@FragRed btw, iwata started mid-gamecube era, so he was playing poker with someone else's hand too.
He took over Nintendo in 2002, so hardly mid-gamecube era. Contrast this with Kimishi taking over last year, after the NX concept had already been decided.
@WebHead I think the combination of no NX reveal and current gen game droughts is the big issue. The weekly Sun/Moon trailers (which keep getting leaked) are all Nintendo have left in terms of creating hype. Federation Force and Color Splash are still riding the negativity train, DQVII/DQVIII have been out in Japan for many years, Sonic Boom will be buried under the Sonic Mania hype (which isn't even on Nintendo platforms), Yokai Watch will be buried under the Sun/Moon hype and Mario Party Star Rush is just another filler title like amiibo Festival.
@BiasedSonyFan
The last two major consoles for the last generation launched in late 2006. There were portables and one of the three out before then but otherwise it was late 2006. This generation you could say the same about 2013. If you want to compare sales numbers of this generation vs the last? Compare current install bases to what they were in mid 2009.
DS 105mill -> 3DS 59mill
PSP 50mill -> Vita 14mill
Face the facts, the gaming industry hasn't shrunk as much as you claim. You're literally saying the industry is about a third of the size it was last gen. That's complete nonsense. There's no doubt that Wii Sports and Brain Age created somewhat of a bubble. Something that Nintendo haven't been able to repeat. But the rest of the industry is travelling along just as big as they were last gen if not a bit bigger. And Nintendo has snapped back to be about where they were before the Wii and DS.
The 3DS has done about 60mill units with competition from both the Vita and mobile. That's not bad historically speaking. Because the GBA managed around 80mill when they had a monopoly on portable gaming. Back when mobile gaming meant Snake. I can see the NX fairly easily being as successful as another Nintendo portable was always going to be. Then maybe grabbing a few of the Vita and Wii U crowd. What that means in terms of lifetime sales this cycle? Who knows. But if someone said 70mill lifetime I wouldn't call them crazy.
@WebHead I am glad that the final product won't, or I hope won't, look like what is in that patent. It looks rather tacky and cheap. But it does make the Eurogamer rumour look more likely.
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@Octane That's why I'm always skeptical whenever people try to use patents as evidence of upcoming consoles. But I'm also just genuinely curious to see when it first publicly popped up before the reveal.
@Operative Indeed. I don't know if these patents are popping up because people are looking for stuff that supports the things they heard, or because this is actually what Nintendo is working on.
I'm not even sure if the Wii U GamePad is described in just one patent, multiple, or if it is even described in a patent at all. There's nothing that it does that is truely unique and patent-worthy. Remote play has been a thing; gyro controls too. The rest is just a standard controller with a screen. Unless they patented that.. The NFC was something I remember reading a patent about, but that talked just about the NFC chip and amiibo, not the GamePad.
@GrailUK what's he's not doing a sterling job at is building confidence in the company and its products as well as communicating well with the consumer base. Sorry but atm I do not like him as CEO,.
Ah, I found something to disagree with.
This argument is "doomed because September".
I like the fact that he starts playing when he's ready. Whether or not that's our ideal timing is another matter entirely.
@AlternateButtons I am not sure what more people can talk about. The idea was already put out there with the rumor. I know the more time that passes, the more this rumor looks to be true, the more I am disappointed. Nintendo is going to have to prove this idea isn't dumb for me to jump on board with the NX. Nintendo patients a lot of things, so we will see what comes from this but I think most people have already said their parts about the possibility of these types of controllers lol.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
@AlternateButtons Most likely their would be a standard set of controls that would work on all games. I could see different attachments being released to fit certain types of games, but the standard controller would be supported. I would also hope that replacement attachments would be sold too since it is a portable system, it is highly likely people will lose their controllers. The reason why there would be a standard set of controls, would be to make it easier for developers and customers. Developers have a particular control set up they can develop around, and customers know every game they purchase will work on the controllers they have.
How comfortable these controllers are to hold is a different story. I would hope they would be comfortable while attached and detached, I am not sure that is possible. While attached the controllers need to be comfortable to hold the entire system. While detached the controllers need to be comfortable to hold by themselves. This is also a portable system, so the system with controllers attached, needs to fit in a standard size pocket. There is a reason why the 3DS is basically flat but the Wii U gamepad isn't.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
@BiasedSonyFan
You're comparing EOL sales for last gen vs the less-than 3 years in sales of this gen. Then using that to conclude that 350mill gamers have just evaporated. And all of them Wii and DS owners. Therefore somehow the fact that the 3DS offered near console-tier Nintendo content while the Wii U had no library somehow is irrelevant.
Anyhow, given that you seem to twist the numbers so much I've turned it into a graph. Just so you can't continue to claim I'm saying something other than what I am. To explain what I'm doing here is kinda simple. Home console sales last generation were stronger at the back end. Particularly Sony and Microsoft. So I've quantified that based on the sales data. Portable sales were not. About 40% of home consoles last gen were sold by this point and about 65% of portables. If you take that into account? Home consoles are largely the same across the three generations.
Also worth noting that on these numbers the Wii would have sold around 50mill units without the "casual bubble". If last gen had performed as well as the generations before or after it. For portables last gen was a bit more of an anomaly so it's harder to quantify. But we've returned back to where things were before in both cases.
For Nintendo themselves? The 3DS has outperformed the Wii U by almost 5:1 so far. It could easily have ended up at something more like 6:1 if things were left to go as they are. Note that the GBA, with no competition, outsold the Gamecube by around 4:1. At the rate things are going? Nintendo's home consoles are well under where they should have ended up. Portable gaming however is higher than it had any right to be. If I was to quantify it? On these numbers I would have expected the Wii U to currently be 20mill higher and the 3DS around 20mill lower. I'm not sure how that has happened but... I think the fact that the 3DS offered more Nintendo content at a lower price point has something to do with it.
And this fact is something that IMO should bode well for the NX. It's also the reason why I'm not as worried about third party support as everyone else seems to be. Because the Wii U's biggest losses were, IMO, to the 3DS not the PS4.
If this is the approach they are taking, it would be very easy to exchange the controllers to different layouts of buttons/sticks/switches/etc. But it wouldn't be able to work as a stand alone controller, unless of course we will have a different controller unit which they can be attached to.
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