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Topic: Project Triangle Strategy

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Tyranexx

It's late, so I'll just paste in what I typed for the article regarding the survey on the main site:

Overall I enjoyed the demo. The visuals are awesome, the music is decent and MOST of the voice acting ranges from decent to passable. (Not too fond of Serenoa's VA though) The player is dropped in the middle of the story, which can be confusing, but the text CAN be skipped through with the right shoulder button. So I feel like the "too much dialogue" quippers (Editor's Note: This was a common complaint I noticed in the comments) have an easy answer there.

The combat takes some getting used to; the only SRPG series I've played are Fire Emblem and a bit of Shining Force, so I'm definitely not used to mixed up unit movement based on speed. I did pretty well in the first battle and managed not to lose any units, but the second...was a dumpster fire. It'll be a big planning adjustment should I get this game. Backstabbing is a neat mechanic, and this game takes FE's terrain alterations literally to a different level.

I've received the survey but haven't filled it out yet. For now, my complaints are small; auto-dialogue would be nice, as well as a way to auto-enable cutscenes. Speeding up enemy battle speed would also be nice, though you can speed up the turns of your own units. Menus could use a bit of work too, but they're certainly navigable. Unit movement could use a bit of fine-tuning as it feels a bit clunky at times. And I do agree, the diorama battlefields look nice but do feel a bit cluttered.

Currently playing: Dragon Quest Heroes: Rocket Slime, Luigi's Mansion 3

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

JaxonH

@Tyranexx
I think the difficulty was turned up for the demo as the devs stated they wanted to encourage use of as much strategy as possible.

That, coupled with the fact permadeath is not a thing, so the only way to lose is to have all your units die, and the fact that, if you start the game from the beginning, you’ll develop skills along the way with good tactics to use in later chapters, means the difficulty shouldn’t be prohibitively exhaustive in the full release.

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kkslider5552000

I thought I was so clever to use the one unit to summon rain but I thought it would last for like a couple of turns and not the while battle. Oops.

Maybe it saved me anyway and I would've stupidly been killed by fire otherwise, I dunno.

This demo honestly continued my take that demos are sometimes not the best way to sell your game. This has everything going for it I think but how its presented made it obviously worse than the final experience will be. I have no idea why you would release a demo that's probably more story than gameplay, especially when you're mid-story like this. It's a weird way to do it. Like I understand why, with the upcoming survey, but most of my complaints would be based on how they presented this demo. To be fair, I maybe should've skipped most of the story but...part of the appeal of the gameplay is making major narrative choices so that feels counterintuitive (though in hindsight, I went with the easier choice I wouldn't have chosen in the full game anyway...)

Non-binary, demiguy, making LPs, still alive

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Snaplocket

I feel like the game could use a difficulty select. It feels too punishing even when considering the fact they made it harder for the demo.

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

rallydefault

@kkslider5552000
The best demo experience I've ever had was the Dragon Quest XI demo. It started you at the very beginning, let you play for an insane amount of time, and let you carry over your progress. I don't know why Square Enix is giving us these demos recently where they plop us in the middle of complex games and throw tons of story and systems at us suddenly. It's not an enjoyable first experience for most people.

rallydefault

Snaplocket

The game really needs an easy mode and a better way to determine who's going to be attacked. I couldn't enjoy the second map at all. The fast forward option also needs to be at least 2 or 3 times the current speed.

Edited on by Snaplocket

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

Tyranexx

@JaxonH Good point on the difficulty. I think I do recall reading something about that. To be fair, the evening I attempted the second map wasn't the best; I hadn't had the best day at work and was already somewhat tired and cranky lol. My patience was a bit thinner than usual. I noped out of the battle during my second attempt; I didn't quite die, but I'd already lost over half my units and didn't foresee the match ending well. I'd seen enough of the game by that point that I didn't feel I needed to finish the demo in order to leave accurate impressions.

I am glad permadeath isn't a thing in this game, plus the full game will definitely ease players in better without dropping them in the middle of the fire. Almost literally. XD

@Snaplocket I suspect there will be multiple difficulty modes in the full game. This demo features an early build and is intentionally still rough around the edges for player feedback. While I don't like that they plopped us in the middle of the actual story - I would've rather they showcased the decision-making and persuading via a smaller, self-contained plot - they do a good enough job of giving you just enough material to make adequate decisions.

Currently playing: Dragon Quest Heroes: Rocket Slime, Luigi's Mansion 3

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

Snaplocket

Maybe it's just a taste thing but I'm not huge fan of the artwork. It just looks way too cartoony for a game about war and lacks style overall.

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

rallydefault

@Snaplocket
Oh man, I love the artwork! Did you play FF Tactics back in the day? It's very VERY similar artwork.

rallydefault

Snaplocket

@rallydefault The artwork in FF tactics worked better due to the fact the villains didn't appear glaringly obvious.

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

Mountain_Man

Love the art style. It's like Octopath, which is a terrific look.

LOTS of jibber-jabber. I fast forwarded past most of it because I just wanted to get to the gameplay, but there is TONS of dialog in this game, which would be fine if it told a great story, but video games so rarely do that it's almost always a waste of time.

Gameplay is decent enough, but the one battle I played seemed very slow and drawn out. It doesn't help that there are so many units in play. Reducing the number by half would help speed things up. It also didn't strike me as particularly challenging even though the difficulty was supposedly ramped up for the demo. Maybe the drawbridge battle is just really easy? But the demo is from several chapters into the full game, so I would expect the enemy to put up a better fight.

This won't be a day one purchase for me, but I suppose it's worth keeping an eye on.

The Mountain Man

GeneticDrift

I really enjoyed the demo and have replayed it a few times and I want to replay it more. The difficulty seemed on target and the enemies were not too dumb. The first encounter was easy but it is the intro for the demo. Encounter two and three were fun and tougher. I like the character abilities all of the roles have fun unique things. I hope there are many more characters to use with unique tricks and roles.

GeneticDrift

BruceCM

Next March 4th ..... Hype!

SW-4357-9287-0699
Steam: Bruce_CM

FX102A

Both excited and actuall anxious about this game.

In-game choices are always a huge thing for me as I always worry what impact they could have or what I could end up missing. Especially for a lengthy game I doubt I would replay.

FX102A

komodo182

@BruceCM Can't wait. We just had our first child Aug 1st, so my video game time has massively decreased. Well none existance right now. So hopefully by then, I can get some gaming time in.

Switch Friend Code: SW-6361-0099-3716

Mordridakon

Triangle strategy being the actual title seems like the devs were like "we can't come up with a better name, so we'll just stuck stick with it."

Mordridakon

Pizzamorg

I thought people might have been
exaggerating about that demo but nope. Wow, way to make me completely disinterested in your game by just making the demo so hard it's borderline unplayable.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
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kkslider5552000

Pizzamorg wrote:

Wow, way to make me completely disinterested in your game by just making the demo so hard it's borderline unplayable.

lol what

Like I'm not even particularly good at tactics games, and I still beat the demo fine.

Non-binary, demiguy, making LPs, still alive

Bioshock Infinite Let's Play!:
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Ryu_Niiyama

I enjoyed the demo but I am excited for the QoL changes they are making.

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