@Snaplocket The way it was, and no censorship, or at least an option. It felt like they were changing things, for the sake of changing things, not to adapt it to Western audiences, because they were mild things that didn't if barely mattered.
@Ralizah Ohh, I remember alright, even if I wouldn't want to. Changes to Lyn in XCX for her age? Sure, understandable and no problems there. But the changes in Mirage Sessions were to teenagers, who showed some here and there. What would happen to beaches in real life should these people get authority over there? Everyone has to wear a suit?
@Snaplocket Actually, that solemnly depends on the quality of the dub. Stella Glow was a game with an excellent (imho) piece of voice acting, so I didn't mind not having Japanese audio there.
An english dub has to be exceptionally bad for me not to prefer it by default in a game. I haven't heard legitimately terrible dubbing in forever in either anime or video games. The standards have improved in that regard.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@Caldorosso-E I'll say though, what they did to Tokyo Mirage Sessions was highly unnecessary. The way I see that piece of work, the team that was responsible had a very bad day, and felt like relieving themselves on that game.
At this point I really don't care what we think about "censorship", but you cannot infer motive to anyone.
'The shortest route was a detour. It was a detour that was our shortest path.'
Tell me your favorite plant.
~~youtu.be/r0HnIr6jYWU~~
@Ralizah Would you say Nintendo tends to skimp on VA in this regard? Taking Effie as the perfect example, I think so, because VA hasn't been an integral part of video games until recently, and Nintendo does tend to be a little slow on that front.
@Caldorosso-E I'm sure they did it because it was their job, but that doesn't change it being next to unnecessary.
@UmniKnight VA has never been an important element of Nintendo games, so it makes sense that NoA wouldn't worry about hiring A-list actors. The importance in these games is how they play.
Also, unpopular opinion, I guess, but I liked the voice for Princess Zelda in BotW. Not sure why people seemed so repelled by her voice.
With that said, I'm happy that the game has so many language options, and am looking forward to my Japanese-language playthrough on hard mode.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@Ralizah In VA, one of the most important things, imho, is typecasting. Does the voice sound like it matches the character? Imagine giving the voice of a gruff, soldier to a schoolgirl, or vice versa. That's one of, if not the most important aspect for me, and they nailed this in Stella Glow.
I hated her voice at first, but got used to it later. Plus, quite important to note, is that she only spoke during cutscenes and that blood-moon thingy, so even if it was grating, it wasn't close to frequent enough to really matter to be frank.
But yes, language options should be a standard if you ask me. Nothing wrong with giving people choice, it only includes more people to buy one's game.
@Iceclimbers You remind me of this: https://www.youtube.com/watch?v=wT4-Th6sX-k The humour, the banter, it's very well done indeed. But that's what I mean with typecasting. The voices fit the characters and that's arguably more important than what they say.
@StuTwo@Ralizah Guys, I'm fine with you two discussing, but please could you not use the word ''rape''? The profanity filter goes mental every time that word is used!
Good news, more companies are giving the resolution vs. framerate choice that has been rather limited on consoles before FE Warriors. This time it's Hitman on XB1X, it seems you can either have 4K/30fps or 1080p/60fps.
@Grumblevolcano Isn't that standard for the mid-gen upgrades? Not all of them do it, but I've read about various games offering those options. Tomb Raider comes to mind...
@Grumblevolcano Great - Spend $500 on a console mid generation upgrade for games to maybe be supported (Which is the same issue on PS4 Pro) just to access some graphics options that should be on the basic platform anyway, on a platform ecosystem with barely any exclusive that you can play on a PC that'll have a longer library life and gets all those games for the entirely real possibility of better performance than even that offered on the Xbox One X.
What an absolutely maddening value proposition. I can't see why anyone would in any way think that's a dumb deal.
What baffles me more is these games that go Pro Patches or X Patches...they don't get the same resolution changing functionality on the base models. Why? Its clearly not hard. Just add another resolution that's within range of the PS4 and Xbox One and do that if its so "Easy, cheap and quick" to make these patches at all like the platform makers say. Or do they not want a selling point for these refreshes to vanish?
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