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Topic: Super Mario Maker 2 Level Sharing

Posts 1,181 to 1,200 of 2,209

LavaTwilight

@Dodger Also played the lemming level. Fantastic concept, excellent execution. Felt like the old Lemmings games, just as frantic and just as fun. Really enjoyed that course.

Mario Maker ID - 4XR BYS 5PF

My Nintendo: Mikee

Simbabbad

Thundertron55 wrote:

@Simbabbab
Could you clarify which references to the original level felt forced other than the two you mentioned? Thanks.

Mostly at the end: the character made out of P-doors, the Bowser fight with the Magikoopa symbolizing Peach/Magikoopa disguised as Peach, the second "fight" which is extremely easy... a well made single boss fight would be better IMHO, those parts don't make sense other than referencing the original level. The rest is really fun.

Thundertron55 wrote:

I have updated my Gizmo Cave and the Great Tower level. It now has added enemies and a new On/Off Switch puzzle. I also edited the Snake Block section. The Snake Block is now blue, there are added coins to places you will stand and enemies to make it more interesting such as Banzai Bills and Charvaargh. I hope you will play my new and updated level. The ID is 937-QVB-TKG.

The first two parts until the second checkpoint are really much better: it was smart to add coins to highlight the path of the blue snake blocks, the challenge is exciting and I had a good time. The flow could be a little better, but it's fun.
After the second checkpoint, though, it's just a series of trolling with unfair deaths. You have to realize that a lot of people play levels in the endless challenge, so losing lives is sort of a big deal there - offering no extra life is already seen as an issue, so a series of "haha I got you" deaths with a laughing sound effect, in particular after the player already spent time and lives in the level, is the quickest way to have a downvote + passing the level. I wasn't in the endless challenge, and I simply quit myself without liking the level, I don't have time for this. This could explain some negative comments.

zwetzel4 wrote:

Climbing Tanooki Tower
WGL-7VD-42G
Use the powers of the Super Leaf to climb Tanooki Tower!

Fun and funny level, I had a great time! The "elevator music" parts are hilarious.

DAHstroy wrote:

Bowser's Airship - Boiler Room : 7VH-02J-89G

A lot of challenges at the beginning are "wait - move a little bit - wait - move a little bit" etc. After you die, you don't want to redo those...

Dodger wrote:

He Thinks He's a Lemming!
Block his path to get him through the maze, or he'll walk off those cliffs!
NSMBU - 3VB-WR9-MCG

The idea is interesting, but it's a bit too finicky to be really fun IMHO.

Résident de Batbad (simbabbad.blogspot.fr)

Dodger

@LavaTwilight Thanks for playing my levels! Trying on Shoes was the first one I made and I think I've gotten better at difficulty balance since then. If I made it now, I'd just have the first two sections and probably would have tweaked a couple jumps. Balancing the difficulty of a level is probably the toughest part of level design imo though, especially with puzzles. That's part of why Twitch is pretty cool - it's helpful to be able to watch someone play through your level live.

@Simbabbad Thanks for playing my level and for the feedback!

I'd play some people's levels now, but my switch is almost dead and I forgot a charger. Another time.

Dodger

NintendoByNature

@zwetzel4 I played tanooki tower and galaxy levels, both were really great. Nice job.
@sjmartin your mushroom kingdom apocolyspe was super fun and really satisfying making all those jumps

NintendoByNature

Mrkingjaydee

Hey guys, just uploaded a new level. I wanted to make an easy traditional level everyone can enjoy. The clear rate as of now is 30%. Hope you guys like it!
Multiverse : 1-4 Pipe Land
Level ID: 3VB-148-G0H
Game Style: SMB3
Theme: Forest
Difficulty: Easy/Normal (Depending on the player)
Description: A traditional type of level

Mrkingjaydee

Kezi

Zelda OoT Spirit Temple 1-2
Puzzle Solving and themed
Play as child link and uncover what secret the sun is hiding

ID: FHB W9G DNF

Zelda OoT Spirit Temple 2-2
Puzzle Solving and themed
The final part of the Spirit Temple as adult link. Get the key from the sun and take on the final boss

ID: 15G NBY 9SF

[Edited by Kezi]

Kezzle

antsa

Here are some of my levels and I'd love to get some feedback on these. Try em out!

Treasure of the Mountain King
http://c1.peakpx.com/wallpaper/619/345/173/night-dark-mountai...
id: RV5-7W4-9QG

'Defeat the Mountain King in this standard Mario adventure level, containing some basic contraptions and many, many secrets. Can you find the hidden boot?'


Janky Speedrun #1
https://grid-paint.appspot.com/images/png/6291703916920832.png
id: Y0L-CLJ-K1H

'A tight 30s speedrun with hard and easy parts.'


Switch & Tail
https://anthrowear.com/wp-content/uploads/2019/02/20140617_18...
id: BDK-3WT-9SF

'Hit switches with your tail and fly to victory! Medium/hard one.'


Spike Forest and the Secret Egg
https://thumbs.dreamstime.com/z/boom-met-aren-boszandbakboom-...
id: C0S-JSJ-8NG

'My first SMM2 level and my first level ever on SMM games. A standard mario level. Can you find the secret egg?'


Janky Puzzle #1
https://i0.wp.com/www.brainpickings.org/wp-content/uploads/20...
id: LYY-GKF-G7G

'A really janky one-screen puzzle. Can you figure it out?'

antsa

Thundertron55

@apolking
Thanks for your feedback! I forgot that there was the laughing sound effect and I now realize after playing a few levels myself that troll pipes and doors aren't fun. Thanks for pointing those flaws out!

Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."

My Nintendo: Thundrtron

Thundertron55

@Simbabbad
I totally forgot that endless challenge was a thing! I think I'll completely redo the second part of the level to remove those trolls and to ease the pain of those on Endless Challenge. Thanks again for the feedback!

Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."

My Nintendo: Thundrtron

Thundertron55

I've got a new level inspired by Zelda dungeons!
Meowser's Dungeon in the Desert - TTX-5NY-QYG
P.S. This is a 100% troll free level. It is a basic puzzle solving level! Have fun!

Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."

My Nintendo: Thundrtron

eXtremeHippo

@LavaTwilight Thank you! I played some more of your levels (Chrono Mario, Mario & The Beanstalk, and 9 Lives) and liked them all. They are all very fun and 9 Lives is my favourite so far.

Wet and Dry: W6C-N1X-NGG
Super Floatdown Mario: NNJ-VW3-TXF
Rising Tides: DJX-B8R-3QF
Bowser's Bob-omb Factory: LGN-FM1-PSG

apolking

@Thundertron55 no problem, the level definitely has lot of potential so I look forward to seeing how it turns out

Super Mario Maker 2 courses:
PQW-W38-SDF
Mirrors Edge: Gotta Go Fast!
VLS-73C-72H
Prison Break!
QYC-K6T-VCG

Thundertron55

@apolking
How would you change the second portion? I am currently at a loss and need some Ideas that don't compromise the Great Tower aspect. I am also considering removing the Tower aspect entirely and make it its own level with a Mystery House type concept. Should I redo the Tower part or remove it to make it its own full level(without trolls of course)?

Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."

My Nintendo: Thundrtron

Mrkingjaydee

Solve IT! Boo's House
ID: 9KG-855-WGF
Style: SMW
Theme: Ghost House
Tag: Standard, Puzzle-solving
Difficulty: Normal/Hard (Depending on the player)
Description: It has 6 small rooms with a key to collect at the top of each one. It's not difficult if you are patient.

Enjoy! Feedback is always welcomed whether it's positive or negative!

Mrkingjaydee

Dodger

@Thundertron55 Played your Meowser's Dungeon level. It was fun, there were parts I enjoyed. The boss fights didn't add much, I thought, especially when you get unlimited powerups from a pipe. Hunting through the dungeon for a spring was good though. I'd like to see more puzzle dungeon levels.

@LavaTwilight Played your Nine Lives level and your C'est Ne Pas Une Pipe level. Liked them both. Thought the maze at the beginning of Nine Lives was rather easy and straight forward, but the platforming in the second half of the level was better. That part with the springs on pillars was a small annoyance because it was easy to accidentally grab a spring by holding run. The C'est Ne Pas Une Pipe level was amusing - I don't know a lot about Rene Magritte besides the little bit we covered in my Art History: Renaissance to Modern core class I took in college, but it was a funny thing to see these references to a modern artist in Mario Maker.

Dodger

LavaTwilight

@Dilly_D_Williams hey Dilly, I see you only have the one level so far. It's pretty good. I would have added a course condition to collect x amount of coins. Also the warp pipes were confusing but I won't hold that against you. Keep em coming.
@CreepyNoodles I can't say much about your 1-1 and 1-2 remix, but I'm confused why the star was missing in the underground and the final mushroom or flower. Plus, you didn't let us run across the top of the screen! That's cheating!
Your levels though are all pretty good. Short and sweet best describes them so keep up the good courses!
@Jdidion I liked 4-2, but I thought it could be a bit more polished, it was otherwise decent enough, but I found the same with your other courses too. More polish would go a long way. Your binary clock was great though. Very original but not very practical for fun lol.
@Jamie_lobley I enjoyed your levels, they have a simple premise and a bit of a puzzle element there. They were very well constructed, even if some people didn't know where to stand... the 4 room puzzle level was clever, but I found the difficulty wasn't so much what to do, but rather to stop the claws from constantly grabbing and moving the Bob-bombs when I didn't want to to, I think mostly due to the placement of the on/off switch. I still enjoyed it though. Well done.

If anyone wants to try my levels I'll be honoured. Otherwise I'll come back to play more later.

Mario Maker ID - 4XR BYS 5PF

My Nintendo: Mikee

LockAndLuke

Hey everyone!

I bought Mario Maker 2 with the intention of just playing other people's levels, but I made my own and found that they're actually quite fun to create!

I'm not the best by any means, but if you could give my level a try and give it some feedback I'd appreciate it, thank you 🙂

Cavern Culture: FYC-GV1-1GG

[Edited by LockAndLuke]

Xbox Live: LockAndLuke

Taekwon-Do Student: 1st Degree Black Belt 🥋

Courtesy - Integrity - Perseverance - Self-Control - Indomitable Spirit

Switch Friend Code: SW-6391-2664-3323 | My Nintendo: Luke | X:

Rico89

Hello everybody 😁
Maker ID: DST-WDJ-CHF (Rico89)
I'm creating a full game called "Super Mario Bros Returns". I still published severals levels...
Thanks for playing 😃
I'll play yours too 😉

Rico89

LavaTwilight

@Dodger Thanks, it wasn't meant to be a maze as such just more of kitty tunnels to get through, thanks for the feedback.

Mario Maker ID - 4XR BYS 5PF

My Nintendo: Mikee

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