The story
I've not found all of the memories yet (the Guardians don't seem to want me to find the first one on Hyrule Field) so my views might yet change but I like the story. I think the idea that the main characters are told they have a "destiny" but it seems like a destiny that's been constructed for them is a great and subversive one.
Where I feel it's perhaps a bit lacking, and where I'm a bit disappointed so far (although again I'm hoping it'll change as I find more memories!) is that Gannon doesn't feel like a fully formed or sympathetic character. In Wind Waker Gannon was a great character - not just a power hungry manifestation of evil. He had an agenda that you could relate to.
That's hard for most Zelda games to do because normally you only meet Gannon right at the end. BoTW's structure of memories presented a chance to "meet" Gannon negotiating with Hyrule before he raised the calamity - if none of the memories I'm yet to find does this I'll consider it a big missed opportunity.
...Especially because it doesn't seem like a big jump to turn Gannon's story into a dark reflection of Zelda's - that as a male Gerudo he's told he has a destiny to overhaul Hyrule whether he wants to or not.
Why would anyone willingly pass down that kind of information unless they were some kind of religion dedicated to evil, like the Grimleal? Even as a human, no one ever told Ganondorf that he was destined to take over/destroy Hyrule (except maybe Koume and Kotake, but they're evil too), just rule over the Gerudo as king (something tells me that tradition fell out of favor after THAT whole fiasco...). The only person Ganondorf can argue with in this matter... is himself (or Ganon, if you prefer).
Lady Urbosa of the Gerudo also mentions the Calamity taking the form of a Gerudo at some point, so it's implied that Ganon (aka Demise's curse) just decided to drop the whole pretense this time and just wreck stuff. Makes sense, considering Demise's other main goal was ''get the Triforce'', which is notably absent in this game, as well as it requiring that one be mortal (Ganondorf) to benefit from it.
I think it would be cool in an upcoming DLC if they let you pick what kind of plants you want around your house and maybe be able to put fish in your pond and pick your tree, more house customization.
Blocking vs Dodging. Which one do you prefer? I think blocking is superior because both you have to time, but the backflip will just do an ordinary hop which will get you hit, if the angle is just not perfect and its a very small window that can be messed up by just twisting the camera around just a FEW degrees.
Dodging and the reason is only one: flurry rush! I kind of mastered it so that i'm able to use it multiple times on one lynel fight for example. It's kind of OP
It would be great if there was a character who could craft weapons as long as you had it listed in your hyrule compendium the materials and the money, of course it would need to be balanced right so as you can't just farm powerful weapons, having a character also who you could hire to find ingredients at a cost would be also useful and as long as it's scaled right, as in if you want that really rare thing in a dangerous area you gotta pay danger money man. Not that I've ever really been lacking enough in weapons or materials, except for that time I need beetles which I'd been giving away hand over fist.
@NEStalgia True. I was mainly thinking of the horse paths. There've been a few times when I've been running along a track, and thought, "come on Link, get a move on" and felt like it's like they've not designed on a Link-sized scale. Then I've remembered that the whole reason paths exist at all is so you can send a horse down them at a decent clip without having to touch a button, thanks to in-built equine navigation systems.
It's funny, I find the experience of moving enjoyable if it's super hands on (navigating a complex environment or fleeing an enemy) or super hands off (letting a horse follow a path while I lazily spin the camera around and admire the view). But if it's awkwardly in the middle, then I get slightly frustrated.
Still, after getting into the habit of using horses and their paths, I've unsurprisingly found general navigation a lot smoother. I've heard a few complaints, but I really like the horse mechanics. Often I'll take a horse to a reasonably distant location, just because it's more pleasant to watch the world go by on horseback than to discontinuously jump to a shrine.
@Maxz True, though the other thing is in MOST areas horses really ONLY fit on the roads, everything else is rock face. The central fields and Akkala are the only fully wide open areas you can run your horse through full speed anywhere. Though I still follow the roads around because I do not want my horse getting blasted by guardian lasers.
It's official. Breath of the Wild needs Horse Armor DLC!
Interesting you'd say that though, the past week or so I've taken to riding my horses around everywhere too. They're not the fastest horses, but they're ok. I usually liberate mine from bokoblin archers....they're a lot easier to mount and it's fun taking a better than bad horse home from an annoying silver bokoblin But I was walking everywhere at first, then fast traveling some (lets face it some of those distances are extreme) but I've been enjoying riding slowly through recently. Even all the way from Akkala to Gerudo Desert! That's the more annoying one. I was proud, I even managed to take my horse into the heart of the Lost Woods! Managed to find a few places including shrines I'd missed by not taking roads too!
So, I was on a mini journey from Death Mountain - heading back south towards Kakariko Village - when someone told me about something cool to check out in Gerudo Desert...so I think to myself: 'I'll go to the desert via Kakariko' ..it didn't go well! Somehow, after a string of distractions, I've ended up in the ice flats north of Rito Village without ever getting close to Kakariko - let alone the desert!! ...man, I love this game! ..but it's best not to plan more than 5 minutes in advance!!
How are everyone's stats? After 75hrs+, I've just completed my 60th shrine - still yet to tackle a dungeon - and I've only collected 125 of the 900 Korok Seed's! ..many, many more hours to come!
I feel like I'm moving really slow, but I guess 1 shrine per hour is good. Trying not to use guides and refraining from fast travel unless I really need it (so I don't get killed like when weapons/arrows are running low or something like that)
@JohnBlackstar That's good going I'd say,especially compared to me.I only have 8 more shrines and 4 more Korok seeds than you but I have done 2 Divine Beasts.Difference is it's took me around 180 hours.I play with Pro mode and don't use fast travel either.
I'm sure we've covered this before, but who is actually gonna go for all the Korok seeds?
I got all of the shrines yesterday. I have all the memories. I have just a few side quests to wrap up. But I honestly can't decide if I want to put in the incredible amount of time it'll take to get all of those dang seeds.
@rallydefault I'm trying to max out my inventory spaces, but I can't help but feel going for all 900 is a fool's errand. I don't want to turn the game into a chore, and if I end up getting the DLC, it'd be nice if there were still a few seeds scattered around to keep the landscape interesting and relevant. Otherwise I'd know there was nowhere else worth exploring other than wherever the DLC brings, all because I'd strip-mined Hyrule's secrets for the sake of a piece of excrement.
@rallydefault There's a certain amount of 'endgame' content that you can forgive yourself for reading up on, and I think the 900 Korok seeds definitely count as 'endgame'. Possibly the endgame to end all endgames.
I like feeling I've thoroughly 'completed' things - especially games I'm really fond of - but I don't believe that the development team put 900 seeds in the game because they actually wanted the player to find all 900. I think they put them in so as to guarantee that the player would have something to discover wherever they go, not so they would be forced to go everywhere. If anything, methodically scouring every inch of the map actually goes against the free roaming spirit that the game built to instil. There's no real sense of flow or rhythm of adventure when you're forcing yourself to obsessively check every last spot in case you've missed something.
At their best, the Korok puzzles carry a small thrill and sense of accomplishment - either for spotting them, solving them, or both. I think turning them into an obligation would kill that entirely. Aiming to max out your inventory slots seems like a sensible midground for collectathon fans who aren't actually insane.
Unless you really need that 100% number in the corner of your Sheikah Slate, some stones may go unturned.
I got a spare meme weapon and took it to the test "Sword" from the 8 bit Link amiibo I can say that it's the amiibo weapon and if not the worse, then one of the worse swords in the game, at least I'm rockin a outfit close to the CDI outfit at the moment.
Well this morning was quite good: started doing Gerudo Desert and i started from the mountains where the Tower is, and i finished at the maze. I got finally the Barbarian Chest and upgraded all set to 3 stars. Wow this set is really powerful, it's a shame i completed it this late. But now i will use it a lot. Also did the electric Shrine near the stable, it was fun. If i remember right i'm at 106. Now i have to go to Gerudo Town, in the meanwhile i have to do the first side quests here. By the way i reached also something like 340 Korok Seeds
I beat Ganon yesterday, but couldn't keep the Bow of Light or the "Defeat Ganon" quest solved. So, make sure to save before entering the room with Ganon.
However, my file got a star.
And I got two aftergame special items already. One I was spoiled, and one I knew was opening up in the end sometime.
The one for getting/buying all photographs in Hateno institute, I knew about. I know he would get new pictures for the Hyrule Compendium sometime, because he told me. And after beating Ganon you can buy all the missing pictures (mostly bosses and special weapons), and receive the special item.
The other one I got for beating the 4 Giant Molodoras in the desert and showing the results to the Monster merchant Kilton.
There's at least two more special items you can get from him, but they are real work.
Are there more new things opening up with a starred file other than in these two situations?
Got lucky with my amiibos as well.
Got the Wind Robe from the Smash Toon Link amiibo and now have a full Wind Waker armor set on 4 stars.
Right after that I got the Shadow Trousers from Smash Link amiibo, and now have the second piece of the Shadow set It was a lucky day. I think The Shadow Armor will be the last exclusive thing I can get from my amiibos. Oh no, then I'm gonna need more amiibos (I heard there is a Fierce Deity Set!!!) and that DLC. I'm kinda addicted to get all armor sets 100% complete. ^^ I wish there was a way to customize their order. (Would be nice for materials too.)
Yeah, I'm an ultra-slow paced player! ..I love just kicking back and breathing in all of the wild!
Just a glance at other players' stats shows that we are all playing the game in different ways It's so great that it accommodates almost any style of play - from slow-paced explorers to speed-runners and everything in between!
..it's also great how much the game respects your intelligence - there are rules, patterns, laws of physics etc. - they give you the tools and freedom with which to work, but leave you to figure out how best to use them for yourself...this is what I think makes the game so special! It was so rewarding when I found somewhere just by studying a photograph and using the maps' topography to zero in on the location - or when you start to notice a pattern in the environment and think to yourself 'oh, I'll try this' and it just...works!
My girlfriend plays in a different way - her main aim is usually to find a few new creatures to photograph for her Compendium....I have a friend who is playing as a vegan! Anything is possible!
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