Who on Earth wants to see that in an Advance Wars game? Who plays Advance Wars for the plot?
I think that was the point. People don't want to play Advance Wars for that reason. So the devs are not that interested in the series because they're more interested in making games with a story.
Interestingly this is probably one of the reasons why AW would make a better mobile game than FE....
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Ubisoft has apparently been given free reign with the game. While Nintendo obviously has to approve of how their characters are used, apparently even Ubisoft's most outlandish ideas have been met with little resistance.
Ubisoft has apparently been given free reign with the game. While Nintendo obviously has to approve of how their characters are used, apparently even Ubisoft's most outlandish ideas have been met with little resistance.
@IceClimbers "There appears to be a fair deal of substance to its mechanics. The 8 playable characters each have an individual skill tree of sorts through which they can develop their own special abilities. Each of them start with a base skill that they can later improve, in addition to learning new ones. For example, Mario has a passive ability which enables him to automatically fire at an enemy if they enter his field of vision during the enemy’s turn. Some of these powers are common across multiple characters, but the unique ones like Peach’s powerful ability to inflate enemies using a foot pump until they explode adds a layer of strategy to the game. Players will have to take care when considering where to place each character.
If its in-development prototypes are any indication, Mario + Rabbids is set to offer a decent amount of content outside of its 20 or so hour long campaign. Sources recall seeing indications that an online suite was being tested several months back, although this mode was inaccessible in the aforementioned test builds. At the very least, we know the final game is set to offer 2 player co-op locally in some capacity. An additional mode named ‘Arena’ was spotted in the test UI, too, which promised some local co-op action."
Not a fan of the memey Rabbid stuff, but this all sounds really promising.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@Spoony_Tech@MarcelRguez I never really stuck with the dark theme of DoR. I always loved the Haribo-like, cartoonish sprites of the first three games (that's what brought me into the series in the first place) and how it always seemed ironic that there were explosions and bombers dropping bombs on those poor 10 infantry troops. Yet, they blended perfectly. I feel like DoR took some of that colorful magic away with its dark-clouds-of-doom-and-apocalypse rhetoric.
Don't get me wrong, I did like the fact that there was more of an emotional connection between you and the characters in Days Of Ruin (that mayor, though), not to mention there's still enough of the AW's staple strategy gameplay in there, which is a huge plus in my book. At the end of the day.... I do wish IS didn't sacrifice the colorful visuals Advance Wars (was) known for. I usually play AW for the sheer satisfaction of explosions after concocting deep strategies, but if IS wants to introduce a proper, emotional, take-sides story... how about they do it WITH the Haribo visuals? They're not mutually exclusive.
@Vee_Flames I think one of the main reasons they even went with the darker themes was because the first 3 di dnt sell well so why not. All the games rated well but it's a shame none of them sold well enough.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
@DarthNocturnal They sold well enough in Japan but never outside of Japan. Don't forget, if Fire Emblem Awakening didn't sell well Nintendo was going to can the series and look what happened there. It sold modest at best.
Actually looking at game sales charts it didn't even sell much of anything in Japan. Also it's much cheaper to make handheld games back then so I'm sure they turned some profit.
Advance Wars Dual Strike sold a whopping .39 million copies on a system that sold well over 100 million. With these figures I would be surprised if we ever see another game again as I don't think all 4 games sold over 2 million combined.
Days of Ruin is especially weird. It has a complete Japanese translation on the cart (it can be enabled via cheats), but it wasn't released in Japan..... until it became a reward on Japan's Club Nintendo, playable on 3DS.
That'd sure be nice to have on My Nintendo.
Eh, pretty sure we'll get a 10% discount for it for 50 coins.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
@SLIGEACH_EIRE I wonder if that includes all those MH system preorders? I guess it would only be sales but I'm curious as to how many of those they had.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
@Captain_Toad " it needed to be modernized so that it would be more direct and simple."
Why is it everything "modern" is a return to crude bare bones emptiness. Minimalism has pervaded almost everything. It's all very dystopian. Colorless simple line art replacing anything more complex has replaced almost everything. It feels like we're one "modernization" away from having our names replaced with serialized numbers tattooed as a bar code on our foreheads. Streamlined efficiency is the entire visual language of everything now.
Also interesting that it represents their shift of focus to "live and digital games"......bye bye Ubisoft retail single player games? They hinted at that years ago. that the costs of AAA games means a greater focus on one or two IPS as permanent worlds. Yuck. I'm starting to love indie more and more as it replaces what the commercial products used to be. They're so deep in debt from the graphics budgets that they're stuck with these "very big" online games that feature endless repetition in place of variety, and then small digital downloads for their actual creative games.
@Captain_Toad It feels like we're one "modernization" away from having our names replaced with serialized numbers tattooed as a bar code on our foreheads.
Yuck, that's a future I don't want.
Was Mariobro4. No, I'm not taking off my backpack...it's important.
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