@1UP_MARIO
Aw, too bad.
No instruction manual or at least some tiny booklet. š
All the origami creatures are villains when you open the case LOL. š
@jump Okay fair, but stuff like following Pokemon, Inverse, Rotation and Triple battles, Horde battles (probably the biggest loss IMO), DexNav, Secret Bases (and more importantly async battles between players IMO), vs seeker, gym leader rematches, postgame areas and difficulty options are a features that would improve the gameplay experience but either adding more variety or more utility. Well, maybe not following Pokemon, but that is highly requested anyways.
āSince Paper Mario: Sticker Star, itās no longer possible to modify Mario characters or to create original characters that touch on the Mario universe. That means that if we arenāt using Mario characters for bosses, we need to create original characters with designs that donāt involve the Mario universe at all, like weāve done with Olly and the stationery bosses.
Whether a character becomes an all-time hit or not isnāt up to us on the development side; I think itās more the case that characters that fans truly accept naturally end up that way. I hope that the origami siblings in Paper Mario: The Origami King will stay in playersā memories, even if they do only end up appearing in this title.ā -Tanabe
Source: https://www.videogameschronicle.com/features/interviews/paper...
Get this man and the rest of the higher ups at Nintendo away from this franchise, now.
I was thinking about getting TOK, but I refuse to support such obstinate refusals to listen to fans anymore. Iāve already experienced this with the Fallout franchise, which has pretty much fallen from grace after New Vegas was released.
What kind of law prevents them from creating new stuff?
@Octane
I'm confident enough to see Mario suddenly use some futuristic weapons with his side kick like Ratchet & Clank someday.
That will be very drastic change. š
@Octane
I'm confident enough to see Mario suddenly use some futuristic weapons with his side kick like Ratchet & Clank someday.
That will be very drastic change. š
Why not just play Ratchet & Clank instead of wanting Mario to be Ratchet & Clank?
@jump
The difference is...
When Ratchet fell into bottomless pit, he screamed "AAAAAGHH...!!!"
While Mario screamed "HUAAAHAHAHA...!!!" š
Let's see how dare Mario changes his looking.
We already know if Mario was confident enough to wear Wedding Dress and using Arm Cannon on his latest game.
Futuristic Mario sounds good to me if Nintendo ever dare to give him a drastic makeover.
What Iām about to say does not mean I donāt like this game. On the contrary, Iāve been enjoying it so far (though, not as much as I expected, the reasons for which are multi-faceted and maybe something Iāll get into in a later post). Nonetheless...
The Paper Mario director is a buffoon.
Taking and refusing to challenge Miyamotoās advice is the worst decision he ever made. Miamoto convinced him to destroy everything about the series that made it superior to Miamotoās own creation. Whether it was done out of a secret jealousy and envy, or just poor judgement, I cannot say. But I do find it curious that Miyamoto convinced him to ditch original characters (even just designs) and story and RPG mechanics, everything that made fans love Thousand Year Door. And ever since taking that advice the series has been swimming in mediocrity. And Miamoto seems content with that, but the real question is why the director seems content with that.
Doing something new just for the sake of doing some thing new is the absolute worst design ethos a developer could possibly have. Thatās why Miamotoās recent games, like StarFox, have bombed with mass rejection from gamers. And yet that same design philosophy is put on a pedestal by the director of thIs series? Ever wonder why the MC scores have consistently floundered in the 70s ever since he took Miamotoās life altering advice? Guess not.
And, you can still do something new WITHOUT changing the core constructs people love. There are plenty of things in paper Mario that have not changed. Heās still Paper. He still uses a hammer. He still uses boots. There are still turn based battles. CLEARLY there are things that havenāt changed. And all people want or for a few more things to be added to that list that donāt change. Namely, unique characters/designs, story, turn based RPG battle system. Everything else, go wild, change it up, have at it. But those particular things seem to be taboo for this director. He refuses to utilize those aspects people want, all because Miyamoto convinced him he shouldnāt use them. What a clown.
It would be one thing if the game he makes rivals the previous games. If that was the case I think an argument could be made for his choices being the right decision, or at least justified. But when you fail to live up to the previous critical acclaim after 3 games spanning an entire decade, maybe itās time to start questioning that advice. Maybe itās time to start challenging your beliefs. Maybe itās time to consider that Miyamoto doesnāt know what the **** heās talking about.
That all being said, Iām enjoying the game so far. But itās not quite reaching the highs I expected. And thatās not because it doesnāt follow a specific formula. Iām down with whatever they want to create just so long as itās good. I just... donāt think this game is as good as Iād hoped. It feels like a solid 7.5/10 to me. Granted I havenāt played all that much, but thatās my thoughts on the matter so far.
edit
And let me clarify a few of the issues I have with this game to help communicate exactly why I feel itās not as good as it should be.
Coin Inflation
Iām barely an hour into the game and Iāve already got over 12,000 coins. Imagine how many coins youāll get in a full playthrough. This is a problem for two reasons. The first is that it devalues the worth of a single coin. Tell me, Why should I bother plotting a path to the boss that traces out an extra coin when Iām gettin tens of thousands of coins per hour? It makes single coins absolutely worthless, and that in turn erodes the allure of single coins scattered throughout the world, even the allure of 10-coins. Even the allure of 100-coins (which is like, 1 coin out of getting 120 in an hour). Iām not going to care about a single coin unless Iām only getting like 10 coins in an hour. 1 coin would then represent 6 min of playtime. As it stands, 1 coin represents 0.3 seconds of playtime.
The second reason is, they donāt feel special. 10,000 coins starts losing meaning with that many zeros after getting them so quickly. Coins should be special and worth more. Coins should provide incentive to collect. Thereās absolutely zero incentive to collect coins when youāre getting this many of them this quickly. The prices may balance that out, it doesnāt change the fact it devalues the incentive of collecting single coins or anything less than 100 at a time.
Battle Incentive
Thereās just no incentive to battle. Coins are it. And that could work fine- itās not that it couldnāt work if done right, but itās just not done right. Because you are swimming in coins everywhere you turn, who cares about an extra 100 from a battle? Itās just not special. Itās not enough to make me want to go out of my way to battle and certainly not do it repeatedly. Which means battling is only alluring until it stops being fun. And Iām pretty sure thatās going to happen well before I reach the end of the game. If there was XP, even to level up the confetti bag, it would perhaps be enough to provide that nudge to want to keep battling. You donāt even need XP as long as there is proper incentive, even if that incentive is just the thrill of battle or requirement to progress, but Iām not sure thatās going to hold for the duration of the game having now experienced it for myself.
Battles
I think the turn-based system is novel, but Iām not sure I like it as much since you kinda take enemies out in one go. And whenever thereās enough enemies you canāt do it in one turn, they always give you two turns in a row. In turn based games you often encounter enemies where it takes several back-and-forths to win. But here, they always give you enough moves to do everything in one go. If you do it right the enemy will never even get to attack. Ever. Iāve now encountered battles where it does take back and forths. Two rows of winged goombas takes 2 turns of two goes each, and thatās if you line up perfectly each time. That being said, even at an hour in, the puzzles are getting hard enough that Iām not able to consistently line them up properly every single time. In at least one in four bottles Iām not able to figure it out perfectly, so this complaint might not actually be valid. I just want to throw that out there because I am only an hour in and if Iām already making mistakes to where the enemy gets to attack me back, and itās only going to get harder from here on out, this might not actually be an issue. But I did want to mention it nonetheless, just in case.
Larger World
Ironically, as much as I love the huge spanning world, it doesnāt lend itself well to the slow travel speed of Paper Mario. It just feels like a chore when you want to get somewhere else. They really should have doubled his movement speed in this game to account for the larger areas. In older games like TTYD and SPM, you went through shorter areas so it was never really a problem. But here, it feels too slow for areas so large. You can buy drinks that make your movement speed increase for maybe 15 seconds but thatās not really a solution. And you do get a skate later on, but you spent tons of time running around on foot, and I just think they should have increased the movement speed.
Collectibles
Frankly, theyāre boring. I donāt care about a loudspeaker collectible on a stand. They should have done really cool 3D models like in DKC Tropical Freeze, with special mini diorama models. What they have here just doesnāt impress me enough to make me really care about collecting them.
Text Speed
Why is it, in the year of our Lord 2020, we still have games that force slow text and donāt allow you to speed up or advance with a button press? Itās archaic, shameful and aggravating to no end. I swear the director of this game is living in his own little bubble.
What I do like
The graphics. Game is gorgeous. Itās a pleasure just playing the game and seeing how beautiful everything looks. And thatās doubly true for handheld.
The writing. As always, The dialogue is witty, fun and engaging, and one of the main draws of the game itself.
The mechanics. Everything feels smooth and responsive, as it should. The clunk and ca-ching of stomping on enemies while earning a coin (even if itās worthless, at least it sounds cool) is incredibly satisfying.
The toads. Finding them is addictive. Definitely one of the better mechanics theyāve added to the series.
The audience. Great to see this make it back into the series. And I love how you can pay them for hints (even if youāve got so many coins you could literally pay for hints in every single battle the rest of your life).
The accessories. Itās basically badges (though having preallotted points each is worth and only activating within your point range would have added another strategy layer) and I love it.
The partners. I havenāt gotten far enough to get a partner yet but Iāve seen them in plenty of gameplay Iāve watched and I love them. I wish they did more and had unique moves in the world to solve puzzles, but theyāre welcome nonetheless.
Thousand fold arms. Itās pretty cool actually. More so with split joycon than gyro in handheld but, itās cool.
Difficulty. I was worried the game would be too easy but thatās actually proving not to be the case. It feels pretty well-balanced for my skill level. I mean, it hasnāt been hard. But over a 15 minute time span my health had somehow whittled down into the 20s. That really felt reassuring. Because without challenge it stops being engaging.
Confetti. Itās actually more fun to collect and use than I thought it would be.
Turn based battles. Yes, I know I had this on my list of negatives, but I kind of feel conflicted because I also kind of like the battles? I know, weird. But ya I do actually enjoy them. I just think without proper incentive theyāll lose their luster sooner rather than later. Coins could have been a good incentive but it turns out coin inflation has killed the value of a 100-200 coin battle bonus.
Will update as I play more. These are just my thoughts so far.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
I made sure today was the day I bought Bug Fables. Was gonna buy it at some point anyway, but I think I'm allowed to be a little petty by getting it specifically today.
Happy for everyone enjoying the new Paper Mario, but I'm out. Maybe I'll enjoy it in a couple of years when I've forgotten all the stupid excuses made for it (which again, are much worse than the game ever could be). I dunno. I mean, I liked Star Fox Zero, I never pretended it wasn't flawed and too focused on Star Fox 64 nostalgia.
Itās not even remotely āawfulā. With awful being a 0/10 and masterpiece being 10/10, itās at least a 7.5/10 from what Iāve played so far. And to be perfectly honest itās getting better as I go. It may end up an 8.5/10 by the time everything is said and done. I just edited my post to reflect the fact the battles do indeed force several back-and-forthās as you progress. I just spent 3000 coins on a 1 of 4 rocks I need to progress, so it seems battling for coins might actually be necessary because there just arenāt enough of them otherwise to afford everything you need and want. I still got to go on a spending spree for accessories. So some of my complaints are being addressed.
Itās not perfect but itās hella fun. This is not a bad game by ANY stretch.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
I've only got 1 paper Mario game under my belt( original) but I'm pretty content with the hour or so ive played thus far. It's a nice change of pace with the battle system. While EXP wouldve been nice,its also nice knowing I won't have to grind. The game is beautiful looking. Seems fun so far but ill see how it is as I progress.
I haven't gotten it yet, but the way I'm viewing it is like a puzzle game. You may not HAVE to battle, but I want to in order to see if I can solve that puzzle. That may change after 100 battles, but we'll see.
And another complaint addressed. There ARE 3D models! Models for collectibles, models for enemies, models for all the different origami things toads are disguised as found in the world. Not only that, but music and tons of other stuff too. But Iām particularly pleased with the 3D models for origami characters.
edit
Also, I LOVE how finding Toads earns Toad points, which you can use to unlock artwork in the museum. Huge murals can cost up to five toed points while smaller concept art can cost as low as 1/3 point. It feels very rewarding going to the museum and using your toad points to unlock the artwork. And this is just extra incentive for finding toads on top of the fact they go back and run shops to sell you stuff and are added to the audience to help you in battle, not to mention the fact theyāre just fun to find.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
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