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Topic: Pokemon Sword & Shield

Posts 61 to 80 of 3,222

Bolt_Strike

@Harmonie I'm not so sure about that. I think their philosophy may have changed recently. Remember, they thought the Switch would fail because everyone would abandon it for mobile. Instead, it's been selling like wildfire. Additionally, they seem to be paying a lot of attention to BotW's success and they've mentioned it several times. I think LGPE was probably designed with the mindset that they wanted to transition to a more mobile style of play, but now that they're seeing large scale console games succeeding, 8th gen may be designed to transition more in that direction.

But yeah, if that's all wrong and this is still more casualized linear BS, I'm pretty much done with this series. I might buy DP remakes if they don't screw them up too badly, but beyond that I'm not buying another game until they can prove they can make a big boy game fit for a console.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

-Green-

Hopefully they make it so we can change IVs and easier ways to get Hidden abilities.

The journey to acquire a Gogoat with the right IVs and Hidden Ability took well over two days and includes me replaying through XY. Absolutely crazy stuff

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Nintendo Switch Code: SW-5081-0666-1429
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Tyranexx

I actually enjoyed the Sevii Islands in FR/LG for the most part. It introduced something new and had some interesting (IMO) areas. If only some of those islands hadn't been locked to event only Pokemon....

Currently playing: Xenoblade Chronicles 3, Kirby's Return to Dream Land (Wii)

Feel free to send me a Switch friend request, but please tell me first. Otherwise, I probably won't accept.

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Grumblevolcano

Whitney's Miltank is the first thing that comes to mind regarding bad difficulty pacing in Gen 2. Meanwhile the Kanto situation in Gen 2 is pretty much a case of you decide the difficulty, if you're sticking with your Johto team of course it's going to be extremely easy but change your team and you can make it harder.

Edited on by Grumblevolcano

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

-Green-

Difficulty is hard to get right in Pokémon, but BW2 I felt hit a good spot. The gym leaders and such were generally higher leveled than you and the scaling felt about right. They could always give trainers more unique team to facilitate team strats, but that doesn’t fit Gamefreaks style most of the time. Although US/UM did show some of that with Totem Pokémon and other battles iirc.

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Ralizah

Black and White definitely did difficulty right. I wouldn't describe the games as difficult, but they didn't feel like a push-over, either.

In general, I don't understand why Game Freak doesn't just allow players to choose a hard mode by default. Combine somewhat higher levels with the smarter trainers from the Let's Go! games and you'd have a reasonably good difficulty curve right there. Include an easy mode with dumbed down AI for kids.

Nintendo Switch FC: SW-2726-5961-1794

Octane

@Tsurii Yeah, gen 2 had quite a few problems; and that's without talking about the distribution of new Pokemon.

I still wish the old EXP Share made a come-back, only because it saved a lot of time training Pokemon like Abra and Magikarp. It didn't feel like cheating, but it just saved a bunch of tedious switching back and forth between several Pokemon during battle.

Octane

Ralizah

@Tsurii In general, I'm not a fan of having to handicap myself by not engaging with certain core systems in a game in order to make it engaging. I'm doing it in Let's Go! by ignoring Pokemon I've already caught, candies, and boxing my starter, but I'd prefer if the game would scale the rare candy distribution a bit depending on a difficulty setting, for example. That way, I'd still be able to fully engage with the design of the game without making things excessively easy for myself. As it stands, if I fully engaged with the systems in Let's Go!, I'd be killing every single enemy in the game with one or two hits, and that's a bit...

Granted, there will always be ways in RPGs to make things easy for myself if I want to invest the time, like grinding, super training, or min-maxing stats with rare items, but I'm not talking about that.

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

Harmonie

@Tsurii I think we do need difficulty settings. I have no problem with difficulty being there for those who want it if they so choose. However the way that Sun did it really bothered me. Not only did I feel like the difficulty and AI was all over the place in that game, but I also got really irritated when I had to face a trainer with Pokemon that had those values raised and my Pokemon felt horribly weak randomly. EV/IV breeding/training is something that should never be expected of playing through the games, unless it is put in a higher difficulty setting that we have the option to choose.

EV/IV grinding is the polar opposite of fun for me and I shouldn't have to feel like getting into that meta nonsense when I'm just wanting to play through the game casually.

Edited on by Harmonie

Harmonie

Nintendo Network ID: WoodwindsRock

Octane

Having a hard mode where important trainers are EV trained (to a reasonable degree), with better movesets and a smarter AI would be enough. You don't even need to increase their levels I think.

Octane

-Green-

Do y’all think they’ll actually update the battle animations, or will the Blastoise Hydro Pump meme continue to live on 👀

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
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Octane

@Tsurii Ah, right. I think that was debunked though, because that wasn't him saying it, he's not leaking anymore iirc. That ''leak'' came from another Chinese person, but he said he hasn't played a Pokemon game before, but the trailer made him want to play it. Whatever that means, so take it with a huge grain of salt.

Octane

Harmonie

@-Green- If they couldn't do it for LGP/E when they had such a small number of Pokemon to focus on, I wouldn't get your hopes up.

Harmonie

Nintendo Network ID: WoodwindsRock

Grumblevolcano

I'm pretty much expecting Gen 8 to be Sun/Moon HD but set in a different region.

Grumblevolcano

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Harmonie

@Grumblevolcano Even with all of my pessimism, I believe they'll be more ambitious than that. Maybe not dramatically so, but I have enough faith it will be not be just S/M in HD.

But hey, at least that'd be better than anything even remotely resembling LGP/E.

Harmonie

Nintendo Network ID: WoodwindsRock

Anti-Matter

I have finished Pokemon X yesterday.
But i felt the Ultimate Weapon and the battles for Four Elites were like Anti-Climax.
I didn't really felt the emotion or something that made get into the storyline.
I felt the storyline quality was flat, like everybody there were ready to battle with you.

I think the gameplay and storyline of Monster Rancher 4 PS2 was a little bit better than Pokemon franchises i knew so far. I didn't say Pokemon games was bad but i think Pokemon games need some twist to keep the games fresh and more interesting. Maybe by keep all the abilities from Pokemon and we can decide what abilities for our Pokemon.

Top 8 Konami's Rhythm games:
1. Dance Dance Revolution
2. Para Para Paradise
3. DrumMania
4. Beatmania IIDX
5. Pop'n Music
6. KeyboardMania
7. Martial Beat
8. DANCE EVOLUTION

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Heavyarms55

@Grumblevolcano I find the memories of Whitney's Miltank largely overblown. Gen 2, while extremely nostalgic, was overall painfully easy. All that made Miltank tough was that most players didn't have a fighting move to hit it with at that point or a rock-type resist. But it wasn't hard to get at least one of the 2.

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Tyranexx

@Anti-Matter: While the Pokemon series won't be winning any story of the year awards anytime soon, the best games plot-wise (in my opinion) are Pokemon Black/White and their sequels on the DS.

Opinions vary, but I felt that X/Y were pretty weak in the story department barring a couple of moments. They were the first time that I almost put down a Pokemon game before finishing it. I'm ultimately glad I stuck it out, but that long slog between the first and second gym was terrible.

Currently playing: Xenoblade Chronicles 3, Kirby's Return to Dream Land (Wii)

Feel free to send me a Switch friend request, but please tell me first. Otherwise, I probably won't accept.

"Love your neighbor as yourself." Mark 12:31

Switch Friend Code: SW-3478-2466-4791

-Green-

Tbh, I think I’m really just salty towards B/W’s story. Nothing against B2/W2’s plot though.

The issue I have with B/W’s narrative is that it felt kind of, how do you say, stuck up itself. It kept asking these questions and trying to make these points on the position of Pokémon and their relationship with people, but it never felt like it explored them at all. As a kid I was sort of just like okay, because the game essentially gives no real clash. Like N had the potential to stand for his own cause, but he just folds and is like yeah you’re right. Oh and the big baddy he doesn’t believe in the cause either. He’s just a typical mastermind. Sooooo, what about the point. Was it all just meaningless talk, because you know that was an actual meaningful conflict that could’ve been made, but naw.

It’s like it all just fell apart on itself and any point it was trying to make were left unexplored and half baked imo. Like still, it definitely is one of the more well put together plots in the mainline series, but it ruining itself like it did, puts it down really hard imo. Personally, I can ignore lack of good narrative in Pokémon, used to it, but B/W’s just makes me salty.

It’s like Gamefreak tried to do a somewhat serious topic, but where to chicken to go through with it

Edited on by -Green-

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