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Topic: Paper Mario and the Thousand Year Door!!!!!!!

Posts 661 to 680 of 689

Eel

Well technically the glitz pit, keelhaul island, and poshley heights are accessed organically without a pipe, but yeah none of the main areas around are physically connected via walkable roads to rogueport.

It might actually be the only paper mario that does it like that, since even the ones that use maps to move around show distinct roads connecting the levels.

Edited on by Eel

Bloop.

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PikminMarioKirby

This is genuinely one of my favorite games ever, probably tied as my favorite game ever. It’s so good, and I can’t believe we’ve never got a proper follow-up even 20 years later. Hopefully this remake means we’ll return to form! Maybe take some pointers from TOK as well, but I say mainly expanding on what PM64 and TTYD started is key.

Paper Mario: The Thousand-Year Door, Super Mario RPG, and Mario & Luigi Brothership all on one console is LEGENDARY

MarioVillager92

As somebody who tends to get lost in RPGs after coming back to them from a long time, I really like how you can now talk to Goombella about what should be done next. Great quality-of-life improvement right there - the Mega Man Battle Network games have that same feature, more RPGs should have that too, honestly. It helps that each chapter has its own area, too. Something that the original Paper Mario does, as well.

I also just finished chapter 3 in the remake. And yeah... I didn't like that chapter, either. It's repetitive as heck and it drags on for so long. I do remember liking most of the later chapters, so I'm looking forward to chapter 4 next time I play.

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Uncle_Franklin

Got through the 100 pits,
hooray for me!

Uncle_Franklin

KaiserGX

I will agree I had some biased against TTYD for some reason when I originally played it. Especially after I replayed 64 this year but playing the remake made me appreciate it a whole lot more and I have to say it's at my number 1 spot with Mario 64 after it. Between Thousand Year Door and RPG though... can't chose between them. They were both really fun games that did different things.

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PikminMarioKirby

@Uncle_Franklin Nice! That thing gets really tough!

@KaiserGX The early Mario RPGs are honestly some of the best games of all time, I don’t think I’ll ever understand why they rejected it for so long. SMRPG and TTYD remakes give me hope for the future of Mario RPGs.

Paper Mario: The Thousand-Year Door, Super Mario RPG, and Mario & Luigi Brothership all on one console is LEGENDARY

DanijoEX-the-Pierrot

@Uncle_Franklin That reminds me of when i cleared the Pits of 100 Trials in Super Paper Mario. And I was bale to get that last Pixl, Piccolo.

Felt satisfying after I completed it. Tough but worth doing.

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MarioVillager92

(Pretty big spoiler here.)

Just finished chapter 4! Except... I didn't! Now I'm this shadowy Mario, and looks like Mario's gotta get his real self back. What a plot twist! I remember being... a bit surprised by this when I first played it on the GameCube. Same with Vivian joining your party!

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Eel

@MarioVillager92 the fake ending to chapter 4 is a pretty funny reveal.

It’s interesting to think ?????? would’ve likely been successful in defeating Mario, had he been a bit less interested in gloating about it.

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Rudolf

I started chapter 4 and noticed something nice about its Japanese title: "Buta no Tame ni Kane wa Naru", which reminds Nintendo's game called "Kaeru no Tame ni Kane wa Naru" on Game Boy, but both of them remind the Japanese translation of "For Whom the Bell Tolls" from Ernest Hemingway (the English version is also translated as "For pigs the bell tolls", so that's good). Speaking of that, the official English translation of "Kaeru..." game is lame because it became "The Frogs for Whom the Bell Tolls", which does not fit the original syntax of Hemingway's title.

So, I keep playing (the forest has a totally uninteresting straight level-design, and the combat system is already beginning to repeat itself with "palette swap enemies", far less interesting than Mario & Luigi's).

Edited on by Rudolf

Rudolf

PikminMarioKirby

First SMRPG, then this, now M&L Brothership. Mario RPGs have been at a spectacular point this past year, let’s hope we continue to get more wonderful games like these!

Paper Mario: The Thousand-Year Door, Super Mario RPG, and Mario & Luigi Brothership all on one console is LEGENDARY

Eel

Got the thousand year door open, so I’m taking some time away from rescuing Peach in order to focus on side quests.

I’m nearly done with the problem requests and actually went through the pit of 100 trials yesterday. It was a fun battle at the end, though it did take me a few tries (it’s a bit hard because choosing continue on the final trial doesn’t give you time to heal up or change your badges, so I was unprepared every time).

Thankfully my usual lucky jumpman badge setup worked in the end.

Defeating the amazy dayzees in the lower levels was prettty exciting when I managed to pull it off, though I did get defeated once for trying to focus on them.

Edited on by Eel

Bloop.

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rallydefault

Just finished this yesterday - I was too cool to own a Gamecube back in the day (I was in college by then), so this was my first time playing it.

Absolutely loved it! The characters were charming, and I loved how each partner had a skill to use in the overworld. The RPG aspect is definitely light, though I did just come from beating Octopath 2, so there's that lol

Now for my hot take: I do still enjoy Origami King a bit more. I just found a bit more joy overall in Origami King, but Thousand Year Door is certainly more varied in its characters and settings I would say. Both excellent games, but I'm one of the weird ones who actually enjoys the Origami King battles and the lack of a defined leveling system.

rallydefault

Uncle_Franklin

Oddly the 100 pits can be easier the first time around because you're more likely to level up and have a good chance of being at full health and such before the last battle.

Uncle_Franklin

PikminMarioKirby

@Eel (Pit of 100 Trials) The Amazy Dayzees are so useful for leveling up. You got any strategies to defeat them? It’s very hard since they do so much damage and they can run away so fast!

@Uncle_Franklin That’s a good point. Leveling up really can help since it fully restores all your stats.

@rallydefault The characters and places in TTYD are awesome!

Edited on by PikminMarioKirby

Paper Mario: The Thousand-Year Door, Super Mario RPG, and Mario & Luigi Brothership all on one console is LEGENDARY

rallydefault

@PikminMarioKirby
For the grinding method you’re asking about, do a bunch of the 5 HP attack up badges for Mario and set his HP at 5 with that person in the underground. You pretty much have to one-hit those creatures or else they run away.

rallydefault

PikminMarioKirby

@rallydefault (Pit of 100 Trials/late game) I know the strategy, I was wondering what strategies @Eel had. I have a different strategy where I use Supernova and then Yoshi’s ground pound. (If there’s 2 I will probably use Bobbery’s explosion on top of the Supernova). I also use some badges to do extra attack damage.

Paper Mario: The Thousand-Year Door, Super Mario RPG, and Mario & Luigi Brothership all on one console is LEGENDARY

JohnnyMind

@PikminMarioKirby You can also cheese them with status ailments, in particular sleep is relatively effective on them so use an attack that inflicts it (if it fails run away until it succeeds) then buff Mario or your partner to defeat them in a single turn as @rallydefault also mentioned.

JohnnyMind

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Uncle_Franklin

I find if you use Art Attack and circle only around them, and not any other enemies, and then use a partner attack, that usually finishes them off in one turn.

Uncle_Franklin

PikminMarioKirby

@JohnnyMind That’s also a good idea! I’ve been afraid to try it because of the possibility of it not working. I wonder if there’s extra chance to make it fall asleep since it’s a dayzee?

Paper Mario: The Thousand-Year Door, Super Mario RPG, and Mario & Luigi Brothership all on one console is LEGENDARY

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