@YummyHappyPills You'd be naive to think that...GTA Online is where the money's at - so I'm pretty sure that the developers/publishers would consider that to be the 'core' mode. They even cancelled the promised single player DLC because Online has proven to be so lucrative...
@FragRed YES BEST NEWS OF THE DAY, HANDS DOWN. Man, Sumo really needs to knock it out of the park this time. Sonic and All-Stars Racing Transformed was more fun than Mario Kart 8 in my opinion (if much less polished), something I haven't said since... Diddy Kong Racing vs Mario Kart 64.
The core mode would be the stuff that supplies the base. That would be GTAV, going by the definition of core, the central construct on which others are built around.
GTA Online is built on top of GTAV. GTAV therefore is the core of the product.
Yes one is more lucrative, and therefore it is the primary focus but it is not the core.
Thats not naivety. Thats the basis of software development.
Plus, I did notice Rockstar hasnt released a game since 2013. So I am well aware of their financial standing in the online modes.
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@YummyHappyPills Silly comment. GTA:Online is the core mode (or at least they'd consider it to be the core mode now) - it's where their entire focus is at this point and it's where they make the majority of their money...if the Switch doesn't have the necessary online architecture, there'd be no incentive for them to bring it over - whether it started development as a 'game as a service' or not is kind of irrelevant if that's what it ended up becoming
@NaviAndMii I interpret it differently. I see calling the Direct a "Mini" as a way of automatically bringing the customer's hype down a peg before watching it. Nintendo had to have been aware of the massive hype that was surrounding a Direct at the time, and perhaps realized that it couldn't be quite matched up to with their current output. Calling the Direct a Mini was an easy way to say "Tone down your expectations".
I could be wrong, as companies are always supposed to hype up their less exciting announcements like they're just as exciting and big as the major announcements. I just think that it was wise to tone down expectations here. It's just unfortunate that the base then turned around and created hype for a regular Direct by twisting around the data of past Directs to make it look like it will happen.
@Harmonie If Nintendo were trying to tone down the hype then they did a poor job in communicating that with those teaser tweets the day before rather than just say straight out it's only a 15 minute Mini Direct. And it was pretty lacklustre for a lot of people with the only big announcement being Mario tennis Aces which itself is kinda underwhelming for a new announcement. So that is the reason people started looking at the prospects of a potential future bigger Direct.
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@Harmonie Yeah, I suppose you could interpret it that way - I definitely agree that we shouldn't be reading too much in to the so-called 'data' (not every Mini Direct has been followed by a 'Normal' one, so there's no real 'pattern' as such anyway) ..the Mini Direct certainly covered a lot of bases (from 'kiddy' titles right through to Dark Souls!) so they may well feel that they've announced enough to keep us going for a bit
@NaviAndMii I certainly expect another direct by the end of March, if only because we need dates on Aces and Hyrule Warriors still, plus details on whatever is coming out June/July. August and later will probably be E3, so no worries there.
@NaviAndMii I kind of figured the "main meal" was Labo
Lack of clarity about online may exist for consumers. I doubt it exists for business partners who would demand iron clad statements on what to expect before signing the line.
Honestly, I don't get GTO. What do you DO in that? I mean there's no game there. It's not structured as an MMO. Even Destiny seems better suited as an online game....and there's not very much to do there either, but at least it has MMO looting. GTA is a single player open world environment. I just don't understand the popularity of GTO even slightly, or how people spend much time with it at all.
@JaxonH Awesome Octopath traveler. I'm glad to hear about the navigation refinements. That was my only real complaint with the demo....I couldn't figure out where I could walk and where was a dead end and then kept getting random encounters as I spun around trying to find a path to walk through. I made the mistake, as many did, of downloading that and the Lost Sphear demo at the same time.......Lost Sphear just doesn't hold up even close to Octopath. Though I'm kind of hooked on DQ Builders ATM.
@FragRed Dark Souls was a megaton announcement in that "mini" though. The "Internet" wasn't hyped because, as always, imbeciles leaked it, but the only way PR can go ahead is ignore that all the yahoos on the internet get their surprises spoiled ahead of announcements and then complain the announcement had nothing new. Then they did Labo. If you weren't surprised by that one, nobody can help you.
@NEStalgia Aside from the portable benefits, I personally wouldn't class the original Dark Souls as a megaton announcement. Not an old port, but still just a remaster of an old game (albeit a good one).
@Shellcore The fact that From would port DS to Nintendo at all, like Doom, has huge implications for Switch as a whole. And DS is classically associated with Sony. The implications are bigger than the game itself. Plus for "the Nintendo gamer" that's a huge announcement as it's never been available before. Every announcement can't assume everyone has every other system and played every older game. I mean it's not "E3 opening act" big, but for a "mini direct" in January it was surely a megaton announcement.
@NEStalgia Well, speaking from my experience, I'd say that GTAO 'works' by just being a large, fun sandbox that you can play around in with friends - I was a part of a 'racing crew' in GTAO for a couple of years ( ..I know, I know!) and pretty much all we did was create fun, unique little race tracks/events to share and play with each other for that whole time! ..the editor tools that the game provides you with give you near endless scope for creativity - I made track races, rally races, bike races, jet-ski races, moto-x races, air races, dune buggy races, golf cart races, boat races, stunt races, combat races, wacky races (if I set my mind to it, I could usually create it!) and regularly 'hosted' cups/tournaments/events around them (or joined my friends in theirs) - so in many ways we were literally just making our own fun! ..but I started to realise that it had kind of become an ever-more stale part of my daily (yup!) routine, so felt the need to break that particular cycle! (..glad I did too - can't really see myself ever getting dragged in to the monotony of a 'game as a service' again!) ..but others would use the 'sandbox' for everything from cosplay to PvP and anything in between really - the 'crew' system made it pretty easy to find like-minded players, so it's probably more the 'social' side of the game that provides the real hook I guess
That.....is actually even worse than I thought Maybe I'm just too old to get the "sandbox, make your own fun" thing. It seems more like kids toys to me than an actual game, or even "experience." Sandbox games, when they started meant "open ended use of the living world around you to solve problems via whatever means you can think of using", not "here's a big empty space with nothing going on, make your own fun." Skyrim is "sandbox" with structure and allows you to use the world as you need to solve a problem. Fallout4 became "sandbox" in that there's nothing actually happening if you don't make your own fun. I just don't comprehend the fun in that. For kids with tons of spare time I guess it's a thing. But GTA isn't exactly (supposed to be) for kids.
I also don't 'get' Minecraft, but am loving the DQ Builders demo....so....yeah...
I need to be presented problems to solve. "Do stuff" never really works for me You could say it fosters creativity in kids and teaches them the basics of engineering, etc....but engineers build things to solve specific problems. I guess it teaches becoming an artist? Or an open world game designer?
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