Ok cool, so it's like many other games where you need to complete a level, but if you die you try again? That could work as we've played other games that way. She's 12 so back seat doesn't work for her lol. I'll probably just have to buy it and try it. I've been out of the nintendo universe since the 90s so sorry for the newbie question. Havent played a zelda game since the original. Been playing MK8 and the Zelda Track (with music) has really made me wanna play this new version.
@wafflesngravy most of the game itself is "open world", so there's no defined boundaries between "levels", you just go a find stuff in a huge map.
However, thrown around the map are shrines and other smaller challenges with well defined boundaries that you could consider a "level".
So, in short, it's a game about exploration.
When you die, the game simply sends you back to the last automatic or manual save it has available, whichever is most recent.
It could work very well in the backseat format, with one person playing and the other trying to look for points of interest the player might miss. But it could also work well in a "taking turns" format as well.
@wafflesngravy I would say there are not "typical" ending points per se. But once you get the flow of the game, it will become apparent where logical cut off points might be. I would second @Delibheel you can make them up on the fly, short or long term. Goals can be small and/or bigger. Find X amount of koroks, do X amounts of shrines, each do 2 of the 4 Divine Beasts, find a new town or stable, unlock a new area, find or defeat X number of Stone Talus or Hinox, do any number of side quests (new ones will always present themselves). There are really almost endless amounts of "goals" to set.
But, I believe the more you play the more the potentials goals will make sense and will be easier to set.
Hope that helps
@wafflesngravy How frequently do you want to take turns? There's an in-game clock and a full day-night cycle. You could play an in-game day each, or swap every 12 hours, for example, or just every 10 IRL minutes. Doing it any other way could foreseeably result in fairly uneven turn-taking.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
For the first half of the game, you stumble upon a new shrine every 10 minutes or so while you're exploring the world. So you could easily take turns exploring and then doing a shrine, before swapping over.
This is bugging me! I have the ancient saddle and bridle, but how do I equip them to my horse? When I select them from my inventory nothing happens?
Im prepared for the forehead slapping moment once I find out how as Im betting it is something blindingly simple...
@3dg3d3m0n A few stables have someone tending the horses that can change your bridle and saddle. I wanna say Outskirts Stable is one (near the horse fairy fountain), but I don’t remember the others.
Just be aware that “special horses” can’t be changed. (Epona, Gerudo Giant, Stalhorse, Lord of the Mountain)
#MudStrongs
Switch Friend Code: SW-7842-2075-5515 | My Nintendo: HobbitGamr
I went for dinner with some relatives yesterday. One of my nieces had a pizza where the only topping, besides the tomato and cheese base, was pineapple. Looked beautiful.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
@toiletduck Without a strap, I would suggest the most comfortable way to play is sat at a desk, putting both elbows down on the desk to support the weight of your head and goggles. But have a clear desk (unlike mine) cos when you want to turn to look around mess be happenin.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
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