@Maxz Thanks for the advice! I'm doing quite well actually. I'm getting the hang of the motion control already, a bit quicker than I expected (and quicker than I usually 'get' any new control scheme ).
So until you reach level 10, there's only turf war right? Levelling up proceeds quite slow, even though my team wins most matches.
Well, I guess I'm now going to be joining the Splatoon 2 crowd. Not sure how much I'll enjoy it. And I'll probably mainly stick to single player and Salmon Runs. Might give 4v4 a try though once I'm use to the controls. It's downloading now.
@Octane The official word was always that Splatfests would run until two years after release. If it feels too soon it's only because content updates have gone on longer than the original one-year plan.
So far, I find myself quite enjoying Splatoon 2. The motion control aiming was very weird at first and I initially turned it off. Turned it back on rather quickly due to the analog stick feeling too clunky for aiming. To my surprise I got use to the motion control aiming really quickly and now it feels quite natural. Core game mechanics are a lot more fun then I thought they would be, which is nice. The weapon assortment I've used so far is pretty interesting too. Glad I bought this, and I think I will be getting the Octo Expansion as soon as I can afford it.
EDIT: Forgot to mention that after doing a few Turf War matches I find myself enjoying that too, to my surprise. I've mostly been doing the single player campaign and a few local matches.
@1UP_MARIO so far, I am. The fact that I was enjoying the online vs matches surprised me. Usually I don't care much for that style of game, in large part due to the communities such games tend to generate. Even when the community isn't toxic, I usually don't care much for them. I'm more into multiplayer co-op (unless it's Civilization or a board game). But turf war was rather fun, even with me being a complete newbie. Amusingly (to me at least) in my first match one of the guys on the other team was level 36 and using the "you've just started playing" weapon, which I'd have thought would get abandoned as soon as better ones are made available.
And even opponents using far better weapons (in theory) such as the Roller didn't make me feel useless.
@FaeKnight turf war is great and that’s what I play most. I would recommend completing the story mode first if you haven’t played splatoon 1 before. I believe it makes you a better player and motion is the way to go, too many advantages over the sticks. Only thing I hate about splatoon 2 is the nagging you have to hear every time you boot the game to play and you can’t skip it also the times people disconnect and your playing 2 vs 4
@ReaderRagfish sorry. Yes the one I have is 27 pages. Just has stats on different weapons and bombs, speacials. Introduction of splatoon and what each of the icons mean on the screen the game modes.
It’s quite basic and you more or less know most just by playing the game
The starter guide is 27 pages long, not 100. It's not the full strategy guide.
It's also not very helpful as a strategy guide. It's a glorified instruction manual with brief single player weapon descriptions, brief enemy/object descriptions, and brief descriptions of each multiplayer mode. That's it, just things you would have expected in an old game manual.
@FaeKnight The weapons in this game are fairly well-balanced. The Splattershot Jr. does remain a valid choice; heck, I know a pretty good player who uses nothing but. Nothing is intentionally superior to anything, and while some weapons may be a bit better in practice, you can do well with anything if you know how to use it.
Ah, then that guide might actually be useful. It wouldn't have the maps or weapons that have been released since it's publishing, but it could be useful.
Just finished up a set of 8 Turf War matches, then did a couple more single player stages. Or rather I tried doing a couple more stages. I completed one but am having some trouble with the second one and died 9 times. YAY, I unlocked Dualies for Multiplayer! I like that weapon. I've been using the Roller since I unlocked it, but Dualies are by far superior IMO. My last match my team won by 0.1% due to me spending the last few seconds of the match in a mad dash to ink roll as much enemy covered ground as I possibly could. Which happened to splat all four guys on the other team quite by accident
Who knew shooting/splashing ink everywhere would be so much fun?
Yeah normally I don't care for online competitive shooters. I didn't care for Overwatch, didn't care for Paladins, didn't care for TF2, didn't care for Call of Duty, but Splatoon is that one shooter series that I can really get down with due to not just being some shooty shooty thing, but also have melee weapons (I know Overwatch has Reinhardt and Brigette, but bare with me) and requires different game sense beyond just killing dudes.
So I'd say that even if you don't like online competitive games, Splatoon is always worth a shot.
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I'm also new to the party; started last week. I've spent a couple of hours on two occasions now and after that I couldn't find the time anymore. I had a lot of fun during turf war, not so much during salmon run (didn't 'click' so far). In turf war I win quite some matches with very good ratings, but once I enter ranked mode I totally suck. I lost all matches so far and I guess my teammates render me pretty much useless. Any particular ranked modes that are easier to get into? I may focus on the single player campaign first, next time I come around to playing.
@toiletduck everyone loses at first. I lost a lot of games but don’t let it put you off and as long as it’s fun that’s the main thing. It did put me off at ranked at first too but once you get the hang of it. You’ll enjoy it more.
@1UP_MARIO yeah I guess so, I just hate losing when I have the feeling I'm not getting any better I'll probably just play through the single player campaign first. Then I'll play ranked for an entire evening, accepting that I'll lose every single game and don't receive XP while at it.
-Don't just tunnel-vision on the objective. You need to get the opponents out of the way first; at least one or two of them should be dead before you really try to push. Remember, the icons at the top show you who's alive (and whether they have their special). There's no shame in letting someone else handle the objective while you hold off the bad guys, either.
-Don't attack from the same angle as all your teammates. At the start of a match, instead of rushing straight to the centre, try going the long way around and attacking your opponents from behind. This alone will probably work wonders in the lower ranks.
-Specials are important. It may not be Turf War but inking turf still charges your meter, and filling it up at the right time can really help you get things done.
-Remember you don't need to win by knockout. If you have a good lead, it's enough to just hold onto it until the match ends (be wary of overtime if the opponents have control of the objective when time runs out, though).
-Don't worry, veterans hate Clam Blitz too.
In short, fight smarter, not harder. You need to think strategically and stay aware of what's happening on the splattlefield. Good luck!
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