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Topic: New Super Lucky’s Tale Switch CONFIRMED

Posts 41 to 60 of 67

Sunsy

@Anti-Matter Playing the demo again this morning, I kind of notice he walks really slow when pushing the left stick a bit, and walks fast with the left stick pushed all the way. I'm also noticing he's walking on two legs, where as the PC version, I noticed he's running on all fours like an actual fox. I have Super Lucky's Tale on PC, and picked up on it.

From what I played, it feels like there's a lot of focus on exploration in this rather than being the kind of game to speedrun in. I'm noticing areas I missed the first time I tried the demo.

Edited on by Sunsy

Sunsy

rallydefault

Few hours in on this. I consider myself a platforming gamer, so here are my thoughts:

-Solid, solid, solid. The controls feel juuuuuust about right, but not perfect. It almost feels like there is just a tad bit more input lag than you'd expect in a platformer. I find myself pressing jump a hair earlier than I would in Mario or DKC, for example. But the character is fun to control, the move set is simple but can be strung together for fun traversal. Stick rotation is tight - Lucky will do tighter circles than Mario in Odyssey when running at speed. Does NOT feel "floaty" like lots of 3rd-party platformers, usually my main complaint. I would put control feel somewhere between Odyssey and Spyro.

-Hit detection and platforming is excellent, though again not perfect. I've had a few moments where detection seemed a hair off, especially on flying enemies. The platforming is awesome, though. Easy to tell where you're going to land in both 2D and 3D sections, even moreso than Odyssey at first blush, in my opinion. The platforming depth perception just clicks right away, and I can't say that for every game, especially something like Crash Bandicoot.

-Graphics are nice. The coins you collect are satisfying to pick up. Characters all have nice design and love behind them. Definitely skewed more towards kids than your average Mario game, even, but adults can enjoy it as well.

-First world was a cake walk even finding everything first time through. Second world maybe 3rd-ish level was the first time I didn't naturally find everything in the level just playing through (I think there are 6-7 worlds, each world seems to have 5-6 stages).

I agree with @JaxonH in that this is WAY better than the first Yooka Laylee game (haven't played Lair yet, that will be a good comparison). Plus, 40 bucks not on sale. I'm sure you'll start seeing this for 25-30 bucks soon. If you like platformers at all, pick it up. I'm pleasantly surprised by the number of 2D stages so far, as well. If I've played about a dozen levels, I'd say 4 have been 2D. I was expecting a lot fewer.

Edited on by rallydefault

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JaxonH

@rallydefault
Glad to hear you’re enjoying it. I pretty much agree with everything you said.

All around the game was actually pretty impressive looking at each individual aspect. But not perfect as you said. Taken as a whole I thought it was a surprisingly good 3D Platformer, which let’s be honest it’s nice to see this small resurgence lately. Mario and Yooka and New Super Lucky’s Tale, even Crash Trilogy remaster... it feels good having a nice little selection of the genre on Switch.

Puzzles and 2D stages I think we’re what really elevated Lucky’s Tale for me. They were much better than I expected

PLAYING
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PS5:
MOST EXCITED FOR
NS: MH Rise Sunbreak, Bayonetta 3, Splatoon 3, Triangle Strategy, Zelda BotW 2, Metroid Prime 4

Jesus is Lord.

Bolt_Strike

Just finished blowing through this game over the weekend. The fact that I could do that is a bad thing, I seem to take longer to finish games than most people and I could still finish it in a few hours. It's a fun little platforming romp but it doesn't last long. It's also pathetically easy, even with the supposedly "challenging" Guardian Trials. I didn't really die all that much and I got all of the pages on my first try (except for one that I missed in an autorun level). This game really needs more... everything. More levels, more extra content, more collectibles, more challenge.

Oh, and more plot too. There's clearly some loose ends in this game's plot which desperately need to be resolved in the next game. The game implies that there's more going on with Jinx and the Kitty Litter. One of the NPCs on Gilly Island mentions something about the character being the "hero" simply because he's the main character and he'd be seen as a villain from another perspective, this seems to be a hint that the cats have some sort of sympathetic motivation for betraying the Swiftails and wanting the Book of Ages (in fact, IIRC the game says that their world was destroyed or something? IDK because there's no real plot summaries or anything online to check). And then there's the bonus scene where Lucas frees the cats. Now Lucas could just be evil for whatever reason, but I think there might be more to it, since Jinx betrayed his father (I forget his name) personally, you'd think Lucas would be against the cats, but maybe Lucas happens to agree with their methods more. Either way, there's a LOT that needs to be answered by a sequel.

There is a lot of potential in this series, but what we have right now just isn't all that much. Hopefully they add a lot more in the next game.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

rallydefault

@Bolt_Strike
Yea, don't get yourself in a pretzel over the plot, there's not much there. I don't really think they want much to be there, though, kind of like any Mario game or any platformer like Banjo/Kazooie, etc.

I thought the post-game challenges were definitely a step up. I found those to be really fun and definitely more difficult to get all the collectibles. I don't know. It was definitely easy, but I had fun. I had to re-do a couple levels to find everything for sure.

I 100% think the next game will have more collectibles. For a 3D platformer, it is a bit weird the only real collectible is the pages. Usually there are a couple or a few things you need from each level. For me, that was kind of a breath of fresh air, but if you want another dozen hours out of the game, I could see how it's disappointing.

Anyway, for 40 bucks, I found value in it. I did absolutely everything and probably have close to 20 hours in it, not something I can say for many 60-dollar games.

Edited on by rallydefault

rallydefault

Bolt_Strike

@rallydefault True, platformers don't tend to have deep stories, but again, they left a blatant sequel hook in the game. They obviously have something further planned.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Bolt_Strike

@rallydefault What do you think they could do with the gameplay in the sequel? I can't think of much. One thing they could do is make Lyra playable, it would make sense for her to tag along with Lucky this time since he's a Guardian now. And maybe give him a climbing move? The gameplay definitely needs some type of move to extend your jumps to add more variety to the platforming, and Lucky is so agile and full of energy that it would make sense for him to do a lot of climbing.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

rallydefault

@Bolt_Strike
Great question!

For one, I definitely think they'll add more aerial mobility with the tail swipe. Right now, it kinda/sorta/not really extends your air time, but it would be an easy expansion for them to make the swipe in the air more of an aerial extender.

They should definitely keep the burrowing and perhaps enhance the combos you can do with it. Right now it feels pretty good to burrow, jump, burrow again or even skate across a brief section of pavement, jump, then burrow again. They should think of another ability that can be chained into that sequence.

An easy addition would be Mario-like power ups. Some kind of projectile move could add variety for sure.

OR

Have you ever played the Sly Cooper games? In the sequels, you would play as some of the other characters like the turtle and hippo, and they each had VERY different feel and gameplay mechanics. I could see them doing that if they make Lyra playable, as you said, but also some of the other team members. We met a whole bunch of races in this game: the worms, the yeti, the golems, the cats, not to mention some of the other foxes. They could do some cool stuff with them.

On a side note, I hope they ever so slightly tighten up the control response time, too. Like I said in my review, there's just a slight slight feeling of input lag I got in this game, and for a platformer that's not a good feeling. I got used to it after a couple hours, but it's definitely there. The controls otherwise are extremely tight and the platforming is gratifying and easy to aim the character with jumping, sliding, etc. If they're gonna stick with hub worlds, those can definitely be expanded, as well. I would like to see them go more into a larger, single hub world world, though, but that's just me. Kind of like Mario 64's castle but to a way more modern and complex level. I know that wouldn't fit if they stick with the "worlds in the book" theme, though. They could do something cool where the book is the entire hub world, and you can seamlessly walk through it by kind of "turn pages" in an graphically artistic way as you enter different pages.

Edited on by rallydefault

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Bolt_Strike

@rallydefault They have to be careful how they handle the added gameplay styles, if they're too different then it could put people off to the game because it feels like they're straying too far from the series identity. This was a major complaint with the Sonic Adventure games (as well as some other Sonic games like Unleashed), the other gameplay styles didn't really feel like they belonged in a Sonic game because they ignored major gameplay elements in the series like speed and momentum and so people didn't enjoy having significant portions of the game devoted to them. Sly Cooper kind of treads the line too, as none of the other characters really have stealth gameplay, but I'll give it a pass because the other gameplay styles do fit into the overall identity of playing as thieves going on heists, with the other characters covering different aspects and roles of that identity.

As for Lucky's Tale, Lucky's gameplay identity seems to be based around his mobility. As you've pointed out, there's a lot of moves that you can combo together and the developers seem to want to emphasize this point in the gameplay, so any additional gameplay styles should be fairly mobile as well. If you want the other races to be playable, the most sensible candidates seem to be the other Guardians, but they don't seem to be all that mobile like Lucky and presumably Lyra are. Anna Lyd is a slow moving worm who's more brains than brawn, and The Penultimate Warrior and CH1P are bulkier so you wouldn't expect them to be very fast or fluid. There might be some ways around those issues, Anna Lyd could build a mech to help her move (although that might creep too close to CH1P). The Penultimate Warrior could get a rolling move (which could double as an attacking move that could bowl over enemies). CH1P... I'll have to get back to you on him, I can't think of anything. They'd have to tread a fine line if they're going to make them playable. I could see them having mini games like the statue puzzles or marble mazes, but beyond that it'd be difficult to work them in.

As for your other ideas, powerups would be too cliche and I don't think it would fit that well. Projectiles would be nice, but what could they do that would make sense? Right now they do allow Lucky to deflect projectiles with his Tail Swipe, so they could definitely utilize that more, but I can't think of an ability that would allow him to fire his own projectiles.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

rallydefault

@Bolt_Strike
Yea, the new gameplay styles can be tricky, so it would take good vision from the devs. It can work, though. I had a blast with them in Sly Cooper and didn't actually mind them in Sonic Adventure (I guess critical reviews/most people didn't, though). I mean, this game kind does offer slightly different gameplay with the hamster ball stages, so I can see those maybe becoming more refined and operate around a mech sort of situation with that worm lady.

Projectiles hrm… I guess just adding them for the sake of having them (on Lucky) isn't good. I wouldn't say I missed having a projectile attack, so maybe reflecting with his tail like you said would be best.

Honestly I think his ground moveset is pretty awesome with the burrowing and sliding combos available. I don't think they need to do much with ground. I think they need to add more mobility in the air, but nothing crazy because you can already move pretty far in the air. Like I said, obvious thing is making his tail movements create more air momentum/hovering/whatever.

In some ways, though, I think the perfect sequel will just be slight tweaks and more difficulty. As it is, I loved the game and I think it's a GREAT intro platformer for anyone or even younger kids. It's a lovable and solid game, kind of like baseline Mario, and I hope they don't overcomplicate it in the future.

Edited on by rallydefault

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RR529

Started this up tonight, played through 3 of the real levels & 4 of the little puzzle rooms, and am enjoying it so far.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

WoomyNNYes

I just started the Hauntingham world. This game is fun.

Regarding the chess piece side puzzles in the hub worlds, I started skipping them. They started getting frustratingly tough in Gillys Island hub world. I'm glad they aren't crucial to game progress.

Extreme bicycle rider
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rallydefault

@WoomyNNYes
Yea, those do actually get kinda tough near the end. There was one that I just couldn't get over and over, but finally it clicked in my brain.

rallydefault

WoomyNNYes

Wow, that Hauntingham boss was tough. I think it took 15+ tries? I didn't know that was the end of the Story campaign. It was a great game. I'd like a sequel.

I unlocked the Guardian Trials/Foxington world. Those 1980s-style-graphics challenges (on the east side of the island) look awesome! Gorgeous.

Edited on by WoomyNNYes

Extreme bicycle rider
Ni'tendo liker
Rocket League (3v3 - platinum III/diamond I)
The best christmas song with a beat: https://www.youtube.com/watch?v=-I6AdTJIulc

rallydefault

@WoomyNNYes
The bonus world was so much fun. A couple of the levels were a genuine challenge. I adored the game from start to finish, though it is a bit easy. A sequel with just a smidge more average difficulty would be an instant purchase for me. The whole vibe of the game and solid nature of the platforming took me back to 3D classics like Jak and Daxter, Spyro, Sly Cooper, and of course the earlier 3D Marios.

Well, more Banjo-Kazooie rather than Mario, now that I think of it. At any rate, they definitely leave the story open for a sequel.

Edited on by rallydefault

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porto

I played the demo for this one time. Didn't really interest me, but I thought the controls were comfortable and fluent.

porto

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

Blooper987

@Apportal tbh, I wouldn’t have gotten this if it wasn’t for the main character being a fox. Also why Fennekin is the best X/Y starter. I’m kinda biased towards liking anything with a fox in it so. It’s overall a pretty good game. A little to easy for my liking but along with A Hat In Time and Odyssey, I think I have all the 3D platforming goodness I need.

Well... I’m gonna need 3D world too so then I’ll be happy.😁

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Switch Friend Code: SW-0772-1845-0995

porto

@Blooper987 I like Foxes too. Beautiful creatures. I haven't tried A Hat In Time. The graphics didn't look that appealing tbh. Any good?

porto

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

Blooper987

@Apportal YES. Graphics are meh but it’s fully voice acted with a great movement system and imaginative worlds

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Switch Friend Code: SW-0772-1845-0995

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