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Topic: Pokémon Let's Go Pikachu/Eevee!

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Haruki_NLI

@DanteSolablood The level curve is fairly steep. Trainers have EV and IV trained Pokemon with beneficial natures, use tutor, egg moves and TMs, and the AI is mean.

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DanteSolablood

@YummyHappyPills Sounds good, I may actually have to pick it up - so used to simply playing through Pokémon limited to a team of 2... and powering through the gyms without grinding. Actual tough opponents sounds fun.

Plus I'm in my 30s and all of my friends are Pokémon Go only nowadays.

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Harmonie

YummyHappyPills wrote:

@DanteSolablood The level curve is fairly steep. Trainers have EV and IV trained Pokemon with beneficial natures, use tutor, egg moves and TMs, and the AI is mean.

Yikes. So perhaps I wasn't wrong when I thought that some of the AI's Pokemon in Sun/Moon had to have been competitively trained.

Again, I have no problem whatsoever with GameFreak adding difficulty levels and making it so on the most difficult setting(s) opponents have competitively trained Pokemon... But for me, I don't want it. Training Pokemon thinking of EVs/IVs (which is an incredibly arduous process, I ain't got no time or patience for that) shouldn't be expected of everyone that plays the game.

Glad I've skipped US/UM. I just didn't think it was worth spending another $40 to play through Sun/Moon again.

Harmonie

Bolt_Strike

Harmonie wrote:

YummyHappyPills wrote:

@DanteSolablood The level curve is fairly steep. Trainers have EV and IV trained Pokemon with beneficial natures, use tutor, egg moves and TMs, and the AI is mean.

Yikes. So perhaps I wasn't wrong when I thought that some of the AI's Pokemon in Sun/Moon had to have been competitively trained.

Again, I have no problem whatsoever with GameFreak adding difficulty levels and making it so on the most difficult setting(s) opponents have competitively trained Pokemon... But for me, I don't want it. Training Pokemon thinking of EVs/IVs (which is an incredibly arduous process, I ain't got no time or patience for that) shouldn't be expected of everyone that plays the game.

Glad I've skipped US/UM. I just didn't think it was worth spending another $40 to play through Sun/Moon again.

I don't get why Game Freak doesn't just do the common sense thing and add multiple difficulty settings that can be accessible from the start. Like, how do they not get that people want a difficulty selection from the start without any stupid gimmicks like the keys? Things like that really make you wonder just what the hell they're thinking.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Tyranexx

Right, so...I read the rest of page 20, but then skipped to the last page after a bit of skimming of the other two. XD

Personally, I feel like it's a bit early to introduce another Pokemon game and was hoping they would wait until at least early 2019. I don't think it would be a bad thing to give the franchise a year's hiatus so that they can work on improving Pokemon Switch (whether one game or more) further. Also, part of this is because I'm admittedly a bit behind and haven't played Ultra Sun/Moon yet.

As for Sun/Moon itself (I played Sun), they weren't the best games in the series, but neither were they the worst. I still feel like Sun, at least, blew Pokemon X/Y (and Kalos in general) out of the water. I liked the story more compared with XY and parts of ORAS, more of the characters were likeable, the spin on trials was unique and fresh for me (though I do miss gyms), Team Skull was refreshing after the general blandness of Team Flare, and I really hope Poke Ride (or something like it) is here to stay. Really, the only major drawbacks to S/M were the forced railroading/tutorials/what-have-you (which didn't seem as bad to me after the first island IMO), the SOS system needed to be refined, and I felt that Lusamine's motives/story could have been expanded upon more.

And honestly? I didn't find Sun all that challenging. If Ultra Sun is even more challenging, then by all means, bring it on.

Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)

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DanteSolablood

@Tyranexx It does feel a little early for a new Pokémon game, but I feel that a late 2018 release date is all about giving the Switch a massive sales boost going into the holiday season. Financially it makes too much sense & the larger the Switch's playerbase, the more high profile games will come from the third party devs.

However, I don't believe that Gamefreak is being quite as rushed as people think and have been working on the game for quite a while and there is some (potential) evidence of this.
1: High definition pokémon assets in S/M
2: Switch control scheme implemented in S/M (i.e. using the d-pad as buttons)
3: Rumours of another game being worked on parrallel to S/M
4: Translations & text work for Pokémon Switch already being started... you kinda need to know what's happening in pretty much all aspects of the game to be able to translate all those options etc.

@Bolt_Strike Difficulty settings for Pokémon would be great, even if it was just something you unlocked after beating the Elite Four... as in going through the map again, but all the gym leaders etc. have stepped up their game.

Danté: Old, cool & wise (the latter two are lies)
3DS FC: 1461-6243-5395
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"Friendship is rare, hand me that shotgun buddy, hand me that chair."

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DanteSolablood

@MarcelRguez Both good points which is why I said it was "potential" evidence... until something is confirmed it's all just rumours. A trainer can be hopeful can't they? But yes, it doesn't tell us how far through they are with making the game - but I don't necessarily think Gamefreak are rushing.

Danté: Old, cool & wise (the latter two are lies)
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Haruki_NLI

XY started development in 2010. Sun and Moon started development in 2013.

Lets just say the Switch game didn't start a year ago.

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Octane

I don't care what they do. The gameplay is fine. I just don't care about the story at all, and I want to play the game with the least amount of hand-holding and story as possible. Make it optional, or not as intrusive as the recent games, that's all I want at this point.

Octane

Luna_110

Yeah, there has been talk of how the veterans at GameFreak where working on Pokémon Switch while the youngsters worked on US/UM, so it would be a fair bet to assume that once S&M’s development winded down, the young team finished the details while the older team shifted to working on the new games.

At the very least, I think that they must have been working on the game since 2016.

I have a chronic lack of time, for everything.

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Bolt_Strike

Luna_110 wrote:

Yeah, there has been talk of how the veterans at GameFreak where working on Pokémon Switch while the youngsters worked on US/UM, so it would be a fair bet to assume that once S&M’s development winded down, the young team finished the details while the older team shifted to working on the new games.

At the very least, I think that they must have been working on the game since 2016.

Even if they did start in 2016, 2016-2018 would still be the shortest development cycle in a long while, if ever, and 2015-2018 or 2016-2019 would still be on par with past games. 2015-2019 might be reasonable for a much better game, but at the same time with them being new to HD and consoles and still working on SM in 2015 I don't even think that would be enough. I wouldn't be confident in any game that didn't start development in 2013-2014, which this game almost certainly did not.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Haruki_NLI

@Bolt_Strike If the rumours are true based on job listings that this is UE4, that cuts down on development time significantly.

Further, we already know all Pokemon upscale to 4k with minor adjustment, meaning if they chose, a lot of work is cut out redoing the 807+ Pokemon for HD.

So that leaves characters, modelling them and the world, designing a flow, story, new Pokemon and modelling those, sound design, localisation, testing, making new moves, new abilities, new villains, attractive starters and legendaries which is easily a lot of work (Xerneas and Yveltal took 18 months apparently), designing a world, new items, progression system, post-game content.

A lot to do yes, but this is also 2017. GameFreak isn't the rag tag team anymore.

Further to that point, not having confidence in a game that hasn't been in development since Generation 6 BEGAN would give, what, 4-5 years?

Gen 1 began in 1990. Look how that turned out. Time != quality unfortunately.

Plus Nintendo has stated 2018 or later for Pokemon, so there is clearly some faith in upper management of each company involved that it is doable, enough to the point Nintendo has told investors that date, at which point you know its serious since its a publicly traded company.

Not even Bayonetta 3 has a YEAR yet. Fire Emblem is allegedly this year, yet we haven't seen that yet, but heard about nearly 13 months ago. When do you think they started that? After Fates? Would 2 years be enough for a new home console HD entry in a franchise that hasn't been in HD?

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Tyranexx

@DanteSolablood : Right, I didn't mean to imply that they just started development or anything (we know the veteran team has been working on Pokemon Switch for a good while), I just want them to polish it and make it the best game it can be; BotW was delayed again and again just to fine-tune it and make it the best game it can be. We all know how the final product turned out.

Another fear of mine is oversaturation of the franchise. I don't mind some yearly releases, but a release each consecutive year seems to be a bit much.

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Grumblevolcano

Fire Emblem's an interesting case, especially how the 2018 game's existence was announced. The announcement specifically name drops Radiant Dawn and mentions terms like "home console experience of Fire Emblem". Radiant Dawn is the longest game in the franchise at least out of the ones that came to the west, Part 3 alone for example is like over half the length of Awakening/Fates.

Grumblevolcano

TOUGHDUDE94

what if they put out a mystery dungeon game this year and put out a full game next year

TOUGHDUDE94

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Bolt_Strike

YummyHappyPills wrote:

@Bolt_Strike If the rumours are true based on job listings that this is UE4, that cuts down on development time significantly.

Further, we already know all Pokemon upscale to 4k with minor adjustment, meaning if they chose, a lot of work is cut out redoing the 807+ Pokemon for HD.

So that leaves characters, modelling them and the world, designing a flow, story, new Pokemon and modelling those, sound design, localisation, testing, making new moves, new abilities, new villains, attractive starters and legendaries which is easily a lot of work (Xerneas and Yveltal took 18 months apparently), designing a world, new items, progression system, post-game content.

A lot to do yes, but this is also 2017. GameFreak isn't the rag tag team anymore.

Further to that point, not having confidence in a game that hasn't been in development since Generation 6 BEGAN would give, what, 4-5 years?

Gen 1 began in 1990. Look how that turned out. Time != quality unfortunately.

Plus Nintendo has stated 2018 or later for Pokemon, so there is clearly some faith in upper management of each company involved that it is doable, enough to the point Nintendo has told investors that date, at which point you know its serious since its a publicly traded company.

Not even Bayonetta 3 has a YEAR yet. Fire Emblem is allegedly this year, yet we haven't seen that yet, but heard about nearly 13 months ago. When do you think they started that? After Fates? Would 2 years be enough for a new home console HD entry in a franchise that hasn't been in HD?

It's designing the world that's going to be the biggest problem. Large scale and more open ended areas, the kind that's expected of them in this game, take a very long time to make even for seasoned developers. BotW and Mario Odyssey took that long and those teams have 20 more years of experience with console development than Game Freak. With Game Freak just starting out on an HD console, I have 0 confidence in their ability to make a region worthy of a console in 2-3 years. They couldn't even make one worthy of the 3DS in that timeframe and HD takes a lot more work.

[Edited by Bolt_Strike]

Bolt_Strike

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-Green-

Having just recently replayed Explorer of Sky I really wouldn't mind a new Mystery Dungeon game.

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DanteSolablood

Bolt_Strike wrote:

With Game Freak just starting out on an HD console, I have 0 confidence in their ability to make a region worthy of a console in 2-3 years. They couldn't even make one worthy of the 3DS in that timeframe and HD takes a lot more work.

I personally disagree with this point as it assumes Gamefreak are alone in developing Pokemon for the Switch, lets not forget that not only does Nintendo own part of Gamefreak.. but The Pokémon Company which has worked on console game worlds previously. Plus there is you know... Nintendo to for them to call on. While it's true working with HD graphics on a newer console can be harder work, lets not forget that development tools for new consoles are VASTLY superior to those available before (especially with all devs that have worked on Switch so far talking about how easy it is to get games running quickly). I think it all comes down to

Personally, I think it all comes down to how far along Gamefreak is in developing the new Pokémon and what resources they're putting into. If Gamefreak had indeed begun working on Pokémon Switch at the same time as Sun/Moon, then it's likely they've had ample time to make progress.

@8-Bit_Superman Actually, in the Sun/Moon files most of the pokémon/character assets are HD ready but are effectively downscaled for the 3DS. While these would still need a lot of work for a Switch release, it's not the case of 3DS quality models on the Switch... but HD models on a non-HD handheld being moved to a HD console.

[Edited by DanteSolablood]

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3DS FC: 1461-6243-5395
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Octane

@Tyranexx I think one of the issues is that they want to release Pokemon during the holidays. They're not going to delay it for 6 months. It needs to be a holiday title for whatever reason. So in their case, delaying it probably means delaying the game for 12 months. And if it only needs another months or so of polishing in theory, I'm not sure they're willing to do that. And they need to 20 million Switches this year, somehow. I can understand why they would be pushing it to come out this year, from a business perspective at least.

But I agree, I just want to have a polished experience. Especially since they talked about how this would be a departure from the previous games.

Octane

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