Level design is way too weird/busy/confusing for my taste, with too many sound effects, I gave up in the first level (at the second time we see the sun). The second level has the same problems, but is a bit smoother, I did finish it and gave it a like since the experience was globally positive.
The level looks great and has very good ideas, but a lot of obstacles get you the first time without you being able to see them (the skeleton fish at the beginning, the Spiny), and the part with the fire bars definitely needs a checkpoint just before it.
How would you change the second portion? I am currently at a loss and need some Ideas that don't compromise the Great Tower aspect. I am also considering removing the Tower aspect entirely and make it its own level with a Mystery House type concept. Should I redo the Tower part or remove it to make it its own full level(without trolls of course)?
Honestly, you could just cut everything after the second checkpoint (the part with the troll pipes/doors) and replace it by a neat boss fight, maybe give a little more room/better flow to the rest (the rhythm blocks are a bit tight), and it'd be a fine level. It's already long enough IMHO. Remember Super Mario Maker is more about short experiences. And don't forget to add three 1-UPs in appropriate places, people appreciate them in the endless challenge.
I've got a new level inspired by Zelda dungeons!
Meowser's Dungeon in the Desert - TTX-5NY-QYG
P.S. This is a 100% troll free level. It is a basic puzzle solving level! Have fun!
I really enjoyed it! Level design is clear, the challenge is fun, the boss/enemy arenas are well designed, the Zelda inspiration shows but isn't intrusive. Thanks for the fun!
The puzzles are excellently designed and it's very smart to offer different items to use before you enter the puzzles, but if you die during a puzzle (which can happen, messing with the bombs - didn't complete that one, or falling on the Boo circles which you can't see clearly in the ON/OFF puzzle once you're in the air), you don't feel like redoing everything. I beat each puzzle independently except the bomb puzzle and I enjoyed it, gave the level a like.
Maybe a solution could be replacing the keys with pink coins, since checkpoints save pink coins and not keys. You could then put two checkpoints after the other around a pipe to make the save point work.
Maker ID: DST-WDJ-CHF (Rico89)
I'm creating a full game called "Super Mario Bros Returns". I still published severals levels...
I played the intro and the entirety of World 1, and I loved it. I I'm very much into classic Super Mario Bros. design, you may yourself enjoy my own Old School Super Mario series:
Old School Super Mario (Plains)
Old School Super Mario (Cliffs)
Old School Super Mario (Outpost)
Old School Super Mario (Castle)
It may not look like it, but it's actually hard to make classic original Super Mario Bros. levels in Super Mario Maker, because you have to understand how they work, and translate that into Super Mario Maker physics, which are totally different from classic Super Mario Bros. physics.
@Simbabbad
I'll remove the Tower part and make it a Mystery House type level. I'll shorten the length of the Beat-Block section, add those 1-ups somewhere, and maybe shorten or redo the Snake Blocks and the destination. I'm glad you enjoyed my Meowser level! I originally was going to have an ON/OFF switch in the room with the bomb before Boom Boom but then I realized that 2-State Blocks aren't in the 3D World style. I had already designed The Pom Pom fight so i decided to rework it to a bomb puzzle. I hope to make more levels like that with different themes and maybe different game styles so I hope you look forward to that! And thanks again for all the feedback!
Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."
@sjmartin
Thanks for liking my levels!(Especially my 3D Run level!) I'm glad you had a fun time with them. I hope you look forward to my future levels! Have a good day and thanks again!
Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."
Course ID: KWK-LND-W9G
Game Style: Super Mario World
Course Theme: Underground
Description: Made a traditional style normal level with an expert clear rate. 2 checkpoints, lots of hooks, and some light puzzle solving
I've edited my first Bowsers Retro Kingdom (New Code) and put the wrong code on here, this is the correct code
PWG-108-D9G
Now includes an extra checkpoint for better balance, a little more platforming added to the first part of the level and a couple of errors fixed. Oh and added Bowsers time machine to the end which features in the next two levels for more consistency (part 2 available and part 3 under construction)
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos
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Topic: Super Mario Maker 2 Level Sharing
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