ALBW fell into this trap IMO. At the second act the tale came into a screeching halt, with only an occasional reminder that, yes, Hilda still exists and the realm is in trouble. We barely saw any of the main characters make an appearance during the last seven dungeons. What do you guys think? Is strong narrative a necessary price to pay for an open world?
There's an interview somewhere where it's apparently in the near future (I doubt it's a sci-fi setting) or something along those lines and talks about technology that isn't possible like the Beamos and hookshot are already in the game.
That's not quite what he said. He said sort of the opposite actually.
Eiji Aonuma: "It’s not as though this environment is more high tech than past Zeldas. If you remember, we’ve had statues in the past that had beams that shoot out of their eyes. The hookshot is something that is actually really really high tech. We probably couldn’t even make one now if we wanted to. So I wouldn’t say this new Zelda is going to take place in the more distant-future, or even the near-future for that matter. But one thing we have to do as developers, you might be thinking ‘but then you are not rethinking the conventions of Zelda’, but I am rethinking the conventions, and as a part of that, we have to continue to have these items evolve and change their presentation and make sure that it’s still new experience."
He's basically saying the setting of the new game is neither more futuristic nor more technological than past Zelda games, and anything resembling this has come about as result of his rethinking the conventions and evolving ideas present in prior games.
Aonuma in an interview about the scale of Zelda U:
MMGN: This is the first truly open world in a Zelda game — you showed how Zelda has progressed since the NES in terms of map layout and movement — so in the biggest world yet, how “big” can we expect?
Mr. Aonuma: In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base. Do you know Kyoto?
MMGN: Ummm…a little [laughs]
…
What does he mean by "as my base?" There's no way he's being straightforward here. Kyoto City is 319.65 sq mi (827.90 km²). Kyoto Prefecture is an even more massive 1,780.98 sq mi (4,612.71 km²). For comparison, Skyrim is roughly 14.8 sq mi (23.82 km²). He just can't really be talking about scale in a literal way.
Aonuma in an interview about the scale of Zelda U:
MMGN: This is the first truly open world in a Zelda game — you showed how Zelda has progressed since the NES in terms of map layout and movement — so in the biggest world yet, how “big” can we expect?
Mr. Aonuma: In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base. Do you know Kyoto?
MMGN: Ummm…a little [laughs]
…
What does he mean by "as my base?" There's no way he's being straightforward here. Kyoto City is 319.65 sq mi (827.90 km²). Kyoto Prefecture is an even more massive 1,780.98 sq mi (4,612.71 km²). For comparison, Skyrim is roughly 14.8 sq mi (23.82 km²). He just can't really be talking about scale in a literal way.
I don't think he means it literally, but it would nice if he did.
Keep in mind that Kyoto has a vast and elaborate public transit system. Maybe that factored into his scale. Kyoto may be a large city that dwarfs the entirety of Skyrim, but how long does it take to travel from one end of Kyoto to the other via train? How long does it take to travel from one end of Skyrim to the other via horseback?
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
As for the overworld: When I think about a big overworld with no boundaries I think of Xenoblade chronicles. But while Xenoblade's overworld was great to explore, it didn't have puzzles or many things to see and do. Just exploring the eviroment and beating enemies. But since its Zelda I want many things to see and do! Sidequests, heart-containers, hidden grotto's, puzzles, the stuff! The approach in Skyward sword was fun (puzzles in the overworld), but sadly the overworld was cut into small parts!
As for combat: The teaser suggests more dynamic fighting, wich could be fun. Maybe along the lines of God of war (without the violence). I also get a Shadow of the collossus vibe!
Outside of puzzles, Xenoblade was not that dissimilar to much of Twilight Princess's overworld or the desert for that matter. Outside of the size of course, which is a major factor.
Though I actually liked TP's overworld. People who say there was nothing to do are crazy.
I wonder if the art style will be any indication on what kind of story it'll be like something dark and foreboding or a simple adventure story. I'm really hoping for some more humor in the series like in WW, PH, and SS.
Capcom at E3: Guys we're sorry about how we've been treating Mega Man so we're gonna make it up to you by releasing the Mega Man Cancelled Collection with all the titles we cancelled in the condition they we're in just before we pulled the plug. Now who wants Street Fighter X Monster Hunter?
I would be fine if Zelda U toned down the story a bit. I feel Skyward Sword was very heavily into story-telling.
If you mean the dialogue with characters no one cares about in dungeons and stuff like that, I probably agree, but the actual main story itself was mostly absent outside of a few points in the game. I think if you combined the cutscenes that had anything to do with Groose, Impa, Zelda or Demise, it would take up like 4% of the game, and half of that would be in the first and last 2 hours.
What role do you think Zelda will play in this game? Will she be a princess, queen, non-royal aristocrat, or peasant girl?
Hopefully shes useful after that she could be a shopkeeper for all I care.
Capcom at E3: Guys we're sorry about how we've been treating Mega Man so we're gonna make it up to you by releasing the Mega Man Cancelled Collection with all the titles we cancelled in the condition they we're in just before we pulled the plug. Now who wants Street Fighter X Monster Hunter?
To me the Xenoblade chronicles overworld was mainly exploring, battles and collecting. But it didn't have puzzles. But I know, rpg's aren't renowned for their puzzles.
To me the Xenoblade chronicles overworld was mainly exploring, battles and collecting. But it didn't have puzzles. But I know, rpg's aren't renowned for their puzzles.
And gem crafting and about 6 million sidequests. Exploring alone took a couple of hours for each map. Seriously, there's a ridiculous amount of content in that game. That's largely why it's the best JRPG of last gen and one of the best of all time.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
To me the Xenoblade chronicles overworld was mainly exploring, battles and collecting. But it didn't have puzzles. But I know, rpg's aren't renowned for their puzzles.
And gem crafting and about 6 million sidequests. Exploring alone took a couple of hours for each map. Seriously, there's a ridiculous amount of content in that game. That's largely why it's the best JRPG of last gen and one of the best of all time.
I get what he's trying to say. The overworld on XC was mostly just monsters and running from point a to b. Those side quests amounted to nothing more then beat thus many enemies or find this much stuff. It was a large overworld for sure and did the game well for what it was but it wouldn't do in a Zelda adventure. Zelda needs an open world that's a nice balance between Skyward Sword where everything was a puzzle and Twilight Princess where it was more point a to b.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
So is anyone else wondering if there is a partner in the game and if so how they'll work since Aonuma said he wasn't gonna force feed us help and redundant phrases like, "attack its weak point for massive damage master Link"? Will they be just another plot element or an actual character with some depth? Or will they scrap partners and make you figure it all out on your own?
Capcom at E3: Guys we're sorry about how we've been treating Mega Man so we're gonna make it up to you by releasing the Mega Man Cancelled Collection with all the titles we cancelled in the condition they we're in just before we pulled the plug. Now who wants Street Fighter X Monster Hunter?
I would be fine if Zelda U toned down the story a bit. I feel Skyward Sword was very heavily into story-telling.
If you mean the dialogue with characters no one cares about in dungeons and stuff like that, I probably agree, but the actual main story itself was mostly absent outside of a few points in the game. I think if you combined the cutscenes that had anything to do with Groose, Impa, Zelda or Demise, it would take up like 4% of the game, and half of that would be in the first and last 2 hours.
Nintendo did mention that Skyward Sword was mainly focused on fun over story. Which is odd, because the story was still great, despite its absences.
Skyward Sword also has the honor of having the best story driven cutscene in the entire series, in my opinion.
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