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Topic: Kirby and the Forgotten Land

Posts 41 to 60 of 108

chipia

@Octane They should just add a Hard Mode to the game, as they did in Kirby's Dreamland. That way both core and casual gamers will be happy.

I don't get why it's such a hard thing to do for the developers.

chipia

Octane

@chipia But imagine if a child accidently selects hard mode instead of easy mode..!

Octane

FragRed

@Octane They need an ultra easy mode and an insanely easy mode just to be safe, in case the child can’t learn to move with the controller or press jump

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Joeynator3000

@Octane Eh, Kirby games were supposed to be on the easy side, it's completing them 100% that's the challenging part.

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Octane

@Joeynator3000 But that ain't difficult either, so something's wrong.

Either way, I prefer the main campaign to be challenging as well, instead of the post-game collect-a-thon. A difficulty slider won't hurt anyone.

Octane

Joeynator3000

I dunno, some of the arena stuff (which happens to be my favorite parts of completing Kirby) was a pain for me in past games. Like in Triple Deluxe, that secret boss was a nightmare for me. lol

Star Allies even though on the easier side, the final arena thing still took me a few attempts.

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anynamereally

Regarding difficulty in Kirby games I liked what they did in Kirby Clash spin-offs - some of those boss battles are hard as nails and you have to regulary grind for exp and components to upgrade you char. And then unlocking and beating the final boss is absolutely epic and truly feels like an achievement.

But with mainline kirby games I don't usually expect such struggles, I just wish they don't make it so easy you can play it blindfolded.

Edited on by anynamereally

anynamereally

Ryu_Niiyama

I like difficulty to be centered around gameplay design and not damage sponge personally, so if they added a "hard mode" I'd still play on normal because that is the way the game was intended. Besides some of those boss fights can be quite the challenge. however the platforming part has never been hard...that is in the DNA of the series.

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chipia

@Ryu_Niiyama A Hard Mode isn't really about Damage Sponges. Bad games like Skyrim do this, but e.g. Kirby's Dreamland did it right: In Hard Mode enemies move faster and deal more damage to Kirby, but they don't have more HP. That way the game requires faster reaction and more precision without getting tedious.

Edited on by chipia

chipia

Joeynator3000

Some of them do new/revamped moves as well...usually the hard mode also brings in a new boss.

EDIT: fixes the sentence constantly Man I cannot grammar correctly today. >_>
Anyways yeah, hard modes are common in Kirby games, and it's more than just making enemies hit harder, most of the changes involve the bosses.

Edited on by Joeynator3000

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damien33ad

GameXplain just did a breakdown video of the trailer and they are claiming that the game is more of a 3D World/Land style based on the footage as opposed to Odyssey style. For me, either way I'm excited. I'd prefer the Odyssey style but still pleased. Wondering thoughts

damien33ad

Anti-Matter

I prefer Easy mode since i have never played Kirby games and I am casual gamer.

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Joeynator3000

@damien33ad I'm thinking that's the case, the caged waddle dees basically looked like a goal point or something.

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Snatcher

@Anti-Matter Then don't worry bc a lot of kirby games art easy.

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JaxonH

Kirby games have historically been a bit easier than other Nintendo titles. That’s part of the games appeal because they want different games that appeal to different players of various skill levels. And while Kirby can definitely be enjoyed by anyone it’s designed to be accessible to younger gamers who haven’t yet developed those same skills we have.

That said, I found Planet Robobot to have a reasonable difficulty more in line with Mario. Which to be fair, even Mario is still on the easy side but it has a gradual ramp up, and so did Planet Robobot. In any case, the games are very similar to Mario and his match that you’re not going to be challenged with tough as nails platforming mechanics, it’s more of an enjoyable romp with some exploration and discovery of collectibles.

But ya, hopefully they don’t go too overboard with accessibility. I don’t think they will. Probably the earlier worlds, as always, but I expect a moderate ramp up as you progress.

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Clyde_Radcliffe

jump wrote:

@Clyde_Radcliffe There was a 3D Yoshi game in development by the team that made Star Fox but Nintendo weren't happy with it so the canned it but the developer retooled it to become Croc: Legend of the Gobbos.

Oh wow, I didn't know Croc was originally a Yoshi game. Never played it before but heard a lot about it back in the day.

Clyde_Radcliffe

chipia

@JaxonH I guess having ONE franchise specifically for casual gamers would be fine, but the problem is that most nintendo games nowadays seem to cater to beginners. Zelda and Mario have also become very easy. That's why I hope with every new game that there will be a little more content for core gamers.

Personally I believe that a good game should be for everyone. That means that everyone should be able to beat it BUT also that everyone should be adequately challenged by it. However, reviews almost never critic games for being too easy, so I could be alone with this opinion, and games like that may become the standard...

Edited on by chipia

chipia

kkslider5552000

chipia wrote:

I guess having ONE franchise specifically for casual gamers would be fine, but the problem is that most nintendo games nowadays seem to cater to beginners. Zelda and Mario have also become very easy.

Zelda has been catering to more hardcore gamers since literally every game after Skyward Sword, wtf are you talking about?

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chipia

@kkslider5552000 What? BOTW has no challenge to speak of, except perhaps the first few hours. You can carry almost unlimited amounts of healing items with you (traditional zeldas had at most 4 bottles) and you can spam them in the pause screen, which makes you almost invincible. The game does not even try to be challenging.

Edited on by chipia

chipia

VoidofLight

@chipia Not dark souls level of hard? Too easy and for casuals. Don’t get punished for healing? Too easy and for casuals!

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