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Topic: The Legend of Zelda: Breath of the Wild

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FGPackers

Maybe they will give Link something useful for the fight

FGPackers

Eel

We know that the boss of that one dungeon is a part of ganon, so it makes sense that completing the dungeons would make the final fight easier.

It'd be super cool if the supporting characters you help along the way add their strength to the fight too. In a way or other.

[Edited by Eel]

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jump

Meowpheel wrote:

We know that the boss of that one dungeon is a part of ganon, so it makes sense that completing the dungeons would make the final fight easier.

It'd be super cool if the supporting characters you help along the way add their strength to the fight too. In a way or other.

I was just assuming it was like Phantom Ganon in the Forest Temple in OoT, rather than actual part of him. I could see the boss being like him in WW where you had different stages of puppet, duel swords etc and by clearing dungeons and bosses just means it one less stage in BOTW at the end

[Edited by jump]

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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FGPackers

Frankly i don't think last theories will be there. To me other races will give Link something to get better through the game or just help him at the end (look at the bottom on the Zora scene in the trailer, something is glowing), to give them a more central role in the story. And to "justify" that we will have as an option to help them by destroying the 4 big machines

FGPackers

Haru17

I am really excited that Breath of the Wild will see players in direct control of Link at all times. Things like first-person bow aiming and Skyward Sword's beetle abstracted players from him in past titles, but now Link will be onscreen at all times outside of the Sheikah scope. Even in the menus, while controlling metal objects, and while controlling a horse, Link will still be immediately within the player's purview.

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GoronBrudda

OorWullie wrote:

I wonder if the entire soundtrack will be new or if there will still be usual remixed classics in there too?No "house" music will leave me disappointed.I can entertain myself for ages with Toon Link shuffling left to right in shield pose with the camera spun around to face him.The facial animations in time to the music never fails to amuse me.The best place to do this is in the auction room with the crowd behind you.Or how about running round in circles in fairy fountain with the camera facing and the fairies chasing you?Hypnotic stuff.Or the classic backs to the wall left to right shuffle in time to the music.Or is it just me

lol. No it's not just you! It's one of those irresistible things to do. In WindWaker it's even funnier to use the thumbsticks to control link's expressions when he's taking the selfies with the pictobox. Countless times have me and my daughter done that and made him say silly stuff! My daughter's favorite is to get him to squint his eyes and make noises like he's taking a dump, or to say something naughty and getting his eyes to look sheepishly left and right after he says it. Countless hours of fun can be had just on silly things like that alone. I wish I could say it's just my 8 year old daughter that finds this hilarious, but I'm 37 years old, and am just as guilty I'm afraid! I'm willing to bet I'm not the first to get a kick out of childish things like getting link to do a silly dance, getting him to pretend he's stabbing the friendly characters with his sword, tossing wild pigs into the ocean, or purposely annoying the chickens just to make them chase link! Admittedly, some of those things were deliberately intended for us to do in the game, but many of them are not, yet provide for countless irresistible ways to amuse ourselves with extremely juvenile behavior! All part of the fun in my opinion! (I swear I'll grow up one day. But perhaps maybe not!)

Anybody else that will admit to doing these things?

(....Come on, admit it! -You know you wanna!!)

GoronBrudda

GoronBrudda

FGPackers wrote:

jump wrote:

I'm more worried if there's enough songs on the soundtrack, as the music in the trailers is great, but when you're playing there's not a lot of background music going on with nature's sounds being the game music.

Same concern here. But i think they're hiding something from us on the music aspect of the game, otherwise i don't get why the soundtrack

I'm totally with you guys on that one! The music in Zelda games is a huge part of their magic in my opinion, but so far all of the trailers seem to show the in-game music to be incredibly lacking in that respect. Like you quite rightly say though, hopefully there'll actually be more in the game than we have seen in the trailers. We know that they have been adding to it bit by bit, and only revealing certain aspects of it as they go. So I'm hoping and praying that the actual game isn't as bland musically as the trailers seem to suggest. There was one trailer that showed some music that sounded promising, which although started off faint, but picked up and got quite lively and adventurous as it got further into the trailer. But it's hard to tell whether that was just for the trailer or is in the actual game. (and so far there has only been one trailer that shows any of the music with that level of atmospheric brilliance). But let's all hope that we are pleasantly surprised when we get to play the actual game!

GoronBrudda

Eric258

One thing I remember a while ago, when watching some Zelda footage (can't remember if it was from teeehouse or not) was that the player accidentally feed the dog in the stable areas rather than the horse. Do you guys reckon this means we'll be able to tame wild wolves, dogs and possibly other animals? It would make sense since they already have the AI for wolf link.

Brainstorm! Maybe you have to tame that seal thing from the trailer in order to ride it through the desert?

[Edited by Eric258]

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jump

Eric258 wrote:

One thing I remember a while ago, when watching some Zelda footage (can't remember if it was from teeehouse or not) was that the player accidentally feed the dog in the stable areas rather than the horse. Do you guys reckon this means we'll be able to tame wild wolves, dogs and possibly other animals? It would make sense since they already have the AI for wolf link.

Brainstorm! Maybe you have to tame that seal thing from the trailer in order to ride it through the desert?

Maybe but Aonuma did say the only companion in the game is Wolf Link, so if you can tame wild animals it will be very different to the way Wolf Link works.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Luna_110

I just wonder if the music from the last trailer (the one in the Switch presentation) will be in the CD with the Special/Master edition of the game. Its too damn epic to not have an instrumental version only.

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Henmii

"I'm pretty sure heart containers are in the game"

I really hope so, it gives meat to the game. Though there already seems to be meat in other ways (120 shrines, 900 korok puzzles, etc).

Henmii

FGPackers

FGPackers wrote:

Frankly i don't think last theories will be there. To me other races will give Link something to get better through the game or just help him at the end (look at the bottom on the Zora scene in the trailer, something is glowing), to give them a more central role in the story. And to "justify" that we will have as an option to help them by destroying the 4 big machines

I don't want to vaunt myself or anything, but i think i have found another element to support this in the last trailer...

FGPackers

jump

So the game isn't even out yet but how long do we reckon til we get the next Zelda? With Ninty sinking alot of their resources into just making the gane engine I could see them just launching straight into the next one using the same Link and art style.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Nicolai

@jump probably sooner than 9 years. Wasn't it said in a press conference that Nintendo plans to reuse BotW's physics engine for the next game? Or am I remembering wrong?

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Octane

@Nicolai I think they only said that they're using the engine for other games, not necessarily for another Zelda game.

Octane

Nicolai

@Octane Oh, I didn't consider that.

Well, if that's the case, I predict that the next Zelda game will come out sooner than 5 1/2 years, on the count of them reusing BotW's physics engine. 2021 at the latest.

[Edited by Nicolai]

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Octane

I think we're going to wait longer than we think. I don't think a Majora's Mask type of game works in this day and age for Zelda. If the next game reuses all the assets and visuals, not sure it would go down well.

Octane

Haru17

@Octane I don't think it would either, but I still want to see another 1.5 sequel. Maybe a compromise between Majora's Mask and Link's Crossbow training with most of the same sick mechanics, but an interesting twist (read: better than ALBW's wall merging and TFH's totem mechanic).

Who knows, maybe they could create a much smaller game, remove climbing, and add the auto jump back in. That and one other, flashier twist could make a dope game.

It would seem a waste just to release another bog-standard 2D Zelda in 2019 after all of these resources have been poured into Breath.

[Edited by Haru17]

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Nicolai

@Octane Remember that Majora's Mask's visuals were updated, and had better textures than Ocarina of Time, with help from the N64 expansion pack. I can see them either building a new art-style on an old physics engine, or updating their current graphics engine for the next game And I think, as part of the effort to modernise the series, they're going to try to plan stories over multiple games, and sequels will be more common.

A slighty more polished-looking direct sequel is very profitable in the modern day.

[Edited by Nicolai]

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