@MarcelRguez Yeah true. Unfortunately I don't have a 3DS so I'm not sure if I will play them in the foreseeable future, but I'll see.
@Bolt_Strike I mean I doubt this one will be open world. GameFreak seems to be doing a tick tock cycle, where the first entry on a new system has really nice graphics and the second entry on the same system changes the core in some way along with refinements to graphics. I wouldn't expect an open world Pokemon until Gen 9 at the earliest, I mean Pokemon is probably the last major franchise to make the jump to HD, I'd assume they'd also be one of the last to the open-world style as well.
And honestly were DPPt and HGSS really open and supported exploration? There wasn't really anything open or exploratory about them IIRC, you were told where to go and while you could do things as you please, the main story followed a set path (for example in HGSS you couldn't go to Kanto or challenge Red without first beating the Johto Elite 4).
For me, the worst 2 Gens are 4 and 5. 5's biggest problem was Gen 1-4 Pokemon being a postgame feature rather than appear throughout the main story and Gen 4 just felt really boring compared to Gen 1-3.
@Bolt_Strike I feel the core gameplay change in Sticker Star is too significant to the problems Sticker Star had for comparisons to be made between Gen 7 and Sticker Star.
And honestly were DPPt and HGSS really open and supported exploration? There wasn't really anything open or exploratory about them IIRC, you were told where to go and while you could do things as you please, the main story followed a set path (for example in HGSS you couldn't go to Kanto or challenge Red without first beating the Johto Elite 4).
Not to the degree of something like BotW/Odyssey, but definitely more than Unova, Kalos, and Alola. All three of those regions have a ridiculous amount of railroading and less side areas to explore, and it's gotten progressively worse with each region. But yeah, Sinnoh's region design is pretty much the bare minimum I'll accept for the level of exploration for this game. Anything less than that and I'm skipping this game.
For me the worst are 2 and 6. 2 for baving terrible variety and its open ended nature leading to low levels for wild Pokemon and trainers no matter how you go about it, even towards the last gym, as well as a "story" that manages to barely exist. And if you go the intended route the level curve flies up and down like a yoyo
And Gen 6...is boring. You say the old Pokemon were locked to post-game in BW which is true. In XY the NEW Pokemon account for 69 of the 450 Pokemon. More often than not you go entire areas without seeing a new creature because they either arent there or for some unfathomable reason they are often the rare encoumters!
And that plot...ick.
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For me, the worst 2 Gens are 4 and 5. 5's biggest problem was Gen 1-4 Pokemon being a postgame feature rather than appear throughout the main story
Well, to each their own, I suppose. I thought that was one of Black/White's biggest strengths. It actually made the games feel fresh by making me seek out new Pokemon instead of looking for ones that I've relied on in the past.
@Bolt_Strike I feel the core gameplay change in Sticker Star is too significant to the problems Sticker Star had for comparisons to be made between Gen 7 and Sticker Star.
I agree. I think Sun/Moon were very mediocre... However, they didn't completely ruin everything that made Pokemon good. That's what Sticker Star is to Paper Mario, it is a hollow shell. Sun/Moon are just standard mediocre entries in their franchise.
@Tsurii I'll take X/Y over Sun/Moon any day. For me, Kalos was a much more exciting region than Alola. I enjoy all of the variety they put into Kalos, as opposed to Alola, which is just a tropical region which felt very limited. I'm also a fan of Europe, while you couldn't make me go to Hawaii. So I am biased, but a lot of people are probably biased the other way.
As I said, the region felt limited. Even though Gamefreak finally moved further away from the 2.5D nonsense, the environments ended up feeling very cramped. Surfing is practically non-existent in the game. I know that the amount of surfing being too high is a complaint that others (Not me, by the way) have made about previous games, but it was sooo minimized in this game. Then you also can only fish in certain spots. I know some people may prefer it that way, but for me it just contributed to the fact that I really felt like I was playing a limited, cramped region.
Funny you bring up difficulty. I felt like Sun/Moon's difficulty was all over the place. It felt like at times that some of the more powerful trainers actually had competitive training compared to me, because my Pokemon felt so much more weaker than previous games, even though I was over-leveled. Then after that I'd run into my rival who has the most ridiculous AI and sends out a Fire Pokemon to my Water Pokemon.
There was no balance there. I don't want competitive training to ever be a thing in the main game, because I ain't got time for that nonsense, nor do I care that much. The only way I'd accept that being a part of the main game is if Nintendo created difficulty settings... Instead you get Sun/Moon which's difficulty are hard to gauge because it's just all over the place.
I've never been one to complain about being "over-leveled" in Pokemon. Never. Just getting that out of the way before you attempt to lump me with those complaining about that, because you're already making a lot of faulty generalizations in your posts from what I can see. My problem with Sun/Moon is that at one point I DID want to try to not use Exp Share. I was met with the SOS feature which double teamed my weak Pokemon and make training really frustrating. On top of that, it just seemed like it was taking even longer to train them than normal. So I gave in and turned on EXP Share. It wasn't what I wanted to do, but GameFreak did not craft this Pokemon game very well. It's like they expect you to turn it on, otherwise you're going to be met with much worse than normal frustration. I don't feel like it was that way in X/Y, but it has been a while since I've played X.
@Harmonie Those thoughts on S/M difficulty only apply to S/M. Ultra is significantlymore challenging to the point without the EXP Share you are unserlevelled...and even then...
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@MarcelRguez@Bolt_Strike I'm starting to see what you're saying. No optional areas, with everything being part of the main story. Hmm... Yeah I think I prefer the openness of the older games as well. But don't make it too open, I'd prefer a good story and BotW showed how much story can suffer if you taken open-world to an extreme.
@YummyHappyPills While I haven't played the game, I think Ultra Necrozma might be the most challenging Pokemon boss fight ever. I've never seen anyone beat it straightforwardly, everyone has to cheese it out with Destiny Bond or something to win cause it's just that much overleveled and with super high stats.
@YummyHappyPills Exactly. Honestly I'd love to fight something like that in a Pokemon game but unfortunately I don't have a 3DS. Nevertheless its broken stats mean the battle becomes frustratingly difficult
How is the leak "confirmed"? Lol. That doesn't even make any sense. Nothing has been officially said.
The battle system is something they shouldn't mess with too much. Honestly, I wouldn't mind an alternative Pokemon series where this a live battle system, but the turn-based Pokemon battling system is just so intrinsically tied to Pokemon that it needs to stay that way for the mainline games.
There's so many ways they can change up the game. An open world system is a good way (IMO)... But lets not mess with the battle system please.
I actually really liked BW, but from XY on... How boring... The worst of the lot IMHO is ORAS, as I'd played Emerald before and AS in comparison just felt lacking. Only 1 of 2 evil teams to fight, gym leaders with less Pokemon are now pushovers, and no improvements on the original game aside from some more post game. Not to mention that I dislike gen 3 in general anyway.
Sorry to sound like a massive moany git, but man do I hate ORAS. (Not a genwunner btw)
How is the leak "confirmed"? Lol. That doesn't even make any sense. Nothing has been officially said.
The battle system is something they shouldn't mess with too much. Honestly, I wouldn't mind an alternative Pokemon series where this a live battle system, but the turn-based Pokemon battling system is just so intrinsically tied to Pokemon that it needs to stay that way for the mainline games.
There's so many ways they can change up the game. An open world system is a good way (IMO)... But lets not mess with the battle system please.
Agreed. Getting rid of turn based battling is a step too far and I'd rather they explore that in spinoffs. As I mentioned in another thread, I think it would be better to have a spiritual successor to Pokepark to scratch that itch, that gameplay style has a little more of what people would probably want out of a Pokemon ARPG with real time battling.
@Kylo_Ren Pokémon is unfortunately a game which can't please everyone - when it gives people more of what people like it gets criticised for getting old, when it tries something new it gets criticised for not sticking to what it knows. Personally I loved S/M... but then I'm one of those rare R/S/E.
@YummyHappyPills Is US/UM actually challenging? I can't say I've actually found Pokémon challenging since G/S/C... with the exception fo R/S/E and the Pokémon Contests that added something new. What's the additional challenge? I've actually avoided US/UM until now.
@Bolt_Strike I agree, losing turn based battling is a step too far & there are plenty of OTHER places to add new elements (not literally) into the game. When so many studios are moving to real time battles despite no one ever saying they had a problem with turn based battles, I think Gamefreak needs to stay put.
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