Yeah, but I'd hoped to win more Mayo matches.
Well, I guess I'll just continue ability farming for a while before I do some more stuff. Good games to y'all!
For the love of all that is holy, STOP SUPER JUMPING to teammates!!! Unless you have Ninja Jump, it gets you killed AND gets your teammate killed. The game signals your landing spot (and your teammate's location) to the other team well before you land. You will both be dead ducks at least 90% of the time.
Of course, Ninja Jump is not a great choice because noob teammates tend to jump to the same spot you wanted to approach steathily, blowing the whole point of Ninja Jump and getting you killed in the process.
So seriously, if you want to win at Splatoon, stop Super Jumping now!
I guess the Splattershot Pro is officially my main now that I'm using it even in Turf War. Who needs ink efficiency, eh? Bad guys can't ink turf if they're dead!
Shifty Station is pretty fun. There's not much of a centre area, so it's the kind of stage where both teams get ink all over the place instead of just vying for control of the middle. I guess it'll be a bit different next time, though. I wonder if they're randomly generating layouts or making them all manually?
Aside from that, the current stage rotation seems really double-edged for me. I keep winning handily on Moray Towers and getting destroyed on Humpback Pump Track.
@bluedogrulez Many people definitely haven't mastered the art of a safe Super-Jump, and it often shows online. If you can read the context of the map, however, it's frequently possible to use the technique safely and effectively.
You can normally if and where to Super-Jump tell by looking at the number of players alive on each team and how the paint is shifting on the map. If one of your teammates is comfortably positioned in a large, uninterrupted area of your own ink and there's no sign of the enemy ink encroaching in the map view, then they may well be safe to Super-Jump to - especially if they're also positioned behind some sort of cover. However, if you see one of your team mates floundering around in enemy ink alone and flanked on all sides, you should practically never Super Jump to them (unless it's in the final seconds of Tower Control or some other mitigating circumstance). You'll just both end up dead.
So yeah, done right it can hugely reduce the amount of time you get taken out of the game after being splatted. But done wrong it can more than double the penalty. Context is key. And a lot of people use it pretty unintelligently.
Has anyone else had a problem with every splatfest they start both the teams are ketchup (or maybe mayo if you chose that)? Or did they change how it works from the last game?
@dings If there's a significant difference in popularity you will often be matched against your own team to prevent long wait times. This has practically always been the case (it was implemented after problems with the first Japanese Splatfest in the original game).
@Zyrac Well, the station is obviously manually crafted if it stays the same for the duration of this splatfest. I'd imagine each subsequent iteration of the stage will incorporate something different from the single-player mode... maybe even grind rails? At any rate, Marina allegedly had a hand in creating the stage and it shows. Though it also raises some questions as to what she did prior to becoming a star...
@Maxz There is a bit of an exception to the super-jump rule if you're using Splashdown, but people rarely use it for that (perhaps because most people don't bother using their map except when respawning). Similar rules also apply to an extent when using the Inkjet; you have to make sure your launch point won't be compromised when the special runs out.
@dings It can't be worse than cake, which had a measly 24% of the vote. I believe that's the worst popularity rating in Splatfest history. Marina's popularity compared to Pearl might have had something to do with it.
Oh hey, looks like the Japanese results are already out. Mayo won... and had 56% popularity. Huh. Sure feels like it'll be different here.
@meleebrawler Not necessarily. No reason they couldn't have randomly generated one layout to use for the whole Splatfest.
For the love of all that is holy, STOP SUPER JUMPING to teammates!!! Unless you have Ninja Jump, it gets you killed AND gets your teammate killed. The game signals your landing spot (and your teammate's location) to the other team well before you land. You will both be dead ducks at least 90% of the time.
Of course, Ninja Jump is not a great choice because noob teammates tend to jump to the same spot you wanted to approach steathily, blowing the whole point of Ninja Jump and getting you killed in the process.
So seriously, if you want to win at Splatoon, stop Super Jumping now!
Or at the very least, do what I do and analyze the map, and only superjump to those who are clearly either out of the fray, or have just won a fight. It's not bulletproof, but if it's down to the wire and you're losing, it sometimes give you an edge.
@meleebrawler Marina's got 'Civil Engineer Turned Pop-Star' written all over her.
Also, it's a great point about Super-Splash-Jump. I kept forgetting about it when I was trying out a weapon with the ability, and then would only remember after I'd been splatted and it was too late. I never really make mid-game Super Jumps apart from in Rainmaker if the enemy has slipped through the ranks and is on a collision course with our base.
@Zyrac It's interesting about the (presumably) different popularity levels of Mayo in Japan against both NA and EUR. It definitely occupies a different place in the country's culinary landscape, as the more neutral taste allows it to pair better with a lot of flavours already typical in 'Japanese cuisine' before the common usage of either condiment.
Ketchup is obviously way more dominant in flavour, so needs to be accommodated accordingly, and a lot of foods that are commonly paired with it in Western cuisine (chips, sausages, steaks, other slabs of meat, etc.) aren't eaten as frequently in Japan. The only Japanese dish I can think of that really showcases tomato sauce is Omlette-Rice/Omrice/Omurice (whatever you want to call it). And even that's still referred to as being 'Western-style food' (despite the fact I've never seen anyone in the West actually eat it).
Japanese mayonnaise is also (in my opinion) slightly nicer than most UK stuff, while I'm not sure the country's ketchup can really touch Heinz, so maybe we're not quite comparing like with like.
Anyway, I'd bet at least 70% of people in NA and EUR have gone for Ketchup, but the real test will be on the Splattlefield. Do Team Mayo have the silky skills to match their smoothest of sauces, or have Team Kethup mastered the TomART...o of War? Find out tomorrow on... whatever the news reel programme is called.
Anyone in Europe still playing? Just booted up the game again.
This regional divide is annoying though, makes me think about using one of my VPN/DNS subscriptions to be matched with NA players.
@Maxz Well put! That (your other post about reading the map) describes exactly how I use Superjump. Just today during a match on Moray Towers I had a consistently safe superjump option (a sniper in our team) which is really rare.
But you could seriously post the superjump guide you just devised on Reddit, I bet it'll help some newcomers.
@Meleebrawler@Maxz I've kinda taught myself to look for superjump opportunities when I have splashdown, as people get a bit careless when considering an enemy superjump location, so "Super Slam" is prolly one of the best and safest ways to use the splashdown, as if you use it on a teammate that's about to die, you'll always get one, if not two kills.
Ironically, you have to act like an idiot, and superjump to a bad position, to use it effectively. Just follow the above guide to superjumping in reverse.
Just follow the above guide to superjumping in reverse.
Haha, yes. Do everything wrong. Then click the analogue stick. It's a much shorter guide.
I don't play with Super Jump equipped weapons often enough to really get used to it, but I'd like to get better. I'm kind of reaching a point now where I'm too scared to try any weapons I'm not familiar with for fear it'll cost me my rank, which is kinda sad. I might have a go st branching out and learning some new tricks.
I get people's frustration with the superjump. Many people refuse to use discretion and it can be costly. "2 of my teammates are dead? Better super jump to the last one...he must need my help :3"
Anyone else annoyed that the splatfest is being hijacked by furries? I'm all for live and let live, but you'll have your furry fest (probably cats vs dogs) so I don't get why it's relevant to ketchup vs mayo. I'm starting to think furries are one of the internet gangs that run the internet; along with SJW's, wanna-be hackers that worship the few real hackers, and bigots/racists/rape-culture supporters (bigly, sad).
I'm just really annoyed by the regional matchmaking (again). Reaching Mayo King would go so much faster if In 66% of all cases I wouldn't have to waste 5-10 minutes in the lobby for matches which eventually never take place...
Furry hating now are we? I dont see any. :/ Like...at all. All I see are people playing a game and in that sense them as individuals dont impact my enjoyment. @R_Champ What a completely out of nowhere rant.
Then again after seeing some staff member posts on Twitter I realise its best not to delve too far into this argument less I find myself being even more ostracized than I already am here for being a "You do you" kind of guy.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
Forums
Topic: Splatoon 2
Posts 1,901 to 1,920 of 4,997
Please login or sign up to reply to this topic