I've edited my first Bowsers Retro Kingdom (New Code) and put the wrong code on here, this is the correct code
PWG-108-D9G
Now includes an extra checkpoint for better balance, a little more platforming added to the first part of the level and a couple of errors fixed. Oh and added Bowsers time machine to the end which features in the next two levels for more consistency (part 2 available and part 3 under construction)
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos
@Thundertron55 good question! I would possibly ease away from instant kill pipes to pipes that go to rooms that are challenging but beatable. Alternately have a clear path but make the rooms between each pipe more challenging. I would just try some things see what feels right. I'm certainly not sure what I'd do
Super Mario Maker 2 courses:
PQW-W38-SDF
Mirrors Edge: Gotta Go Fast!
VLS-73C-72H
Prison Break!
QYC-K6T-VCG
New course if anyone is interested, it’s called ‘painful factory’ code F5M-GWS-9KF. Not beaten yet
they say that life’s a carousel, spinning fast you’ve got to ride it well. The world is full of kings and queens who blind your eyes and steal your dreams. It’s heaven and hell.
Here is my level of the day 😉
The beginning of the world 6 of my full game!
Enjoy 😉
KF4 P75 D1H 😊
You made a typo, it's KF4 P7S D1H
I bookmarked you and had played your level already, I liked it! Good traditional Mario course! One remark: near the end, after you grab the star, you intuitively run and jump as long as you can after the slope, and risk falling in the void.
Course ID: KWK-LND-W9G
Game Style: Super Mario World
Course Theme: Underground
Description: Made a traditional style normal level with an expert clear rate. 2 checkpoints, lots of hooks, and some light puzzle solving
Absolutely stellar course, from start to finish. It looks great, the gameplay is perfect, excellent use of hooks. Subscribed!
I've edited my first Bowsers Retro Kingdom (New Code) and put the wrong code on here, this is the correct code
PWG-108-D9G
Level is too long with checkpoints too far apart IMHO: I lost at the giant Boom Boom, and I didn't feel like redoing all the arcade games in a row. Also, it's too frequent to get hit because of things you can't see because of how vertical scrolling works (hit in midjump by something suddenly appearing from out of screen), and the way to climb up the Tetris part is unclear at the beginning.
@Simbabbad fair enough, the retro games only work with vertical scrolling unfortunately but I would imagine the Tetris part is fairly self explanatory. I did originally have the second checkpoint earlier but it can cause a soft lock due to how the locked boxes work, so I had no choice but to put it later. I will say when you know what you're doing the arcade games can be done very quickly but I take on board what you're saying and it was one of the very first levels I designed. Ironically this revision was designed to make it easier then it was before and I thank you for your feedback
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos
here are some of my levels I put lot of thought in to 3 of them
my first level I made Poision mushroom escape - 57F-2WJ-RFF
second level race to the finish compatible with 2 player 5MP-9GV-GQG
my 3rd Drybone boat doge KKP-KR7-BWF
MY 4TH ONE Meowser boos castel KF7-3TX-M4G
And my las tand probily hardest level yet When night falls comes danger TYD-QTC-3CG
Put together a platforming level that mostly uses angry wigglers and sawblades. The meat of the level is a section where you use an angry wiggler chasing you to collect 5 red coins. Hope people enjoy it - I've been making more puzzle levels lately and wanted to do something a bit different.
Wrathful Wiggler's Walkway
Wiggler doesn't like when whippersnappers like you interrupting his morning walk.
Super Mario World - YF9-1YM-H9G
@Simbabbad Played your dream convoy level. Was fun, felt like a Mario level, thought the train theme was fun. The Bowser Jr. boss fight where you hit blocks he's standing on was good, and I liked the room with all the monty moles in blocks where the more you jump to avoid the ground moles, the more box moles you unleash.
@LockandLuke Played your ice level. Some parts were really clever, a couple were just annoying (the thwomp by the end door for instance). It's possible I'm overthinking this, but I thought the part with the two hammer bros in the key room was clever: if you land on the hammer bro's platform, 9 times out of 10 you'll die, so a lot of people will try to jump past it, fall down, and find the keyblock. However, that's made slightly more annoying by the fact that the hammer bros randomly will jump down to the key block and block your way forever, leading to an almost assured death. Overall, I liked it
I've just uploaded Bowsers Retro Kingdom 2
KRH-BNG-HNG
Super Mario Bros style and it's kind of a mash up of old Mario stages with a secret boss and stages for those who want to find it. Feel free to leave me any codes as I'll be playing a bunch later today
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos
Hi just reaching out for a little help from a Nintendo community.
My daughter made a level in Super Mario Maker 2, I really was impressed, although of course I have bias!
We were using a friend's account. I thought to be nice to her I'd make my own account and like her level, but this has ended in disappointment since learning this is not possible on the same switch.
Course ID is 3SC-VBY-HXF, name is 'Welcome to the Castle'.
If you're interested please give it a go, and if you don't think it is rubbish please like it, or add some constructive feedback to help her on her creative journey.
This will turn a bit of disappointment into cheerfulness, which equals good karma for you! Yay
Hi just reaching out for a little help from a Nintendo community.
My daughter made a level in Super Mario Maker 2, I really was impressed, although of course I have bias!
We were using a friend's account. I thought to be nice to her I'd make my own account and like her level, but this has ended in disappointment since learning this is not possible on the same switch.
Course ID is 3SC-VBY-HXF, name is 'Welcome to the Castle'.
If you're interested please give it a go, and if you don't think it is rubbish please like it, or add some constructive feedback to help her on her creative journey.
This will turn a bit of disappointment into cheerfulness, which equals good karma for you! Yay
Its short but i liked it. How old is your daughter?
@LockandLuke Played your ice level. Some parts were really clever, a couple were just annoying (the thwomp by the end door for instance). It's possible I'm overthinking this, but I thought the part with the two hammer bros in the key room was clever: if you land on the hammer bro's platform, 9 times out of 10 you'll die, so a lot of people will try to jump past it, fall down, and find the keyblock. However, that's made slightly more annoying by the fact that the hammer bros randomly will jump down to the key block and block your way forever, leading to an almost assured death. Overall, I liked it
Thank you very much! Appreciate it.
I don't really take any type of player into consideration, none of my stages have a "theme" per se, everything in them is just whatever comes to my mind at the time.
Truth be told when I placed the hammer bros. at the end I didn't intend for them to fall down, so when I tried clearing my stage to upload and they did so I thought it was funny since I screwed myself over, so I decided to leave them as is.
@zwetzel4 - played Sixty Second Plumbing and Queen Stingby’s Hive, and I really enjoyed both! Well designed! 60 second was a fun challenge. Took me a few times, but I got it. I’ve added you to course designers I follow.
@Ender1304 it's not a bad start, reminds me of my stepsons levels in that he has some neat ideas but builds the level in a way that most of it can be ignored, what is there is promising. Gave it a like too
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Topic: Super Mario Maker 2 Level Sharing
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