710

@GameOtaku That's because Microsoft has backwards compatibility. But even then, look at Dolphin EMU to see some of the more complicated things going on in the PC to PC world. New backends coming into play require large amounts of recoding (for example Direct X 11 to Direct X 12), drivers are constantly adding new features while deprecating old used ones, and that's all just on X64 based hardware. X84 was basically an entirely separate emulator back when it was maintained, and ARM (Dolphin Android) has a huge amount of unique code.

PowerPC to ARM (what they just jumped) requires significant rewrites of any emulator to get it up to scratch, not mention adding in additional features (rewinding for example) that weren't present on prior hardware, and the fact that unlike free emulators, they extensively test every game they release to make sure it works as expected instead of relying on user reports to find bugs.

link3710

HobbitGamer

@Grumblevolcano Eek, that’s shifty. For me it was that iTunes lost licensing rights. Happened one Zune, as well.

#MudStrongs

Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr

JaxonH

Need some advice from those with experience concerning wireless earbuds and Nintendo Switch (if anyone here uses them).

Just ordered the Gulikit Bluetooth adapter for Switch. It plugs into the bottom USB-C port and is extremely low profile (smallest on the market I think). Includes an adapter for the dock so it can plug-in via USB-A also.

Ordered some Samsung Galaxy Buds but now learned they have lag, and do not support atpx (which apparently is a must if you want low latency audio on devices which don’t compensate for the lag via video synchronization, such as what you would see on a phone or tablet). The adapter supports it but the earbuds do not and I’m reading a whole bunch of reports of people all saying the same thing- lag.

And the consensus I seem to come across is to buy a pair of wireless earbuds which support atpx. Unfortunately, Apple AirPods don’t support it. Samsung Galaxy Buds don’t support it. Bose doesn’t support it. And I’m finding my choice is rather limited here. I see these have good reviews and support atpx, but are offbrand (I’ve never heard of them at least), and would prefer to get some feedback from someone who has wireless earbuds set up with their Switch, without experiencing lag, so I can follow their recommendations.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

GameOtaku

@JaxonH
They could just do like everyone else in the market is doing if a problem arises they can always patch later. Sony has crossbuy, I bought a vita after having a psp opened up the shop and BAM! I could redownload practically anything I purchased prior since it was on my account. It honestly should be that easy. It irratates me so much that we could have a massive library of classic games to buy and play whenever we want and they are just sitting on it. To make matters even more infuriating they have the gall to say they listen to consumers while doing nothing to leviate the problem. Illegal emu is bad for their bottom line? Then make the games available! It's not rocket science! I don't know about you but buying the same game over and over is just stupid! With digital (as most everyone around here harps it's the future) it should be far more simple.

GameOtaku

JaxonH

@GameOtaku
Sony hasn’t had “crossbuy” for years. And even when they did, not a single PSone, PS2 or PSP game was made available on PS4 under the program. Even your shining example is case in point of the reality of the situation.

It’s something they briefly experimented with and it was cool when they did it, but it was completely voluntary as a way to try to sell their product. Not as a “we owe this to everyone and must oblige”. And again it never applied to their virtual console games this generation.

You can talk about what it “should be” till you’re blue in the face, but at the end of the day you’re not persuading anyone here because we all understand the differences between platforms such as mobile/PC where things transfer over without any extra work, and video game consoles where every new generation has a brand new operating system and everything has to be redone from scratch.

You’re welcome to feel however you want, but I suspect you won’t get much empathy with arguments based on “it should because”. There are valid reasons it is not the case, and it is completely unreasonable to expect them to re-develop and port games over and over for decades on end, in perpetuity, just because you think “it should because”.

If and when the day comes that dedicated gaming devices achieve cross-generational software environments (and I don’t necessarily agree that is something they should strive for- as it could easily result in holding back progress for the sake of parity), we can revisit this issue, and I’ll stand right there beside you and agree it needs to happen. But today is not that day.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

link3710

Okay, what the heck is Capcom's deal. DMC Trilogy is coming out physical great. It only has the first game, which sucks. But DMC1 is 9.1GB, and DMC2 is 1.8GB. They literally have the room on the cart for it without any cost to themselves, what's going on? This isn't even saving them any money at this point.

link3710

DenDen

Cotillion wrote:

This thread is giving me a headache with all the misinformation coming from both sides.

Same haha

Now playing
Nexomon
Dicey Dungeons
UnderMine
Steamworld Quest

FC - SW 2926-4689-1966

Switch Friend Code: Sw-2926-4689-1966 | My Nintendo: DenDen

Grumblevolcano

@link3710 It's because including more than 1 game on a cart would require there to be an overall UI. Having only DMC1 on a cart means it's identical to the eshop versions.

Assassin's Creed Rebel Collection for example seems to be all on the cart in NA (there's no download banner like there was for Starlink) so you'll have an overall UI that allows you to select a game from the collection.

[Edited by Grumblevolcano]

Grumblevolcano

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