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Topic: Paper Mario and the Thousand Year Door!!!!!!!

Posts 621 to 640 of 699

Rudolf

I started chapter 4 and noticed something nice about its Japanese title: "Buta no Tame ni Kane wa Naru", which reminds Nintendo's game called "Kaeru no Tame ni Kane wa Naru" on Game Boy, but both of them remind the Japanese translation of "For Whom the Bell Tolls" from Ernest Hemingway (the English version is also translated as "For pigs the bell tolls", so that's good). Speaking of that, the official English translation of "Kaeru..." game is lame because it became "The Frogs for Whom the Bell Tolls", which does not fit the original syntax of Hemingway's title.

So, I keep playing (the forest has a totally uninteresting straight level-design, and the combat system is already beginning to repeat itself with "palette swap enemies", far less interesting than Mario & Luigi's).

[Edited by Rudolf]

Rudolf

PikminMarioKirby

First SMRPG, then this, now M&L Brothership. Mario RPGs have been at a spectacular point this past year, let’s hope we continue to get more wonderful games like these!

MarioKirbyPikmin?

Eel

Got the thousand year door open, so I’m taking some time away from rescuing Peach in order to focus on side quests.

I’m nearly done with the problem requests and actually went through the pit of 100 trials yesterday. It was a fun battle at the end, though it did take me a few tries (it’s a bit hard because choosing continue on the final trial doesn’t give you time to heal up or change your badges, so I was unprepared every time).

Thankfully my usual lucky jumpman badge setup worked in the end.

Defeating the amazy dayzees in the lower levels was prettty exciting when I managed to pull it off, though I did get defeated once for trying to focus on them.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

rallydefault

Just finished this yesterday - I was too cool to own a Gamecube back in the day (I was in college by then), so this was my first time playing it.

Absolutely loved it! The characters were charming, and I loved how each partner had a skill to use in the overworld. The RPG aspect is definitely light, though I did just come from beating Octopath 2, so there's that lol

Now for my hot take: I do still enjoy Origami King a bit more. I just found a bit more joy overall in Origami King, but Thousand Year Door is certainly more varied in its characters and settings I would say. Both excellent games, but I'm one of the weird ones who actually enjoys the Origami King battles and the lack of a defined leveling system.

rallydefault

Uncle_Franklin

Oddly the 100 pits can be easier the first time around because you're more likely to level up and have a good chance of being at full health and such before the last battle.

Uncle_Franklin

PikminMarioKirby

@Eel (Pit of 100 Trials) The Amazy Dayzees are so useful for leveling up. You got any strategies to defeat them? It’s very hard since they do so much damage and they can run away so fast!

@Uncle_Franklin That’s a good point. Leveling up really can help since it fully restores all your stats.

@rallydefault The characters and places in TTYD are awesome!

[Edited by PikminMarioKirby]

MarioKirbyPikmin?

rallydefault

@PikminMarioKirby
For the grinding method you’re asking about, do a bunch of the 5 HP attack up badges for Mario and set his HP at 5 with that person in the underground. You pretty much have to one-hit those creatures or else they run away.

rallydefault

PikminMarioKirby

@rallydefault (Pit of 100 Trials/late game) I know the strategy, I was wondering what strategies @Eel had. I have a different strategy where I use Supernova and then Yoshi’s ground pound. (If there’s 2 I will probably use Bobbery’s explosion on top of the Supernova). I also use some badges to do extra attack damage.

MarioKirbyPikmin?

JohnnyMind

@PikminMarioKirby You can also cheese them with status ailments, in particular sleep is relatively effective on them so use an attack that inflicts it (if it fails run away until it succeeds) then buff Mario or your partner to defeat them in a single turn as @rallydefault also mentioned.

JohnnyMind

Switch Friend Code: SW-1690-6099-6315 | My Nintendo: Giovanni

Uncle_Franklin

I find if you use Art Attack and circle only around them, and not any other enemies, and then use a partner attack, that usually finishes them off in one turn.

Uncle_Franklin

PikminMarioKirby

@JohnnyMind That’s also a good idea! I’ve been afraid to try it because of the possibility of it not working. I wonder if there’s extra chance to make it fall asleep since it’s a dayzee?

MarioKirbyPikmin?

PikminMarioKirby

@Uncle_Franklin I almost forgot about Art Attack. That saved me once when I was against 2 of them! (I didn’t have enough SP for Supernova to use my normal strategy)

[Edited by PikminMarioKirby]

MarioKirbyPikmin?

JohnnyMind

@PikminMarioKirby Yep, that's most certainly the reason just like the weaknesses mentioned by Wonky!

[Edited by JohnnyMind]

JohnnyMind

Switch Friend Code: SW-1690-6099-6315 | My Nintendo: Giovanni

Eel

@PikminMarioKirby I used the badge that allows you to jump multiple times on one enemy, with jumpman and a bunch of badges that improve attack stacked on. Rally wink helps too if there’s more than one.

It works fine as long as you don’t miss the input and give them a chance to retaliate!

I use a lot of points on the lucky badges to protect Mario too. It got to the point that it became inconvenient, because Prince Mush couldn’t land a hit so I had to wait several turns to superblock him out of his super saiyan state.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Mana_Knight

Ever since I got the Wario badge I have never changed back. I don't know why. I just like it!

SW-2955-4696-6969

PikminMarioKirby

@Eel Nice! Jump man is actually a very useful badge. I also stack some of the power-up badges as well. Very important to time action commands right, especially with the All or Nothing badge.

MarioKirbyPikmin?

HiGuysGames

Just got this game for the first time! I hope it lives up to the hype!

HiGuysGames

NintendoByNature

I'm on chapter 8 and just beat gloomtail , about how much longer do I have? I think I'm level 26 at this point. Just trying to see if I can finish tonight or if it'll be a day or two more if I play for 1.5- 2 hrs each session.

[Edited by NintendoByNature]

NintendoByNature

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