Having to do the cloud back up manually is ridiculous. I've got 160 games and have many larger games archived. So I have to open each game 1 by 1, then to back up my archived games I need to redownload them, at the same time archiving other games to make room for them. Am I understanding this correctly?
Why can't you just run a first time scan of all your save files and be done with it? It's never easy with Nintendo, there's always something.
@OorWullie
You dont have to open any game, or redownload any archived game.
You do it from the options. Either hit plus on the game icon and select cloud save backup (will work for archived games also) or just go to Settings > Data Management > Cloud Saves
And you'll see a list of every save data on your system, even deleted games. I ran through 200+ games in less than half an hour. Just press A on the game, select Back Up, and the second you do that back out with B and move on to the next. They'll queue up in line as you go
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@JaxonH@Alber-san Well that's certainly better than I thought but now I've got another issue. All my back ups are showing as pending. The 'Back up save data' is greyed out and every game is sitting at 0% progress.
Had to turn automatic back up off and back on. Obvious but I shouldn't have needed to do that. Wasn't like that earlier.
While better than what I originally thought, having to do this manually is still ridiculous.
I really don't know what's going on now. After restarting the console all my games are back to showing as pending again but then one after the other they started backing up without me doing anything. I thought ahha it does do it automatically. But then after 5 games it's stopped again. Every game showing as pending, but stuck at 0% progress.
The fact that they started to back up automatically at least for a few games, means it doesn't need to be done manually.
@subpopz@JaxonH Right I've figured this out now, I think and you're going to be kicking yourself, Jaxxon especially. When you restart the console and go into the cloud save settings it automatically sets every game to 'back up pending'. So it is an automatic system and doesn't need to be done manually.
The problem I have is they're all stuck at 0% progress. I'll come back to it later. But yeah, it seems it does not need to be done manually, it just requires a restart.
@JaxonH@subpopz They did it! They actually freaking did it!! Holy heck I'm in disbelief on a grander level than seeing the entire FF series dumped on Nintendo and XBox all at once. I was holding out that shred of hope but as we got closer and closer and they said nothing, I really went into it expecting nothing to change on the digital front and kind of braced for it. Then I went to the eShop on #2....clicked download expecting the "not your primary" error, and instead it started downloading!
I stayed up waaaay later than a sane, responsible adult should have done just playing with every combination I could think of like a kid with a toy on Christmas night. I can download my games on both my systems! I can run my games on my main account on either system! If I have a game running on the other system, it just suspends it while I play a game on the other system and I can freely jump back and forth! More absolutely shockingly, for the company that invented Pokemon Yours, Pokemon Mine, I can play the same game, online, on two different accounts, simultaneously, allowing for "game sharing" and buying one copy to play together with the second player in the house, which has increasingly been leading me to purchase things on XBox instead of Switch, now it brings it back to Switch as primary. On one hand "half price games!" but more importantly: "Twice as many games will be bought, and more of it digitally!"
In other words: It works exactly like X1/PS4 now! Nintendo has joined the 8th generation!
I truly don't understand Nintendo at times. A year and a half of delays with "we'll tell you more later." Then they tell us more and tell us only what they already told us. Then they launch the service, as only the few features they already told us about. Never do they mention they were overhauling their entire digital policy, adding tons of utility, and bringing it in line with the competition. Microsoft presents the feature with a trademarked name and a page of feature lists. Sony presents the feature like they invented the whole concept of account logins. Nintendo: "Implement major feature. Tell no one." Maybe they don't want to draw attention to the fact that they're 5 years behind the competition with this, but a feature is a feature when you're selling a service
Also, I find it very interesting that of my whole roster of games, I believe Splatoon (and demos/testfires etc) are the only things that can't be backed up (in addition to the "old" version of Minecraft pre-Bedrock) MK8D, ARMS, Mario Tennis Aces all support cloud saves. This means the problem is not a Nintendo or Nintendo netcode issue, but specifically a Splatoon team issue, if the cheating isn't an issue on those other online games. That sucks majorly for Splatoon and makes me less interested in dedicating hours to it, but it's good news that it's not Nintendo that's hopelessly behind in that regard but the decisions of a single dev team, not representative of all Nintendo online games. It also means Smash is more likely to support could saves than not, leaving Splatoon all alone with the discontinued version of Minecraft.
Nintendo never overdelivers, and this time they massively did. At this point other than updating Splatoon, and adding folders, I don't think I have any real criticisms about Switch remaining. They pretty much resolved all the open criticisms beyond allowing local backups as well in this one update. Obviously system power/performance is a tradeoff but not a criticism, and the need for folders is actually heightened by this update as it otherwise encourages buying a lot more digital games than prior. For people into voice chat and multiplayer, yeah the current setup is pretty dodgy so that's a real critcism that doesn't personally affect me much.
This is surreal Now I have all those early games I bought on account #2 to work around the mess (RMX, Snake Pass, etc) and am locked into family subs forever if I don't want to rebuy them Switch works now like I dreamed it would on day 1.
@JaxonH Now my new debate is, I love physical for Switch, and storage issues mandate physical for big games like Vesperia....I just have to figure out if I want to swap consoles with player 2 like I did with my XBox and go digitally for mostly everything, or stick with my launch console for sentimental reasons and keep double buying. Hard call on that, but I do think I'll buy more digitally regardless.
So my new question for you is: My Switch download speeds are bad. REALLY bad. A few mb/s while my other consoles do 250, even when wired with the official USB adapter. It is possible that Switch's NIC and/or card reader speed is just that bad. But I've been curious if SD card speeds matter. I'm using a Samsung EVO Select (green) U3 card from launch period. I know you've experimented a lot with different cards. Have you found some to be very slow and some to be very fast? Now that digital is open and my saves are backed up it's a good time to upgrade my card (not a 400....that's just too expensive for SD storage, but moving from 156 to 256 might not hurt.
@OorWullie I had to do the setup on 3 Switches (my own two that are each primary to separate accounts, and one for another player in the house.) They all behaved a little differently with cloud saves in the list. My primary just showed "Not backed up" for everything. If I played a game and saved, after exiting, it backed up, but nothing else tried to back up. I did them all manually. It took like 10 minutes with only DQ:B having a huge 1GB save for some reason (Seriously, Skyrim can get away wtih like 5 mb and DQ:B takes a gig? )
On my other Switch, all games were immediately marked "waiting to backup" and all synced as soon as the system was idle/docked for a while. Same for #3. But on #2 games that had outdated saves compared to what was on the cloud showed a red icon I had to go into manually to make it overwrite the local save (if I just launched the game I was not notified the cloud had newer save data, though that's not inconsistent with PS4 that also lets you launch games that haven't synced without actually checking.) On #1 however, there was no red icon for a few games that had newer saves in the cloud (generated on #2, namely DKCTF that I'd started on #1 but then moved the cart to #2 after about 3 levels.)
So yeah how it initializes uploading existing saves seems kind of random/glitchy. Not sure what triggers it to queue everything. Maybe just a timer and it would have happened on its own.
But it was like Christmas morning and I was just in a TRY ALL THE THINGS!! mood One thing that is certain though is after you save in-game, at least when you exit the application, it seems to force a sync, so most of this is a "first time setup" concern only. Also I found it interesting that every game showed a date and time of the save data locally and in cloud. BotW just showed "Save data found"...I'm thinking maybe timestamps weren't included in the save format in the first few months?
On more happy news, Mario 1 and 3 are still just as good as they were when they released. Beat both of them again, and yeah they still hold up remarkably well.
Went to try playing Zelda 1 again. I hated that game before when I beat it for the first time, but Idk... something about it now I think I'm sorta enjoying. Maybe that'll change by Dungeon 2 or 3 though, because it's way too aged in 2018 compared to even Zelda II.
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@NEStalgia
I really hope :
1. FF 7 & FF 9 got physical release. SquareEnix has a lot of money, releasing those games on cartridge is easy. No excuses.
2. FF X/X-2 will be Full in Physical, Not Half Physical for FF X but Digital download for FF X-2. No excuses.
3. FF XII can be compressed until almost 15 - 16 GB, No Partial Download. No excuses.
4. World of Final Fantasy can fit in 16 GB Cartridge, just like on ps vita version.
@EvilLucario The original Zelda only gets better as you travel further into the game, so I'm not sure why you'd like it less as it goes on. But yes, the game has not aged well.
@NEStalgia Yep it's all a bit glitchy. I'm sure there's a patch on the way.
As for the game sharing part,if my nephew had a Switch and I allowed him to sign into it with my account, he could download all my games and play them as he wants as long as we're not playing the same game? In that instance the game would pause? So for example, I could be playing Mario Kart 8 on my console while he plays my copy of Zelda on his? Or is it only 1 game at a time can be played across systems by the same account?
Sounds too good to be true if it's the former so it's very likely the latter haha
@Ralizah It's been years since I beat Zelda 1 but I remember hating the middle and end parts more than the beginning. Maybe as a grown man-child adult I can appreciate the game more though.
@Yosheel I'd disagree. Both games have their share of cryptic nonsense, but Zelda II has a bit less of it, being more linear. As a platformer compared to a top-down game with only 4 directions, it also controls better.
Zelda II is certainly challenging and there can be spots of frustration, but I'd play Zelda II over Zelda 1 in a heartbeat any day of the week.
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