@dionysos283@VoidofLight My recent few hundred posts have the same references to games but here I go... Ghost of Tsushima has these kinds of playable flashback sequences. When you learn to stealth kill, for example, you flash back to when your uncle teaches you to look your enemy in the eye as you kill them. This message is thereby contradicted, and strengthens the idea of the stealth kill from a samurai's perspective. The whole "samurai fight with honour" thing is very exaggerated, it was more; "win by any means". Another flashback was when you remembered how to track, and you remember doing so with your uncle, again. And the lengthiest flashback I've encountered so far was when you pick up your samurai sword, and you then get a tutorial on combat in a flashback.
@TheJGG Jedi Fallen Order also does something akin to that. You learn a new skill, and they take you to the past where the main character was still learning the way of the force.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Like if Link activated one, you played as past Link, maybe have a dungeon and a few more than just one scene per memory.
This actually sounds awesome! Would have loved something like this!
I second that. Apart from this idea, the other thing would like to see in BotW 2 is a few more theme dungeons with mid-bosses like in previous Zeldas. The shrines can stay as long as there's a mix of both, like having 6 dungeons and 60 shrines for example.
Undergoing games:
Hyrule Warriors: Age of Calamity
@Diddy64 If I were to decide the balance of shrines versus dungeons I'd put it as maybe nine dungeons, like in Twilight Princess (and those were mammoth undertakings that would take about an hour if you were taking your time). As for shrines, I'd make them more like mini-dungeons instead of combat trials. For example if you went and combined the four shrines on the Great Plateau into one big challenge. They can range in size, between two and four standard Breath of the Wild shrines. There was one shrine in the crab-shaped island that fits the bill for the size of mini-dungeon I'm thinking about. And I'd have maybe fifteen to twenty-five of those.
@TheJGG That's also a nice idea. Now that Link activated so many shrines in the first BotW we could see mini dungeons, perhaps made in a Great Plateau style like you mentioned. They could also put the orbs all over Hyrule and even in special quests (for a lack of a better name). I just hope they don't put the horse archery sidequest back. The second steel (mount or saddle, I don't remember now) accessory is now one of the very few things I haven't obtained in BotW.
Undergoing games:
Hyrule Warriors: Age of Calamity
Something that I still found lackluster on my second play through were the majority of the side quests. Most of them were like "get me 30 rushrooms" or "I wanna see 3 different dragonflies" and the reward most of the time was 100 rupees. Not very satisfying.
I hope they'll give us more meaningful side quests in the sequel.
They never said it was inspired by Majora's mask, or that it'll be as dark for the whole game. They confirmed what they showed currently is a little darker.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
"When I was working on Breath of the Wild, the director [Hidemaro Fujibayashi] was playing Skyrim."
"[Something] I did hear that a lot of people were playing was Red Dead Redemption 2."
In case an outside observer was wondering about proof and all.
@jump I've become the very thing I've sworn to destroy! I was supposed to destroy the fake news, not join it! Bring balance to the truth, not leave it in darkness!
Zelda producer Eiji Aonuma revealed this information in an interview with IGN. When asked what games the younger staff on the Zelda team were playing, specifically what inspired them, Aonuma replied “[Something] I did hear that a lot of people were playing was Red Dead Redemption 2."
Yeh, that's how I thought I remembered it. That doesn't mean that the game has been inspired by RDR2 in any way. It might have been; it might not. Just because he was asked specifically what inspired them, his answer isn't saying "they were inspired by RDR2".
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
Come on. It's clear that they were inspired by RDR2 among probably most other contemporary open-world games. Developers don't typically release official "These are the games that inspireth us" lists with every game that comes out, but I'd buy everyone here a burrito from Chipotle if RDR2 wasn't one of them.
Stop being so exacting with semantics. Most people use language loosely (not even getting into translations), and then it's the people like <insert some of you here cough cough> who over analyze everything.
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