I've tried to create a level that makes it look like you've broken into a mirror world, it's called "Through the looking glass" I've hidden three keys, you need one to get to the top of the flag or two for one more challenge. The code is 527-Q6R-13G
@JamesNighthawk Enjoyed yours so much i pushed for the World Record time! Good use of regular upgrades.
@TeemeFin enjoyed yours as well, but couldn't find how to avoid backtracking for the key. If you use red koopas for the switches you only get one at a time. Almost gave up on beating the world record on yours, but just about managed.
As you can see from the name of the level, the level is about fighting through an icy mountain using these crane objects
Special features: No enemies, no power-ups, it's just about to make it to the end of the level, 2 checkpoints
@ajmayhew - Thank you! The Twisting Ghost House was a passion project for me. Took forever to space out all the blocks so that it was the same level every time just turned on its side.
@JamesNighthawk - Thank you! I really enjoyed making the Toadette's Speedrun level. I wanted to put a checkpoint in with the boss fight course, but since I was using Pink Coins, it wouldn't let me. Thank you for trying my levels!
@MarioBrickLayer Nice one. Good fun level. I'd like to think I got pretty "good" at it by the end. haha.
Also, doing the rounds, gonna try play through as many levels posted up as I can for a bit. Give my levels a spin too if possible. Any playthrough is much appreciated. Cheers all!
Thanks for your feedback!!
I played your level CotN: 1-1 (Disco Decent) (63W-61B-8TF) and loved it!!!!! It took few a few tries to get into the rhythm, but I beat it!
I didn't play MM1 so didn't know music levels existed!!
You have inspired me, I'm building a new level at the moment and I'm going to try a musical intro!
@sjmartin I had similar, but nowhere near as difficult, issues to deal with in Beyond the Looking Glass
It's been a long time since I've been here, but I feel like I played a similar one of yours (four pipes in a central room which simulated a rotation?) for SMM1?
The way i find new maps, and to cycle and find people to follow. Is to play maps by people who play my maps under the more info tab thing in each maps description. I play 98% of my maps this way. The other 1% is new courses on occasion to support people, and forums. I sometimes play endless mode bot sure if that counts. I think doing this creates a good rythem between creators and finding a nitche in a person's maps to follow enjoy. Inhope this ver. Isnmore clean .
@Deltarogue I played your upside down ascent, and LOVED it. Very original and fun. I played your other levels and most of them were great! Can't wait to see more. @wollywoo I've played your two levels and I have to say they were amazing. I wish I could create levels like those. The Jungle Cruise level was faultless! @Galarian_Lassie I enjoyed your levels, very much like classic Mario levels and that's always a good thing when done well. I especially like the chocolate mountain level. Made me feel nostalgic for some reason.
Mario Maker ID - 4XR BYS 5PF
My Nintendo: Mikee | Nintendo Network ID: LavaTwilight
War never changes. Get past the war machines, infiltrate the base, make the great eacape, and deat the lord koopa himself. Now suit up soldier!
A Level for Your Mom
69B-XT8-VSF
Standard
Its just what it says, no "your mom" jokes. I made this stage for MY mom, who has only really played (and mastered) Mario 1 on NES. The point of the course is to show standard run of the mill Mario at first, but then throw some crazyness in
Moderate Difficulty:
Patient while you Slip
9MX-Y2V-PLF
Speedrun;Short n Sweet
Patience is the Key! ......or getting the key as quickly as possible.....
Short and Sweet Speedrun Level with a challenge.
Hard:
Magma Death Jumps [VERY HARD]
PTN-CKF-2QF
Standard
Speedrunners use the harder faster route above, people who are having difficulty take the (slightly) easier route below! A twist on the boss fight with Bowser awaits at the end.
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Topic: Super Mario Maker 2 Level Sharing
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