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Topic: The Legend of Zelda: Breath of the Wild

Posts 13,601 to 13,620 of 15,166

shadow-wolf

@rjejr Hmm guess I'll check it out sometime then, unless I give into buying a Switch by then lol.

@Octane I get what you're saying, but climbing and just soaring from the mountaintops is one of my favorite features of BotW, I'd hate to see it go. Keeping it but adding unclimbable surfaces (like the shrine surfaces) or rain would be a better way. A future Zelda game without climbing or jumping would just feel too archaic for my liking IMHO.

shadow-wolf

Octane

@shadow-wolf Not saying they need to remove jumping and climbing altogether, but limit it so you can't climb a perfectly vertical cliff with no repercussions. Like I said, limit climbing to a few metres.

Octane

Octane

@Tsurii Maybe, but you can still cover a huge distance with full stamina. A real unclimbable wall would need to be gigantic. Limit the climbing too and walls don't have to be unreasonably tall for them to be actual walls.

Octane

Leon_Kennedy

Just finished BOTW last night-is it worth getting the DLC if I really can’t be bothered starting from the beginning? I only had 4 shrines left before I finished it and had done every quest I could find and I think I had all the armour pretty much maxed.

Is it worth the DLC if I don’t want to start again from the beginning, bearing in mind there’s not much left for me to do?

Leon_Kennedy

NintendoPete

depends on the second DLC - after the first one - there is just not much left to do when you have already done everything except for playing around with the full maxed out master sword. On the other hand, the trials are a lot of fun but can also be very frustrating.

NintendoPete

Leon_Kennedy

NintendoPete wrote:

depends on the second DLC - after the first one - there is just not much left to do when you have already done everything except for playing around with the full maxed out master sword. On the other hand, the trials are a lot of fun but can also be very frustrating.

Yeah I don’t fancy it just for the trials and there’s no point getting the extra armour as all I can do with it is go beat Ganon again unless I go back to the very start. And I don’t think there’d be enough variety to justify that again. Maybe one day though.

Leon_Kennedy

Kinoen

Random question: Will Nintendo be adding any extra free content (Or in the 2nd DLC) to BoTW, like new enemies (not variations of existing ones), more NPC's, weapons/gear, quests, weather conditions, or tweaks like making weapons more durable/making the weapons you get from champions un-breakable, slower stamina consumption, faster swim speed/climb speed/run speed (at least with armor sets like the Zora set actually making you swim like a Zora and not slightly increasing your already slow swim speed)?

I've had a blast playing the game, but I feel its lacking content, even with the first DLC. The second looks like it will be adding some much needed story, a dungeon and some new challenges. Which is nice, but doesn't help with the world itself feeling empty, "dead" (IMO) and weapons breaking with ease/breaking in general. I also feel the dungeon/challenges will be completed relatively fast, throwing you back into the seemingly empty world.

Kinoen

Dezzy

@Leon_Kennedy

The trials are pretty damn fun btw.

It's not just a generic enemy rush thing, like that thing in Wind Waker.

They really did put a lot of thought into some of them. The middle set of trials especially I thought was excellent.

It's dangerous to go alone! Stay at home.

Octane

Jeuxvideo wrote:

Let’s finish with a question that has been tormenting some big fans of the series: where does Breath of the Wild sit in the official timeline?

Eiji Aonuma: Actually, those timeline-related questions are difficult because we’ve never designed any Zelda games by saying “hey, we’re going to put that game here, we need to have it fit into this period or that one, etc.” That’s not what comes first for us. But indeed, once the game is released and we’ve been able to develop our story, we can tell each other “oh yes, we can make it fit here”, but that’s not important to us. Especially since there could be contradictions in every new game if we tried to follow the timeline. If we can put a game in the timeline, that’s great, but as for Breath of the Wild, we haven’t really decided where it belongs for now.

Good to see that nonsense is put to rest.

Octane

Dezzy

Lol, they interviewed a japanese person and used the word "eulogistic". Were they just trying to annoy the interpreter?

Octane wrote:

Jeuxvideo wrote:

Let’s finish with a question that has been tormenting some big fans of the series: where does Breath of the Wild sit in the official timeline?

Eiji Aonuma: Actually, those timeline-related questions are difficult because we’ve never designed any Zelda games by saying “hey, we’re going to put that game here, we need to have it fit into this period or that one, etc.” That’s not what comes first for us. But indeed, once the game is released and we’ve been able to develop our story, we can tell each other “oh yes, we can make it fit here”, but that’s not important to us. Especially since there could be contradictions in every new game if we tried to follow the timeline. If we can put a game in the timeline, that’s great, but as for Breath of the Wild, we haven’t really decided where it belongs for now.

Good to see that nonsense is put to rest.

As I've said from the start: The whole timeline was a nonsense thing someone at Nintendo invented retrospectively so they could sell a book.

It's so obviously contrived. I don't see why anyone takes it seriously.

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

SLIGEACH_EIRE

The timeline has always been nonsense. Something that I don't care about. I just enjoy each game for what it is. This quote should be quoted anytime anyone brings up this imaginary silliness in future.

SLIGEACH_EIRE

Octane

@DarthNocturnal It is, but I don't think there's enough lore in most Zelda games for them to be placed in a timeline. You can't tell by playing the game, and it's the reason why all speculated timelines were wrong until Nintendo introduced that BS triple split after OOT

And clearly, Nintendo doesn't care either, so I don't really care about consistency and lore in Zelda games. That was never a part of the franchise to begin with. They put more effort into the lore of Splatoon 2 than they did in any Zelda game. Even Pikmin is more consistent in its lore. That's saying something!

Octane

KirbyTheVampire

I really hate inconsistent lore. They should just make up their minds and decide whether they want a serious timeline or not. That whole mentality of "there's a timeline, but we'll only care about it when we want to" just kinda bugs me.

KirbyTheVampire

Kimyonaakuma

I used to be more interested in the lore of Zelda games but it's an annoying thing to have an interest in, the fans are looking for facts that probably don't exist. Some people might like that but it annoys me, I just prefer to enjoy each game for what it is.

There seemed to be a somewhat sensible order to things but Breath of the Wild has shaken things up too much. They've filled the map with so many Easter eggs that it's almost impossible to place in the timeline (There are islands named after ones from the DS games, The mirror of twilight is complete but arbiter's grounds is ruined, the springs from skyward sword has been moved from their locations but are supposedly the same place ect).

Kimyonaakuma

TuVictus

I think they should probably commit more seriously in the future now that they've released an official timeline for the franchise. They opened their own Pandora's box there.

TuVictus

KirbyTheVampire

I gotta say, after listening to some of this video, I really think it's a bummer how they didn't include a lot of the music from the trailers in the actual game. The first minute of the video is especially beautiful. https://www.youtube.com/watch?v=NntQ86FHcMY

I hope they step up their game for the next Zelda game in the music department. The music when dragons show up is really well-done though. And the rest of the music is all really good too, I just can't say there's a ton of songs that are super memorable, unlike previous Zelda games. The more chill music did suit the game really well, but I think there should have been some more in-your-face songs as well.

[Edited by KirbyTheVampire]

KirbyTheVampire

Ralizah

Nintendo has never cared about the "lore" in the Zelda franchise. They're designed to be fun adventure games, not novelistic fantasy epics. Zelda fans will be much happier when they learn to accept this.

@KirbyTheVampire Yeah, I'll admit, I'm also disappointed that they composed so much beautiful music for BotW and relegated the best pieces to the trailers. Like, I get it, you don't want trumpets blaring during normal gameplay, but why not integrate these beautiful trailer tracks into big story moments?

Hyrule Castle definitely has "in your face" music, though. And it's pretty epic.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

shadow-wolf

Now it's time for me and the rest of the timeline-loving fans to hang our heads in shame, thanks a lot Aonuma-san lol.

In all seriousness though there's no way Wind Waker and Twilight Princess weren't designed to be set after Ocarina of Time. Wind Waker makes direct references to Ocarina, so I don't understand what he's saying about the timeline not mattering in most games.

And while I do recognize that the timeline is incredibly messy and nonsensical at times (especially more-so with BotW), I do think it helps flesh out the Zelda games. I remember having my mind blown by how Ocarina's events at the end of the game explained why Ganondorf had the Triforce of Power in Twilight Princess, and also didn't
recognize Link at all in Twilight Princess. But yeah it's not well handled for sure.

@KirbyTheVampire That's what I used to think to, but actually there is lots of good music. Only problem is, you only listen to it for like 20% of the game, the rest spent in the wild listening to ambient music, which is why I (and probably many) don't remember too much. There's Tarrey Town theme, Mipha's theme, Gerudo Town theme, Sidon's theme, and a couple others. Perhaps not as memorable as Ocarina's legendary music, but still good. I love the music during the final part of the final boss fight, that was amazing.

[Edited by shadow-wolf]

shadow-wolf

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