I have to admit though... I should probably just stop whining and try a bit longer before complaining that I can't win I find games hard and unfair very regularly.
I've enjoyed every Turf War I've played, but haven't tried any Ranked matches. The ones I enjoyed the most though were incredibly close matches, often coming down to a fraction of a percent.
@FaeKnight yeah that's a lot of fun! Especially if you're the guy who sprayed that last jar of paint over their turf and claimed over ~10% in the dying seconds of the game.
True @toiletduck, (accidentally) splatting all 4 members of the other team during a mad Roller On Floor dash during the final 15 seconds of the match as you try to Ink as much enemy covered ground as you possibly can cause you just checked the map and your team is losing, only for your team to win by 0.1% is a good feeling.
I think I may have somehow broke the ranking system? I was about to hit Modern King, but it suddenly kept on ranking me up under the label Rank_Boy_1, Rank_Boy_2 and etc. Had to quit out of the game to make it stop. Would post it here but I'm unsure about how to link twitter posts.
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@Eric258 You can link twitter posts just by copying the URL of the post, and it automatically embeds in the forum. But I had a look at the video by going to the twitter account in your signature and wow, that's a really weird glitch. I've no idea what could have caused that.
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Does anyone else feel that the color choices for the retro vs modern Splatfest are unfortunate? Ketchup vs mayo was bad enough but this one looks like poop vs tartar sauce.
@countzero I think they look fine. Retro is more orange, and the only problem I had was my full ink tank sometimes looking empty because of how dark the orange is. Ketchup and Mayo I liked, because the colours contrasted well. The worst was definitely Chicken vs Egg, where I often couldn't tell whether a bomb was an enemies' or a teammates'.
Just your everday ninja, who may also be an ace trainer.
@countzero I think the colours are okay, but the ink colour and the team colour don't seem to match. I'm team retro and my Octoling is brown, but then the ink is orange? I guess they were going for a colour scheme based on the Splatfest pictures
...Pearl and Marina don't look particularly exciting though, they just look black and grey instead of something fun
In my Splatfest matches yesterday us Retro peeps got tan, orange, purple, and green ink. Not all in the same match, mind you. Meanwhile Team Modern had used yellow, purple, green, and gray ink. Brown/Gray was the more frequent combination though.
@FaeKnight Those other colours are used when you're matched up against opponents on the same splatfest team. It usually happens when its taking too long to find other opposing teams to play against. So you'll know when to get really serious when you see the splatfest colours.
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@FaeKnight Brown/Gray were the only Team Retro vs. Team Modern battles. The other Splatfest matches would've been Team Retro vs. Team Retro (if you were Team Modern, Team Modern vs. Team Modern battles would've had the same result) which happens so that you're still matches rather than waiting in the lobby for a long time.
The Splatoon tumblr said 'The new stage in early October will be the final one to be added'. The wording there makes me think it will be the final stage of any kind, i.e. there won't be any more returning stages either. I hope I'm wrong though; it would be nice if they brought over every stage from the first game, otherwise some stages will be lost if/when the Wii U servers shut down (and I imagine it's probably quite hard to find a match in Splatoon 1 these days anyway).
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I was hoping that all the Splatoon 1 stages would return but I've always thought that there are few that won't come back - mainly Saltspray Rig and Flounder Heights, mainly because their layouts are just so different to the rest of 2's stages.
I'm sure some of the stages won't hold up as well these days due to new weapon types, specials and ranked modes but I'll miss some of them.
Do you think Shifty Stations will return? I wonder if they'll add all of them to the rotation after the final Splatfest...
I think they'll add 'Shifty Station' to Turf War only, and whenever Shifty Station gets chosen, it's a random Shiftty Station from a Splatfest. Maybe they'll do a poll to see which Shifty Stations are most popular, maybe they'll only put it on at the weekend or something like that.
Just your everday ninja, who may also be an ace trainer.
So after playing Splatoon 2 extensively, I think I've come to the realization that for me personally, I much prefer Splatoon 1 to 2. There's a lot of issues with Splatoon 2 that really impede my enjoyment of it compared to 1:
Horrible netcode: I'm pretty sure more people have disconnected during matches in a month of playing Splatoon 2 than in the almost 3 years I've played Splatoon 1. This might also be due to people playing in handheld mode and by extension in places with unstable internet, but it's still a negative for 2.
The Specials: I feel the specials of 1 are much more fun to use than the specials of 2. Plus, I think Tenta Missiles and Splashdown are quite unfair. Splashdown is pretty hard to counter unless you can roll away, and tenta missiles shouldn't take as little time as it does to deploy (not to mention the blast radius should be much smaller — you really should be splatted only if you're directly on the blast spot, not near it).
The OP weapons: In Splatoon 2, Bloblobber and Clash Blaster are incredibly OP weapons. Anyone on a team with one of them can easily tip the scales in favor of their team in any of the Ranked modes. There weren't any weapons this OP in Splatoon 1. The Dualies in 2 are also annoying but they're not as bad as the Bloblobber and Clash Blaster in making matches unfair.
The subs: In Splatoon 2, A lot of subs became useless or new unfair subs were introduced. Autobombs really should take more ink — you shouldn't be able to throw more than one autobomb before you have to refill ink. Ink mines and Disrupter (which became Toxic Mist in Splatoon 2) also got nerfed and became less useful.
The music: Splatoon 1's Splattack theme and the other theme it has during matches are so good, far better than anything Splatoon 2 has. Why can't Splatoon 2 keep the music from Splatoon 1 and add more tracks, instead of replacing the tracks from Splatoon 1?
The intro: Pearl and Marina take WAY too long to introduce stages. I honestly think they take twice as much time as Callie and Marie did in Splatoon 1. Part of it is due to more info to announce (like League Battle and Salmon Run), but there are a lot more things they could fix with the intro in Splatoon 2. I feel Pearl and Marina take longer to talk and can't be skipped through as easily as Callie and Marie, and Pearl and Marina's ending animation takes much longer to finish (since Marina has to push the desk out of the way and Pearl has to push the chair out of the way, and both have very long animations for their catchphrase). On the other hand, Callie and Marie quickly went to their catchphrase and have a short animation for their catchphrase. You don't have the option to skip the intro or even fast forward through the intro which is quite ridiculous. I facepalm every time Pearl and Marina ironically make fun of Sheldon for talking so much when the same exact issue is not only present but far greater of a nuisance with Pearl and Marina's intro.
There are a few things I like about 2 compared to 1, like better graphics and visuals, more modes, and the ability to change your weapon and clothing between matches. But there are a sizable number of downgrades in 2 IMHO that keep me from enjoying it quite the same way as 1.
Points 2, 3 and 4 are basically wrong for the most part, except for maybe the first part of point 2, which is preferance.
Tenta Missiles and Splashdown are widely considered the two worst Specials in the game in terms of the competitive scene. Bloblobber is an alright weapon which is annoying at most, and Clash Blaster is just a bad main weapon all around. You're better off using any other blaster.
Your points on the subs in point 4 are all basically wrong as well. Autobombs were garbo before they were altered and now are useable. Mines are a thousand times better now than in Splatoon and Toxic Mist is one of the best subs in the game. In all honesty, the only subs that are pretty bad in general are Beakons (which are still better than in Splatoon) and arguably Point Sensor (which I think takes too much ink).
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