@FishyS I've given a thought to change that last part in the elavator level as you suggested. When I cleared it to upload it I guess I didn't find it that hard bc I've already tried the fall a lot in the maker mode, however for a regular player it's not really fair.
I already have some ideas to replace it for something better to keep encouraging the players to complete it and maybe the acquisition of a checkpoint half way through.
Thanks for trying it and giving me your feedback to make it better! It's highly appreciated
@TheChroma Yeah... things that seem obvious to the level maker but make the player rage quit are pretty common since the maker has all the guilty knowledge and practice. 😆 I could have tried a few more times, but I died enough on the top spike that eventually dying on the bottom essentially impossible to predict spike kinda made me not want to play it more. I really enjoyed the main part of the level though! tbh I assumed the level was just done at the key door the first time and felt quite satisfied.
Great checkpoint placement in the other level by the way; that level wasn't particularly hard but it would have been a little annoying without the checkpoint.
If you make more levels, post em, there are usually a few of us happy to play them. 😀
@Potato-man No problem! Yeah PikminMarooKirby doesn’t fit so it’s a shorter version XD
@TheChroma I tried both levels, the first one was very fun and I even found a shortcut with the bob-ombs! The 2nd level is also really fun and I got pretty good at the first part, but I kept getting stuck at the spike fall part! Very fun level to speedrun (tip: using spin jump to get over some of the spike things instead of jumping! It really helps to get the right amount of height.) Sadly I couldn’t beat it because I couldn’t get the spikes, but I think I was really close to clearing the level!
@FishyS I believe there’s a path with spikes on the right that you can go through, however blowing up the floor makes a shortcut so you can skip that part.
@Potato-man Those are levels were very fun! Blowup castle is so fast, it’s a really cool gimmick! I like the level theming like Wiggler Forest being flooded and the fire/ice combo.
Also I noticed you played a couple of my levels, sorry if they were confusing/frustrating XD
@PikminMarioKirby Cute little level. I admit I thought the whole level was going to be a 'guide the mushroom' level and I was very happy it wasn't 😆 I got confused at one part and thought I was soft-locked and then barely beat the level with 4 seconds left.. that was just me being stupid though.
@FishyS My plan initially was to make it one of those mushroom levels, but I thought it would be cooler to be able to go inside the game, so you can use different routes you couldn't take with the mushroom. What part did you get stuck at? Good thing the timer was set to maximum amount XD
@PikminMarioKirby I think I just... somehow didn't notice the huge spiky ball? 😆 Also I spent some time trying to cheese a smb2 mushroom for the later part which would not actually have been useful.
@FishyS That makes sense, it takes a while to appear and it won't appear if it's too offscreen. I put a wall in place to try to avoid cheesing the SMB2 Mushroom there, however I think it is technically possible to do it (The level also has an alternative route where you can keep the power-up!)
@SGE2000 That was a cute little level. It seemed like there were a zillion paths but I enjoyed the one I took. Although I was curious if there was a second checkpoint because I only found one and it was near the end of the level. I like the shortcuts. I wasn't in a speedrunning mood right now but that level would be an interesting one to speedrun.
I'm mostly playing Zelda right now too... kind of obsessed with it so I mostly haven't been playing other games.
@FishyS
Thanks for playing!
There's a Checkpoint at both #24 .
Tried to place them quite central
For the first half I went the very top route from the start. blame screen scroll I guess for me not noticing a checkpoint below me. Not a huge issue since it's not very hard, I was just curious.
@SGE2000 Sorry, I have been out of town and not really playing games this month until now. Just played your levels.
I really enjoyed 10-2a... there were some red bullets which chase you for an impressively long time and the Yoshi at the end was a nice touch. And I like how you can get power-ups if you repeat a little bit. Fun traditional feeling level while still having your theme.
10-2b was quite fun too and not overly claustrophobic feeling. The timing/spacing of all the fire bars and podoboos was really well done. It was definitely one of those levels which is much easier if you avoided any and all mushrooms though 😆 No claustrophobia for small Mario, definitely some for big Mario. The Bowser fight was cute but I messed up and jumped on the axe instead of going in the key door because I'm stupid. 😑
Some other people definitely played also but it is sad to see the community slowly shrink. Even I am playing much less... I feel like most people are biding their time for Mario Maker 3 even though it will almost certainly be 2026 or later.
Super fun traditional super world. There were a couple difficulty jumps on certain levels in the middle but overall most of the later levels stuck nicely to harder normal or easier expert levels. I admit I almost quit the super world during the later dark level because I hate dark levels 😆 But for dark levels, yours wasn't too bad. Also... I think it was an optional level but 5-2 where you get pummeled with huge snowballs constantly was hilarious but slightly diabolical 😆
Overall, really impressive; a lot of the levels had the feel of real Nintendo levels and there was a good variety.
Thank you for making it @Not_Soos; I enjoyed my time. I hope others play it even though mario maker 2 is kind of in its twilight era.
I realize this thread doesn't get used much but there have been some really talented mario makers creators still hanging out on NL.
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Topic: Super Mario Maker 2 Level Sharing
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