Forums

Topic: The Legend of Zelda: Breath of the Wild

Posts 12,061 to 12,080 of 15,166

Haru17

The reason The Thousand Year Door and Super Paper Mario were great is that they possessed the same 3D metroidvania environments and progression that both the Metroid Prime Trilogy and first five 3D Zelda games had. But if Nintendo isn't willing to fill its most expansive and expensive Zelda title ever with more than self-described resource efficient copy-paste 'puzzles,' and those other two series have been neglected since 2007 now, what make you think they put in the work to make a spin-off Zelda with the same appeal of the old games when it'll just sell less than a main entry? If they were going to make a full Zelda game again, don't you think they would just name and market it as a full Zelda game?

Don't hate me because I'm bnahabulous.

JohnBlackstar

@KirbytheVampire I had to be cautious; I only had four hearts when I reached it. If I would've known what I was getting in to I would have waited for sure.

I took my family to frozen yogurt tonight and the 16-18 year old girl there started talking to me about Zelda (had a Mario shirt on). She was telling me about how she had already beat two divine beasts. I had to shyly admit I had yet to beat one. I thought just getting to the Ridgeland Tower was tough.

[Edited by JohnBlackstar]

JohnBlackstar

FGPackers

Finally i managed to do the Kakariko Shrine, the one of the ball placed near Impa. That was Shrine 104 that allowed me to buy Hearth number 22. I also reached the Gerudo Desert Tower, now i have to start exploration. By looking from the tower and on the map, this seems to be a very interesting zone. Can't wait to start it

FGPackers

Haru17

@DarthNocturnal

The bow of light's perfectly straight-flying arrows are also fired by the Twilight Bow — the bow of light from Twilight Princess that drops randomly from the Smash Bros. Zelda amiibo.
It looked pretty cool to me, so I ordered one — hasn't arrived yet — however, it's much less than 100 damage.
I don't think that Dark Beast Ganon fight calculated damage, even.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Haru17

@Tsurii

Yeah, I know about the ancient bow. I just think the bows of light have truly infinite straight shots, as even the ancient bow's arrows decay after twenty meters or so. I'm not telling anyone to buy anything.

Don't hate me because I'm bnahabulous.

GoronBrudda

KirbyTheVampire wrote:

GoronBrudda wrote:

KirbyTheVampire wrote:

GoronBrudda wrote:

KirbyTheVampire wrote:

@Jumpman I don't know if it's worth buying a Switch just for this game, but if there are other games you're planning on buying as well as Zelda, absolutely go for it. Absolutely awesome piece of hardware, and if the software interests you, you'll have a really good time with it. Without a doubt my favorite system ever. Just make sure you get a screen protector. Preferably tempered glass, if you're willing to spend a bit of extra money. Not only are they far less prone to bubbles if you clean your screen before putting it on, they'll protect the screen a lot more effectively than a standard plastic one.

Yes definitely! While I really love the switch loads, the screen being so open and vulnerable compared to a 3DS was actually my one pet niggle about the switch. But those proper tempered glass screen protectors really solve that problem well. There are alot of good ones and bad ones though, so even the ones that look the same can behave quite differently in terms of how well they stick or line up, but the good ones are really excellent, and you can't even tell they're there. Which one did you try? The one I found worked best of all out of the few I had a go at was the Orzly one. A few others came close, but I still did notice the difference between them.

I got the Orzly premium twin pack as well. (Thank goodness, since I really wasn't sure which protector would be the best when I bought it). Really happy with it. No bubbles or anything whatsoever, and the colors and everything still look perfect.

lol. Great minds think alike! At least you got lucky first time though! (all went on okay just fine, just that I had to try a few bad brands out first before I got to the Orzly ones that worked best, so it turned out more expensive for me than it should have for having to go through all that trial and error). Still though, spent a small fortune on the switch and so many other things for it though anyway last month, that I was inevitably going to wind up very poor anyway! lol.

Same here on the money part, lol. After I'd bought everything else, I was considering not buying the Zelda DLC because of how much money I'd already spent, but I figured I might as well just go all out at that point, lol. The system and the accessories were definitely worth it, but I hope the DLC ends up being worth the 30 CAD price tag. Nintendo's definitely capable of putting out good DLC though, so fingers crossed.

Yeah, I was hoping that the DLC I bought for the WiiU version was transferable on the Switch version (kinda like how the DLC worked for Hyrule Warriors between 3DS and WiiU). However, it was not to be. I had to by the DLC separately on the Switch version (even though my Nintendo eShop accounts are linked between both consoles). So just thought I should point that out in case anyone else who has both versions of BotW was wondering. I bought it on both, but if you intend to only get the DLC on one of them, best bet is to buy it on the one you're likely to play most!

GoronBrudda

Jen10

I've been given the 'A Rare Find Quest' & have activated it but when i go back to Trott & talk to him there's not an option to give him the item he wants even though i have it ( hope that makes sense lol ) Does anyone know what i'm doing wrong? Many thanks

Jen10

StuTwo

I'm nowhere near as far as some people on here but (in deciding to have a lunch hour off the game for a change) I've got a few observations I feel like I need to share. Feel free to ignore!

Aha!
One of the things I love about BoTW is the way that the world seems to have been designed in the way that 'Capability Brown' landscaped country gardens were. The landscape frames a landmark in the distance, naturally drawing your attention to it but you can't keep it in sight all the way. It's a really clever bit of design in the game as it is in real life.

Shrines v dungeons
I know a lot of people love Zelda dungeons but I much preferred the approach of shrines. Dungeons were basically a linear collection of puzzle rooms anyway.

Where I do think the shrines are a bit lacking is in their lack of character. In game those monks would have had their own personalities but they all look and feel exactly the same. It's not something that really hurts the game to me but it's a bit strange that in a game where just about every NPC has loads of quirky character that there are 120 of them who seem pretty much identical and bland. They all say the same things. A bit of Majora's Mask "in the moon" style cryptic reflection would have done a world of good.

Being dead is no excuse for not being an interesting character! Even in BoTW there are other dead characters who appear fully formed so why not the monks?

The story
I've not found all of the memories yet (the Guardians don't seem to want me to find the first one on Hyrule Field) so my views might yet change but I like the story. I think the idea that the main characters are told they have a "destiny" but it seems like a destiny that's been constructed for them is a great and subversive one.

Where I feel it's perhaps a bit lacking, and where I'm a bit disappointed so far (although again I'm hoping it'll change as I find more memories!) is that Gannon doesn't feel like a fully formed or sympathetic character. In Wind Waker Gannon was a great character - not just a power hungry manifestation of evil. He had an agenda that you could relate to.

That's hard for most Zelda games to do because normally you only meet Gannon right at the end. BoTW's structure of memories presented a chance to "meet" Gannon negotiating with Hyrule before he raised the calamity - if none of the memories I'm yet to find does this I'll consider it a big missed opportunity.

...Especially because it doesn't seem like a big jump to turn Gannon's story into a dark reflection of Zelda's - that as a male Gerudo he's told he has a destiny to overhaul Hyrule whether he wants to or not.

The silent hand of the developers

Everyone has their own story of how they go through the game but it seems most people go East first and then end up in Zora's Domain. The game literally suggests you that way but even without that it funnels you that way - from the tower Mount Hylia blocks your view North and West.

You can only see North and West from the shrine at the top of the mountain but most people probably won't spend much time scouting around from there early on because it's so cold. It's such a subtle piece of design.

Degradable weapons are the realisation of a long term ambition for Zelda
It was a nice novelty in Wind Waker that you could pick up weapons dropped by enemies but it had basically no advantage that made it worthwhile. Breakable weapons changes that - it forces you to use different weapons and forces you not to become too attached to them.

They could have forced you to change weapons in different ways - like having certain enemies that are only weak to spears, certain enemies that are only weak to clubs etc. but that's not really fun (see Metroid Prime 2...). I know why some critics hate it because they have OCD but, honestly, I think the mechanic fits the series well.

On enemy variety...
I've read a few comments that enemy variety is poor but I don't think I agree. Every enemy can yield just about any weapon. A Lizalfos armed with a spear is a very different prospect to one armed with a sword and shield and a different prospect to one armed with a two handed sword.

They feel very different to fight which is the reason you want different enemies.

It's an RPG with no 'hard levelling'
That's why you can go and fight the final boss in the game straight away. If you're clever you can steal the most powerful weapons in the game from enemies pretty much straight away. Link doesn't need to fight for 100 hours to level up his strength before he can use them!

It's such a delicate balance - with the system of spirit orbs and armour upgrades - gradually empowering you as you play, allowing grinding for ingredients to help but never requiring it and always rewarding skill over wasting your time. I think this might be the most understated achievement of BoTW.

I don't want to spend 50 hours grinding in an RPG - I don't have time to do that. Zelda shows you achieve the same things that grinding does in a more fun way.

[Edited by StuTwo]

StuTwo

Switch Friend Code: SW-6338-4534-2507

Maxz

@StuTwo I never thought I'd read a Capability Brown analogy on a gaming website, but I think you've nailed it. 'Scrambling up to a high spot, surveying the landscape, seeing a point of interest perfectly framed against it and then heading there' remains one of the game's most distinctive and intoxicating elements. And that's before you mention all the inevitable distractions you find on the journey to the point itself.

The game doesn't want you to explore every inch of the map in all directions (which is why you need less than half the Korok seeds), but it does seem designed to make almost any path you're likely to take feel unique, interesting and deliberate.

There are exceptions, with a few wide open spaces that are simply wide and open. And there a definitely a few places where travel will feel sluggish if you've forgotten your horse (though they're mainly in the centre where all the stables and horses are). The Edlin Badlands strike me as one 'horse-scale' area where you can't use a horse, and I think there are a few others where you wish Link could reach Sonic speeds (for which elixirs are helpful). But generally it's pretty deft at creating meaningful feeling paths within an open plane that feel well defined enough that you want to follow them, but not so restrictive that you have to. Zora's Domain (initially) and the Lost Woods excepting.

[Edited by Maxz]

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

mav-i-am

regarding weapons, sometimes I enjoy stealing what sleeping enemies have and giving them a leaf to use...

Switch games list,

Legend of Zelda BotW, Human resource machine, NBA Playgrounds, Street Fighter 2, Super Bomberman R, Snipperclips, Overcooked, World of Goo.

X:

GoronBrudda

mav-i-am wrote:

regarding weapons, sometimes I enjoy stealing what sleeping enemies have and giving them a leaf to use...

lol. I never thought of that! Great tip!!

GoronBrudda

Canadian_Ronin

I don't have an issue with the weapon system in the game, however I think a couple adjustments would have been nice.

1) Being able to fix or strengthen weapons either at Blacksmiths or on your own at fires (similar to cooking). It sucks having a weapon you like and want to keep using only to have it break. I understand that part of the game was designed that way, and no weapon except the master sword (maybe a top tier bow) should be indestructable, but giving you methods to spend money or resources to repair weapons would have been nice and I think fit into the game.

2) Being able to buy weapons, like you can buy armor or arrows, would have been nice.

Canadian_Ronin

NEStalgia

@Maxz There's nothing that feels "sluggish" traversing the wide open fields in the center as 90% of the time you'll be running for your life from one or more Guardians. If anything you just can't move fast enough!

NEStalgia

OorWullie

Do weapons repair themselves when left in a mount at your house? I haven't been home in a long time.I know I placed a Travellers Sword in one but I can't remember what condition it was in at the time.

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

StuTwo

@Maxz I wouldn't be surprised at all if we were to find out one day that some of Aonuma's team studied Capability Brown for BoTW. There are even a few actual "Aha's" in there.

It's really amazing - just like a Capability Brown garden the game world feels so chaotically natural but it's all very deliberately designed. Even the bits that might feel "empty" have a real purpose to them. It's just a masterclass in world design and I think it's one of the biggest things that will elude would be imitators.

As for collecting the seeds I agree - you're clearly not meant to collect them all. It's a bold choice when so many of the loudest voices in gaming culture online are OCD 100%ers. Infact the whole game sometimes feels likely it's trying to send a statement to the 100%ers: "you're playing games wrong".

StuTwo

Switch Friend Code: SW-6338-4534-2507

OorWullie

@Octane They're just for show then . I suppose they're kind of an extra inventory slot but I doubt anyone running low on weapons is going to fast travel back to Haterno to grab one.Might as well fill them with Farmers Pitchforks and Soup Ladles.

I went to cook a couple of meals to protect me from the cold but I had ran out of inventory slots.Instead of using up a couple of meals to free space I ended up changing my plan and going somewhere else .I never seem to have the ones I need at the time. I've got plenty of speed boost and stamina meals and elixers but I never use them. I've only used stamina boost a few times to save me from falling and having to climb all the way back up again. The speed boost I've never used yet.

[Edited by OorWullie]

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

Octane

@OorWullie I used them to store some exclusive breakable weapons. Three per weapon is more than nothing at all, but I wish the game had a chest you could store more items in.

Octane

Rafx

@StuTwo
It's funny you say that cause I just finished the Zora quest line last night. I have only had the game 2 days.

I reached the Dueling Mountains I think it was called and got extremely side tracked. That's what's really great about this game. Even though I didn't go the suggested path I did not feel underpowered, confused, or even like I skipped anything.

3DS FC: 3755-0786-2046

Please login or sign up to reply to this topic