@Joeynator3000 If you're looking to get a new exploision the chance of you getting one before you spend wayyy more money then planned is slim. The easiest path is just to try to meet requirements of traders.
Hooray! I've just managed to polish off the Silver reward level! (..not sure I'll be troubling the Gold ranks any time soon - so that was my main target!)
I managed to secure it by somehow beating, in a 1v1, the most skilled player that I've ever encountered in the game! ..dribbles, air shots, stunts, acrobatics - they had every trick in the book!
I got the impression that they weren't going 'all out' (ie. often preferring to dribble the ball up a wall to set up a spectacular air manoeuvre than go directly for goal) even so, I was on the back-foot throughout - barely clinging on - and somehow managed to grind out what felt like the most unlikely of victories!
Up until recently, I'd only really played in the 'Casual' playlists, so this'll be my first 'seasonal reward' item - fingers crossed it'll be something nice! (..think I can guess the colour, at least! )
I have to say, Ranked/Competitive isn't anywhere near as scary as I had feared it'd be! ..the Rank/Division system seems to work pretty well, as does the matchmaking (for the most part) - and it's nice to have a sprinkling of pressure added to the equation - and prizes to play for and work towards ..competitive 1v1's can be pretty intense - and forming an effective 2v2 and 3v3 team with a friend or two feels great - well worth a try if you haven't already!
...I wonder what the end of season reward will be??
@NaviAndMii Nice one ,well played. I think the seasonal rewards are usually a set of wheels. I got a bronze set last time.
I'm not sure how it works ,are you rewarded for your highest rank reached during the season or your rank when it comes to a close? Then is it an average of your rank across all modes ,1v1,2v2 etc. I was silver on both 3v3 modes and bronze on 2v2 and 1v1. I don't think I ever reached silver on those last time.
@OorWullie The rewards vary from season to season... Wheels most recently, banners before that, and so on. Each season the items are unique but their have been two sets of wheels, I believe.
The rewards you earn are tied to reward level, not rank anymore (was the case in the past but it was changed a few seasons ago unfortunately). This means you must get ten wins at each successive level regardless of rank. Your rank is effectively the ceiling on the reward level you can obtain, but you must win 10 matches at bronze, then silver, then gold, and so on to earn the rewards up to that level. Finally, all wins are a cumulative across playlists... So you can obtain those wins with any combination ranked matches you prefer.
I lost my competitive stuff, I was a gold 1 in 1 v 1 and a silver 3 in 3 v 3, but I took a break from RL and lost my stats...and I'm too confused how it works, and if it's about getting a status then playing another 10 matches or so to keep whatever, then would do that some other time.
@Undead_terror Yeah, It's annoying, like most things with this game... Anyway, what happens is after a month-long hiatus from ranked competition, you are required to play a few placement matches again for whatever lame reason. In my experience it's usually just one or two, but quite frustrating to get no credit for wins during that time.
EDIT: Your reward level is not affected. Once the additional placement matches are done your wins will count towards your previous total.
@NaviAndMii Nice one ,well played. I think the seasonal rewards are usually a set of wheels. I got a bronze set last time.
I'm not sure how it works ,are you rewarded for your highest rank reached during the season or your rank when it comes to a close? Then is it an average of your rank across all modes ,1v1,2v2 etc. I was silver on both 3v3 modes and bronze on 2v2 and 1v1. I don't think I ever reached silver on those last time.
Thanks very much! From what I've read, the Rewards system (in its current form) works like @ACK said at the top of the page - Rewards are earned by filling the 'Reward Meter' (the bar that the arrow is pointing at in the screenshot below) as high as you can before the end of the 'Season' (usually 3-4 months, this 'Season' started 7th Feb)
The rewards bar initially reads 'Unranked' (as below) - if you win 10 ranked matches, you'll bring up the 'Bronze' rewards bar - then, by winning another 10 matches at a minimum of Bronze rank, you earn the 'Bronze' reward - winning a further 10 matches at a minimum of Silver rank will earn you the 'Silver' reward (and so on)
...at the end of the Season (likely sometime in May/June) you'll receive a reward based upon the status of that bar - eg. with my one (top picture), having managed to win 10 matches at Silver rank, I fully filled my 'Silver Reward Meter' to earn the 'Silver Reward' at the end of the season (which is now locked in - even if I get demoted to Bronze in all modes before the Season ends, I'll still earn the Silver reward courtesy of those 10 wins) - then, at the start of next Season (Season 8) the bar gets 'reset' and you start over and try to earn that seasons reward (and so on!)
I quite like it as a system really - I suppose that, under the old system (where it was based on your end of season ranks alone) players might have been disinsentivised from playing after a certain point for fear of getting demoted and losing their reward...but, with this new system, I can keep playing (eg. perhaps try to get Gold) safe in the knowledge that I've got the Silver reward locked in, no matter what
So far, Rewards have included Wheels, Trails, Banners and Toppers - but never Antennas or Goal Explosions - so I'm wondering whether it might be one of those this time around? ..probably won't be too long before we find out!
Decided to play and record an hour of Rocket League, got a couple of Rick and Morty items from it, heh.
Is Rick's car in this as well, how amny items are there? I have PBH, Morty antennae, and rocket boost. I know there's a giant head hat, dunno if that's all of them.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
Double drop rate weekend is coming soon, which is also typically double painted as well. Meaning the chance to obtain a painted item (through crates, drops, or trade-ups) is increased... So if you are inclined to open some crates it may be wise to save them for then.
Even if you must use keys, if you get something valuable that you don't need (painted exotics, goal explosion, BAD, etc.) that can be a chip to get something you prefer. Yes, I hate the whole trading process too... Getting constantly spammed invites, listening to whiny snot-nosed beggars, avoiding scams and squirrelly traders (switching items in and out to give you the wrong, less valuable color)...
Anyway, the point is if you want, say, a particular goal explosion, It's going to be exceedingly rare to open that specific item from a crate. Even moreso on Switch since the crate drop rates were recently altered making the newest crates drop at something like a 90% rate. That leaves the 3 or 4 oldest crates to share a 10% rate, so each individual older crate has like 2.5% chance of dropping. Further, these crates have been available only since launch (as opposed to a full year or so) as such there are less of them in the Switch ecosystem compared to the other platforms.
All things to consider. Generally the newer crates and items are more valuable, but there is a real chance of those older crate items disappearing at some point (a la the Champion Crate series, a bunch of exotic wheels and the best BMD you can't get on Switch). Further if you are using decryptors I suggest either using them on crates where you will be happy with most outcomes, or perhaps the smarter method is to use them on the same crate series where you can at least guarantee a solid trade up if you get a bunch of lame decals or whatever.
Sorry for the long-windedness... Just some stuff to consider to hopefully help decide on how to get what you want
@Joeynator3000 Sure, I'm hopeful, but my expectations are in check... Since of course the point of decryptors is to encourage play and pay. As in to get more people playing to grind decryptors more often and potentially encourage them to buy some keys down the road by giving a taste. So I expect them to be quite stingy all things considered...
Incidentally Psyonix is supposed to publish another roadmap in the next week, which should hopefully clarify the specifics further. Makes sense to time this update with the dog days of summer.
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