Forums

Topic: The Legend of Zelda: Breath of the Wild

Posts 13,621 to 13,640 of 15,157

Ralizah

@Dezzy I remember a fair number of the overworld themes, which I thought were often beautifully understated, but it's not the sort of music that you really listen to for its own sake. Unlike a lot of previous games. Especially Skyward Sword, which I've never played, but which also apparently has a fantastic OST.

Currently Playing: ?

Kinoen

@shadow-wolf
But how good is that 20% of the music if people cannot even remember the beat of any of it (at least I can't)? While Mario Odyssey starts off, in a trailer, with that catchy and wonderfully made 1-Up Girl song?

Kinoen

Kimyonaakuma

I think that the music in BotW is really good, (Hateno Village and Kara Kara Bazaar especially) and I only remember one song that I didn't particularly like.

The music that plays in the Divine Beasts is amazing, I think they capture each beast perfectly while also mixing in the idea of the sheikah technology.
I also liked how the song would evolve as you activated the terminals, going from being plagued with Malice to being back in working order with some references to older songs such as Vah Medoh featuring some City in the Sky elements.

The rest of the game is quiet but it makes the little flourishes stand out more and it reflects the vastness of the world. If they did the traditional way and played one song and transitioned it into another it wouldn't be good. It's like how the large fields in the game let you appreciate the small things that you discover because there was so much nothingness before it. I feel that the music was aiming for the same thing.

Kimyonaakuma

shadow-wolf

@Ralizah @KirbyTheVampire Yeah I guess you're both right. Though I think every Zelda game past OoT had only two to three great new songs, which BotW had as well.

@Kinoen but how do you know whether that trailer music would even feature in Odyssey? It could be like in BotW, fantastic trailer music that barely if ever appears in-game.

shadow-wolf

Ralizah

@shadow-wolf I think BotW's music works well for it. Like almost every other aspect of the game, it's something Nintendo mixed up and made unique.

Currently Playing: ?

TuVictus

To me, it doesn't even have that much what I'd consider "music". It's mostly just ambient noises. It works well for it, but I'm definitely not going to be caring much for any OSTs

TuVictus

Luna_110

Yeah, while the sounds fit here since an overworld music would be annoying after a while, I don’t think I’ll have any memories from this soundtrack going forward, not like Wind Waker’s, for example, that I still keep in my MP3 since I adore it.

I have a chronic lack of time, for everything.

Now playing: Okami HD, Mario Kart 8 Deluxe.

Switch Friend Code: SW-8536-9884-6679

Kinoen

@shadow-wolf
You could very well be right, but with the music video Nintendo put out with Mario dancing with real people, I would say its a safe bet that song will be played more often then not, at least in New Donk City. If it does not and is only the opening or closing song of the game, it's still more memorable then any song in BoTW, at least for me (outside of Kass playing).

Kinoen

TuVictus

The only music I care enough about to remember is Hyrule Castle. Short on puzzles, but it felt exactly how I wanted the rest of the game to feel.

TuVictus

Hughesy

I’m sure this has been talked about a lot, but it’s so annoying that after you complete the story you can’t carry on playing. When I completed it ages ago I was so annoyed, as I still had shrines and other stuff to complete. I don’t understand why they’d make an open world game like this and then not let you carry on after completing the main story.

Switch friend code: SW-3225-7165-4815

Ralizah

@Hughesy After you beat the game, it just brings you back to the point you were at before beating the final boss.

Currently Playing: ?

Hughesy

I know, but that’s not the same is it. You go back in time and the castle isn’t back to normal, so again not being able to carry on like pretty much every open world game is a bit silly...

Switch friend code: SW-3225-7165-4815

Eel

Without Ganon around there's no point in "carrying on". The castle would not be back to normal, it would just be the same castle in ruins, just without purple fog.

You would just be walking around in a world without monsters or malice. And what's a hero without evil to fight off.

I hope the upcoming DLC will be able to offer a good after-game storyline.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

TuVictus

Honestly, with how disappointing it was that the world didn't even seem all that panicked or worried about Ganon, I wouldn't have expected much to be different after he's gone, if at all. Would have been neat, though, to see the castle cleaned up.

[Edited by TuVictus]

TuVictus

Kimyonaakuma

I honestly would have preferred a version of Hyrule Castle without the monsters and Malice.
On Wii U it slowed down so badly that I just had to hurry to the end, so an option to explore it without tons of enemies and particle effects might make it bearable.

Is it much better on Switch? I heard that korok forest is still bad on any console so I wasn't hopeful.

Kimyonaakuma

Leon_Kennedy

Just finished it on wii u and didn’t notice any noticeable lag I have to say...

Leon_Kennedy

Kimyonaakuma

@Meowpheel Whaaaat!? Really?

I had serious problems in Korok Forest and Hyrule Castle. Kakariko was okay after an update unless it rained. Everywhere else only had small issues when it became really busy on screen.

I was disappointed but I expected it with how big the game is. Slowing down sometimes is fine but some areas where so bad that I thought the game would just shut down, which just isn't okay with me

Kimyonaakuma

Please login or sign up to reply to this topic