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Topic: Monster Hunter Stories 2: Wings of Ruin

Posts 81 to 100 of 169

DomGC

Yo, in case anyone is on the fence about the gameplay in Stories and/or wants to play the first game before this hits, the original costs 4€/5$ on mobile rn. Controls honestly work really well and I believe you can always just use a controller if you prefer physical buttons anyway. And it looks a hell of a lot better on (good) phones than on 3ds, which is also a lot more expensive atm.

DomGC

Ralizah

I'm actually not a big fan of the combat in the original, either. Hopefully Capcom refines it a bit.

@Snaplocket Kuro no Kiseki features both action-based combat and turn-based combat, so I don't think it's correct to say that it's moving away from turn-based.

Edited on by Ralizah

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Snaplocket

@Ralizah Doesn't change the fact that the series is adding action combat and is what's most likely the main focus.

That said, I had know idea the game would also support turn-based combat, even though it seems like an afterthought.

Edited on by Snaplocket

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Ralizah

@Snaplocket I've seen no evidence that action combat is a "focus" vs turn-based being an "afterthought." You're confusing your own biases with the intentions of the developers.

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Snaplocket

@Ralizah It's just my opinion don't make a big deal out of it. I just don't think having both modes is a good idea.

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Snatcher

@JaxonH man they look so cool, I really like the valstrax one.

A sky with stars so bright the colors feel so right I nev, Uh I mean. I'm a Among us plus sonic fan. I have also been playing a unheathy amount of MHR (Don't try to stop me)

JaxonH

Obviously real time combat is more popular, but that’s what the main series is for. Turn based games still have an audience. Pokémon in particular is massive, and shows the audience potential for a turn based MH spin-off. The whole idea is to expand the audience. Those who prefer action combat have the main series appealing to them. But Stories focuses on those who maybe aren’t into skill based action combat and are more into turn based battles. That’s its purpose.

And for fans who like both, it’s win win.

@Snatcher
I like them too. They’re more expensive than drugs, so I suppose I’d better.

PLAYING
NS: Monster Hunter Rise, MHGU
PC: Monster Hunter World
PS5:
MOST EXCITED FOR
NS: Monster Hunter Stories 2, Mario Golf Super Rush, Zelda Skyward Sword, Ni No Kuni 2, Tony Hawk PS 1/2

Jesus is Lord.

My Nintendo: JaxonH

roy130390

JaxonH wrote:

Obviously real time combat is more popular, but that’s what the main series is for. Turn based games still have an audience. Pokémon in particular is massive, and shows the audience potential for a turn based MH spin-off. The whole idea is to expand the audience. Those who prefer action combat have the main series appealing to them. But Stories focuses on those who maybe aren’t into skill based action combat and are more into turn based battles. That’s its purpose.

And for fans who like both, it’s win win.

@Snatcher
I like them too. They’re more expensive than drugs, so I suppose I’d better.

This.

Besides, it wasn't just rock/paper scissors combat as many have claimed, that was just the surface. Elemental weaknesses, gene behaviour as well as abilities that could be customized, equipments and items made the combat much more complex that people made it out to be, specially for those of us that played online. Personally I just think that it needed more variety in general in terms of monsters, armor and weapon types but it was enough for a first entry. This game seems to expand on that and that's all I really need. Well, I'd like that they also make certain existing monsters more viable for pvp, since some like the Narcaruga and their variants were pretty much obsolete for that.

Aside from that, the first entry became my favourite turn based monster collecting rpg. As a semi competitive Pokemon fan, that game gave me the same feeling that I used to have for Pokemon.

roy130390

VoidofLight

I just hope Stories 2 has a proper quest tracker on the map, showing you where you need to deliver the quest objectives. The vague marker from the original release got aggravating fast.

(Insert creative or cool phrase here.)

Snaplocket

@JaxonH I don't dislike turn-based combat. Legend of Heroes, SMT and Dragon Quest all have really fun combat despite being turn-based.

I just wasn't a fan of the combat in Monster Hunter Stories. It felt clunky, there was little in the ways of skill variety and relied too much on luck. Not to mention leveling up new monsters was a chore. Also, the original ran poorly unless playing on a new 3ds. It's a shame because on paper it seemed like it would be superior to Pokemon but I just didn't find it a whole lot of fun.

Edited on by Snaplocket

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DomGC

Yah, I'm with snaplocket here. It took me three attempts to really get into the game (got up to the snow area the first time, second one I stopped around the time you reach Gildegaran/the big port town and now I've reached the parts in the volcano and will try to actually finish the game lol)

The exploration is pretty neat, the game is gorgeous (on mobile, haven't played/seen it on 3ds) and it's just as quirky as you'd expect from Monster Hunter (excluding World. ***** that one's boring, overly serious story)
My one issue has been and, in parts still is, the combat. I can definitely see that there's more layers to it than "pray for your monster to pick the right color" but it still feels like I'd have more fun with it if I could just pick all moves they use. I obviously know about each monster having a bit of a pattern, and preferred colors, but that last bit of rng luck that's still involved is annoying me tbh. I also don't really get the inheritance stuff because it still feels like I can throw whatever I want on any given monster without it changing a whole lot (tried turning my barroth into a "fire type" but so far its still just a boring old barroth, unfortunately. Was hoping for some sick flame decals, at the VERY least 😛)

I'm sure it'll eventually "click" into place entirely but rn I'm still kinda lukewarm on the combat mechanics themselves, altho I do finally have fun with the game as a whole. I hope the sequel adds that added control over everything tho.

DomGC

roy130390

That rng is present in many similar games. For example, Pokemon has critical hits, accuracy and special chances of poisoning, burning, etc. In my opinion, the point of rng in these games is to consider them but not base your strategy around it.

By modifying monster genes, certain attacks became predominant diminishing rng the more you modify them. The thing about this game is that you are fighting along your monster, meaning that he has to take certain decisions. It's what makes it feel so different from Pokemon and other games. Even so, by using the gauge for commanding you can choose what attack and when will your monster attack. It's usually more used than the special attacks in pvp and it allows to control your monster just like in any pokemon game, just not every turn. You also have complete freedom of choosing what your character will do each turn and his abilities, trap placement and healing are a constant necessity each turn so it's not like it's automatic or anything. I can see how the game can become boring because of lack of challenge at certain points, but then again Pokemon and almost every rpg are much worse offenders in that case. Personally I found the combat and egg hunting ad well as exploration and mounting more enjoyable than other rpgs I played and I needed more strategy and had more challenge than any other Pokemon game in the main story, specially in the free dlc part. It also has that option to speed up things which many games need.

I'm not saying that the people that don't like those elements are wrong or anything, but I do think that then maybe the game might not be for you or at least not your preferred way of gameplay in this genre. That doesn't mean that the system is flawed or has to change though. I think that they accomplished what they try to do with the game and losing those things would make it less unique and enticing for those that loved the first game gameplay-wise. It's simply just like with any other game: it isn't for everyone.

Edited on by roy130390

roy130390

JaxonH

I’m hearing from leaks and sources reporting that the game will have around 90 monsters...

Wow.

Idk how many the first game had, but that sounds like a LOT. Even MHGU only had 93. Granted, this may include small monsters too. Not really sure. But either way, it’s an impressive number.

PLAYING
NS: Monster Hunter Rise, MHGU
PC: Monster Hunter World
PS5:
MOST EXCITED FOR
NS: Monster Hunter Stories 2, Mario Golf Super Rush, Zelda Skyward Sword, Ni No Kuni 2, Tony Hawk PS 1/2

Jesus is Lord.

My Nintendo: JaxonH

Ralizah

@JaxonH Not to mention that Stories (in Japan, at least) got DLC support adding extra monsters, so maybe there'll be even more down the road.

What is your "source," iydmma?

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VoidofLight

@Octane To be fair, Monster Hunter Stories has a deeper customization feature.

(Insert creative or cool phrase here.)

JaxonH

@Ralizah
Leaked documents from Capcom giving an overview of game direction.

Untitled

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Untitled

We also have the leaked monster list from a pastebin which has around 150 monsters, but that includes small monsters and duplicate bosses and the like.

Rathian, Rathalos, Pink Rathian ,Azure Rathalos ,Gold Rathian ,Silver Rathalos, Yian Kut Ku, Blue Yian Kut Ku, Gypceros, Purple Gypceros, Tigrex, Brute Tigrex, Gendrome, Iodrome, Great Jaggi, Velocidrome, Congalala, Green Congalala, Rajang, Kecha Wacha, Zamtrios, Nerscylla, Yian Garuga, Kushala Daora, Teostra, Kirin, Oroshi Kirin, Khezu, Red Khezu, Basarios, Ruby Basarios, Gravios, Black Gravios, Deviljho, Brachydios, Lagombi, Zinogre, Stygian Zinogre, Gargwa, Aptonoth, Popo, Slagtoth (Green), Slagtoth (Brown), Jaggi, Jaggia, Velociprey, Genprey, Ioprey, Remobra, Conga, Kelbi, Altaroth, Bnahabra (Blue), Bnahabra (Brown), Bnahabra (Green), Bnahabra (Red), Zamite, Konchu (Yellow), Konchu (Green), Konchu (Blue), Konchu (Red), Fatalis, Molten Tigrex, Seregios, Ash Kecha Wacha, Shrouded Nerscylla, Diablos, Black Diablos, Monoblos, White Monoblos, Cephadrome, Cephalos, Daimyo Hermitaur, Plum Daimyo Hermitaur, Hermitaur, Rhenoplos, Vespoid, Baggi, Great Baggi, Royal Ludroth, Purple Ludroth, Barroth, Jade Barroth, Barioth, Sand Barioth, Bulldrome, Shakalaka, Great Thunderbug, Great Dracophage, Uroktor, Ludroth, Qurupeco, Crimson Qurupeco, Arzuros, Uragaan, Lagiacrus, Ivory Lagiacrus, Agnaktor, Glacial Agnaktor, Nargacuga, Green Nargacuga, Bullfango, Barrel, Felyne, Plesioth, Green Plesioth, Larinoth, Oltura (Final Boss), Dreadqueen Rathian, Dreadking Rathalos, Bloodbath Diablos, Grimclaw Tigrex, Silverwind Nargacuga, Duramboros, Thunderlord Zinogre, Tetsucabra, Seltas Queen, Desert Seltas Queen, Seltas, Glavenus, Hellblade Glavenus, Astalos, Boltreaver Astalos, Mizutsune, Soulseer Mizutsune, Gammoth, Elderfrost Gammoth, Anjanath,Fulgur Anjanath, Pukei-Pukei, Nergigante, Kulu-Ya-Ku, Tobi-Kadachi, Paolumu, Legiana, Kulve Taroth, Bazelgeuse, Velkhana, Anjanath (Boss), Rathian (Boss), Seltas (Boss), Seltas Queen (Boss), Legiana (Boss), Mizutsune (Boss), Nergigante (Boss), Glavenus (Boss), Glacial Agnaktor (Boss), Bazelgeuse (Boss)

PLAYING
NS: Monster Hunter Rise, MHGU
PC: Monster Hunter World
PS5:
MOST EXCITED FOR
NS: Monster Hunter Stories 2, Mario Golf Super Rush, Zelda Skyward Sword, Ni No Kuni 2, Tony Hawk PS 1/2

Jesus is Lord.

My Nintendo: JaxonH

Snaplocket

@VoidofLight Not to mention the Monsters have far more unique animations and poses and various other then Pokemon or Pokemon-likes ever did. As a side note, I'm glad the monsters are bigger, them being super small on your side always bugged me.

In regards to the whole RNG thing, I'll just say that to me, other games like Pokemon, Fire Emblem and Dragon Quest do a much better job of giving the player the ability to manipulate or work outside of it, whereas in MHS I always feel like I'm at the computer's mercy.

Switch FC: SW-0930-5375-7512
3ds FC: 3539-8977-1109

VoidofLight

So it's confirmed that the Gene system's back.

(Insert creative or cool phrase here.)

Ralizah

@JaxonH Nice, thanks.

This game looks magnificent. It's great that they're trying to "age up" the look of the game while still keeping it stylized and gorgeous.

Late May - Late July is going to be a really crazy time for the Switch.

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