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Topic: Should Nintendo completely drop the WIIMOTE and Nunchuck or make it better for the NX?

Posts 21 to 40 of 60

iKhan

DefHalan wrote:

I think this was discussed elsewhere. I would like to see a new and improved version of the Wii Remotes. Maybe one that doesn't need a sensor bar and maybe it could have more buttons. My idea was instead of having a Wii Remote then different attachments, make the Wii Remote have enough buttons for half a standard controller. Then you just need two New Wii Remotes to play games. Both would be fully motion capable and offer enough buttons for non-motion games. Some games only need 1 Remote and some need two. Basically they would just need to be nunchucks with motion sensing tech and D-Pads below the Analog Sticks. (Two Shoulder Buttons, D-Pad which could act as 4 face buttons, and an analog stick; times that by two and you have a full controller) The only problem I could see is telling the player which button they need to press, on which controller, but maybe that could just be done with L and R for left and Right controller. That is what I would like but I know others will disagree.

This. Motion controls are the future. Nintendo needs to improve their old design, not ditch it for the quick and easy way.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

WebHead

@iKhan: tbh I think that's what the Wii U's controller should've been.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

Paulthevgnerd

From what has been said from Nintendo on the NX, it's "new concept" will be, well, new. Iwata even said that they don't like to do the same thing twice with gimmicks so seeing the motes remade is HIGHLY unlikely. Hell, I find it hard to believe the free form screen patent to be a controller since that would be the same gimmick as the Wii U. If the NX is a home console (very likely), then I would argue we would see some new gimmick out of it, which I seriously doubt would be a fusion device or VR.

Paulthevgnerd

rallydefault

foobarbaz wrote:

Dump them. They were nothing more than a gimmick back then and they're still nothing more than that now.

iKhan wrote:

This. Motion controls are the future. Nintendo needs to improve their old design, not ditch it for the quick and easy way.

Yeah, I guess that's why Sony and Microsoft abandoned motion controls and why Nintendo practically abandoned it for the Wii U.

Yea, I don't think motion controls are the future, either. They had their time. Kind of remind me of 3D TV to a certain degree. Seemed like the new "hot" thing that was being pushed like crazy, but at least here in the U.S., it shortly fizzled out.

I kind of like that we're seeing the market voting for "traditional" controllers with their wallets. The Xbox One Elite controller? They can't even keep that thing on the shelves, apparently. Got rid of the mandatory Kinect. PS4 never came with the Eye or whatever. Gamers seem to just want a nice, comfy, traditional controller. Things tend to hang around for a reason or disappear for a reason. And if sales numbers are anything to go by, motion controllers are on their way to disappearing.

rallydefault

DefHalan

Nothing new had really been done with motion controls and so people got bored with them. With new Motion Controls, especially if they are the standard controller, they can create new experiences. If they also make it where the controller can act as a standard controller they can appeal to all types of players. Nintendo was the only one of the big 3 that actually pushed motion controls, looking at Sony and Microsoft's failings with motion controls as evidence of motion controls failing hides a lot of the information. If they actually took motion controls seriously and pushed them as more than a new UI navigator, we might have actually seen better experiences from their motion controls and might have actually seen motion controls have a lasting effect.

Mainly there are things a standard controller does better and there are things motion controls can do better. I don't want to miss out on those unique motion control experiences or standard controller experiences.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Octane

I don't think they should get completely rid of them. The problem with Wiimote is that they're still very expensive, if they can lower the cost to, say, €/$20 for a Wiimote-esque controller and a nunchuck, I'm all for it. I think the Wii brand is over and done, but a very similar controller as an optional controller wouldn't hurt. Certain games play better with motion controls than regular controls, Pikmin is a great example, as is any shooter basically. Also, like others pointed out, it makes it easier to play Wii/VC games.

The same is true for the GamePad, I wouldn't mind buying a second, more expensive controller if it had the off-TV play functionality. I would buy them as long as enough games support the optional controllers.

Octane

rallydefault

DefHalan wrote:

Nothing new had really been done with motion controls and so people got bored with them. With new Motion Controls, especially if they are the standard controller, they can create new experiences. If they also make it where the controller can act as a standard controller they can appeal to all types of players. Nintendo was the only one of the big 3 that actually pushed motion controls, looking at Sony and Microsoft's failings with motion controls as evidence of motion controls failing hides a lot of the information. If they actually took motion controls seriously and pushed them as more than a new UI navigator, we might have actually seen better experiences from their motion controls and might have actually seen motion controls have a lasting effect.

Mainly there are things a standard controller does better and there are things motion controls can do better. I don't want to miss out on those unique motion control experiences or standard controller experiences.

I would argue that Microsoft, actually, is the only one of the big three that REALLY took motion seriously and pushed it the furthest. I follow Microsoft on some of their social media stuff (bleh - I know lol), and at least once a week they have some sort of post describing a new project with a company or organization or something where they use the Kinect to do some cool things. It's only natural that most gamers see headlines "Kinect no longer bundled with Xbox One" and assume it's been abandoned completely, but if you look deeper, they really are using it in many different ways and even with PC.

Also, I bought an Xbox One with a Kinect, and it did WAY more than just navigate the UI. In fact, the face recognition stuff was just a bit too creepily accurate that I decided to unplug it haha

rallydefault

DefHalan

@rallydefault: Microsoft did more than Sony, for sure. They changed their entire Dashboard to make it easier to navigate with Kinect. The best thing Microsoft has done with kinect is voice recognition which isn't motion controls. Nintendo still went the furthest with it and proved more than anyone else that motion controls can enhance an experience. I owned a Kinect for my 360 and it was a decent add on. I think the biggest problem with Kinect is it was always treated like an optional controller, people didn't want to pay that much for an optional controller. But I don't think people would be interested in a 360 with Kinect being the standard controller because Kinect does not create a full experience on its own in my opinion. I bet a Xbox One controller with a mic built in (that is a good as the kinect mic) for voice commands would do pretty well. Voice commands were always the stand out with the kinect in my opinion, not the motion controls.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

GrailUK

If codename NX incorporates some sort of VR tech, then I think motion controls would be awesome. They could make miniature wiimotes, attach one to each finger of a Nintendo power glove with elaborate use of elastic bands and hey presto - opposable thumbs in a virtual world hahah. The powerglove will rise again! If they made them small enough then they could attach on to each joint of your finger for better control.

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Shy_Guy

I think they should. Leave all that and motion to the Wii brand. Its time to move on and try something new. 😀

Shy_Guy

Nintendo Network ID: Sparty84 | Twitter:

TuVictus

rallydefault wrote:

DefHalan wrote:

Nothing new had really been done with motion controls and so people got bored with them. With new Motion Controls, especially if they are the standard controller, they can create new experiences. If they also make it where the controller can act as a standard controller they can appeal to all types of players. Nintendo was the only one of the big 3 that actually pushed motion controls, looking at Sony and Microsoft's failings with motion controls as evidence of motion controls failing hides a lot of the information. If they actually took motion controls seriously and pushed them as more than a new UI navigator, we might have actually seen better experiences from their motion controls and might have actually seen motion controls have a lasting effect.

Mainly there are things a standard controller does better and there are things motion controls can do better. I don't want to miss out on those unique motion control experiences or standard controller experiences.

I would argue that Microsoft, actually, is the only one of the big three that REALLY took motion seriously and pushed it the furthest. I follow Microsoft on some of their social media stuff (bleh - I know lol), and at least once a week they have some sort of post describing a new project with a company or organization or something where they use the Kinect to do some cool things. It's only natural that most gamers see headlines "Kinect no longer bundled with Xbox One" and assume it's been abandoned completely, but if you look deeper, they really are using it in many different ways and even with PC.

Also, I bought an Xbox One with a Kinect, and it did WAY more than just navigate the UI. In fact, the face recognition stuff was just a bit too creepily accurate that I decided to unplug it haha

This. The only true success with Nintendo's motion controllers came in the form of Pikmin and Metroid aiming. I could also throw Skyward Sword into it but most people seem to hate how they were in the game. Meanwhile Microsoft's motion controls did much more than just enhance their games. Kinect Sports was a massive success, and the actual technology in the Kinect went on to become extremely valuable for things other than gaming. Honestly, MS definitely did the best when it came to motion control actually changing up how we experience the console. But I know that won't be a popular opinion here lol

TuVictus

rallydefault

@Operative: Agreed. You need to look at a broader scope, and you can easily see Microsoft did the most with the technology as well as furthering it and its uses.

rallydefault

zool

Drop both and the gamepad, and just have a pro controller or PS4 controller. That is what games should be played with.

zool

bro2dragons

As long as they keep the Gamepad or a suitable replacement thereof, I'll be happy. That thing has proven to be far and away the most enjoyable way to play a video game ever created.

“I am a brother to dragons and a companion to owls." Job:30:29

Nintendo Network ID: bro2dragons

iKhan

bro2dragons wrote:

As long as they keep the Gamepad or a suitable replacement thereof, I'll be happy. That thing has proven to be far and away the most enjoyable way to play a video game ever created.

The Gamepad is very expensive though. If they include it, they have to make it optional.

The thing about the Wii Remote is that supporting it is incredibly cheap. The Remote costs the same as a regular controller, and the sensor bar costs a few cents.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Randomname19

Nintendo should drop the regular wiimote and keep making only the wiimote plus and the nunchuck as optional controllers.
The gamepad is the best controller ever and it shouldn't never be dropped,only improved(and sold both with consoles and separately).Off-tv play and the tv remote function are awesome.

Edited on by Randomname19

Avatar by AzulieZeiro and BeanMChocolate

Rumorlife

Drop it for everything new, but have it supported if they do Wii or WiiU games on it, via backwards compatibility or or download obviously. I don't like the idea of a future wired Wii controller we plug into our NX controller a la GameCube fightpad that they'd put out to "solve the wii remote problem". Otherwise I've had enough Wii remote, it's been 10 years, and it could ultimately be 15-20 years total with Wii Remotes everywhere before they're done done done.

Rumorlife

VelvetElvis

@skywake nailed it, particularly the term "legacy." Personally, I love the Wii Remote and nunchuck combo — I think IR pointing is an accurate and comfortable way to control games, and it just feels good to play. But if the Wii Remote is part of the NX picture at all, it should be as a legacy feature.

For one, all signs point to Nintendo distancing themselves from the Wii brand entirely with the NX. Making something as iconic as the Wii Remote a part of the the NX branding at all would run counter to that. I also think that the Wii U's massive amount of supported control setups is confusing to many consumers — though I enjoy it as a well-informed hobbyist, it's a lot to keep up with.

However, I really hope that building a connected, cross-platform, sustainable library of Nintendo classics is a key part of the NX ecosystem. If that's the case, then Wii Remotes should of course be supported for legacy purposes only. And they're Bluetooth devices, so there's no reason not to in that capacity.

VelvetElvis

iKhan

While I agree the Wii Remote itself should be legacy, I strongly believe that the Wii Remote needs a successor. Jumping back to something like the Pro Controller or even the Gamepad is, in my opinion, akin to suddenly deciding to drop the analog stick.

Nintendo did something new, but new things only become innovation if you continue to work with it, not if you drop it for the next new thing.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

ChaseStrawberry

I think Nintendo should drop the wii remote and go for an undated version of the pro controller

ChaseStrawberry

Nintendo Network ID: CLG_Gaming

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