Hey, a thread for discussing the core Pokemon RPG launching in 2019, announced back at E3 2017.
All we know thus far is it has been in development longer than Let's Go, will appeal to long time series fans, feature plenty of new Pokemon, be visually grander than Let's Go and will have no connection to Pokemon Go.
@Heavyarms55@Morpheel 300 is more than enough considering we're probably getting less than 100 new ones. 400+ makes it feel like it's skewed towards the older generations a lot more. I liked Ruby and Sapphire, those games were like 50% old and 50% new.
@darkfenrir@Heavyarms55 Yeah, it's not as bad as that Reddit post makes it seem to be. Like I said, Game Freak didn't do the 3D models, Creatures does them. They're also used in Pokemon GO, and the Pokedex app for iOS for example. They talked about running animations, but those already existed as well. Never used, but they were all present in the code of Sun and Moon.
@darkfenrir I feel like there would have been almost no issue if this Pokedex thing wasn't a thing. Some people would have whined about Dynamax because people always whine about the new gimmick, but that'd be it.
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Think about this. How can a game with just the Kanto region and 153 Pokemon, and not even half the moves in the 3DS games....be the same file size as the latest 3DS game with a larger region and 807 Pokemon?
Easy. Textures are massive.
If Galar has even 300 Pokemon, this game will be huge, literally. And retexturing everything for HD at once is a long task.
@Knuckles-Fajita The question is, are they actually redoing all the textures? (and is it Game Freak or Creatures?). It would be incredibly stupid if they made high quality models, but didn't future proof the textures. The main difference we're seeing right now is higher quality rendering, different lighting and shaders, and maybe a hue shift.
Well, we have no idea how big the game is going to be in terms of file size, so it's hard to comment on that.
And FYI, I don't mind this by the way. It was going to happen at some point. They had to cut off some Pokemon eventually, I just don't entirely buy their reasoning.
@Octane my reasoning for the number is mostly the wild area. Have a good percentage of those Pokémon be exclusive to the different conditions of the wild area. Some maybe even don’t appear until after post game.
That way each player could be having a rather different experience depending on which ones they find during their main quest, and they can give the players more legacy monsters to play with without overfilling the rest of the region with species, like X and Y.
Keep in mind this could also include the expanded post game dex that these games tend to do, like Black and White for example.
Gamefreak has been known to be pretty bad at optimizing and at getting use to new hardware. I can understand them struggling with this big leap for them. I was a bit confused since I assumed that the stuff with Gen 6 was to avoid these issues in the future, but I can see it. They have very slightly altered some of the models too, so not sure.
Edit: https://twitter.com/pokejungle/status/1139217435486236672?s=20
Apparently in a famitsu interview it was confirmed that’s z-moves and mega evolutions are now gone. Which i understand why, Megas weren’t exactly a sustainable idea and they did bust the power creep of the game and partially the same for z-moves. Dynamaxing is basically the two in one but far far more cost effective. Since they mostly need to upscale the models, but I’m gonna miss Megas. For their time they were unique and honestly dynamaxing is not a very visually appealing mechanic. Maybe if the Pokémon models looked more alive perhaps.
If this is a new policy they just do for each future game, I can’t wait for it to become like Smash where everyone is just waiting to see if their favorite mons made it in or not.
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