It's kinda both. It's tower defense in that you pick the Hunting installations and where to install before the monsters come.
It's kinda like horde mode though because you're defending against a wave of enemies and then the apex shows up, which you have to kill (footage implies driving off monsters or killing the leader).
I'm digging it.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
I remember playing a bit of world in the past, and I stuck with the Dual Blades. I vastly prefer faster characters in games like these, so Dual Blades are pretty much perfect for me in that aspect.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I love how everywhere else on NL acnh is a sacred cow that can't be tipped. And then the MH thread has everyone thats like "eww that game made me hate gaming"
Ugh i still can't get mizu. I did incredible damage with hh, had him reeling on the ground for several full recitals. Then he gets up, rages for like 5 minutes and i dodge rolled well but not well enough and got my final cat carry cart. Really hate that fight.
eh, I don't hate gaming because of New Horizons, I just feel like it was probably one of my bigger disappointments in games. Also, I love how a bunch of World monsters are making a return in Rise and in Stories 2. Anjanath has to be one of my favorite monsters, and I'm glad I'll get to fight it again.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@NEStalgia
I think the worst strategy is just bouncing around with different weapons. It’s better to stick with a weapon that you know is good and you know is giving you results, and just get better with that weapon, and just try to improve your skills.
Every time you fight him you’re going to learn his patterns a little bit better. You’re going to improve your skills as well. May not seem like you’re making progress but after a certain amount of time, you’re going to kill him and you’re going to look back and think wow, I’ve definitely improved.
I advise sticking with Horn. I would focus on practicing using the recital’s i-frames to dodge attacks, and I would practice using ZL+B wirefall recovery whenever you’re hit, is that move really is a game changer. It yanks you right back onto your feet where you can instantly break into a run and use a healing potion. Another thing I’ll reiterate, is make sure you’re maxing your health with spiribirds first. And then be sure to heal up in the fight, and never risk not healing up when your health is more than 25% depleted.
At the start of the quest, if you run down the hill and jump off into the water below where the field is, towards the left is a little on-ramp ledge near the extra wire bug. Follow that path on your palamute and grab all the spiribirds you find. Keep following the winding path upwards. Cut the grass near the top that you see. Spiribirds hide in the grass, and other endemic life. Then continue following the path all the way up to the shed at the very top where you see the fire beetle rolling the dung ball (which you should totall grab, and the flash bug crawling on the side of the shed, which instantly crafts a flash bomb). At that point, you want to turn right, run and leap off the ledge on your Palamute, use B to jump off your doggo midair, then ZL+B to wire dash across the ravine, using your extra B jump to ensure you make it. On this new cliff ledge you land on, there’s a few spiribirds, and if you run to the left around the corner you will find a puppet spider, which gives you a free mount. Grab it, then turn around and run right back to where you landed, and jump off the cliff into the ravine below. Just a few steps down the path at ground level, you’ll see some sparkly things leading up the cliff on the left hand side. Wire bug onto the wall and run up the wall to the first ledge where you will find a plant you can press A on, which reveals a great wire bug. Hit A to use it and keep spamming A as it launches you into the air, because there’s another great wirebug in the air that you can daisychain off of if you press A at the right time. This will land you on the top of a shed really high up in the air.
There’s a spare extra wirebug on the shed, and you’ll notice a small gap with a platform and a tree right next to the shed you are on top of, and you will also notice several spiribirds right next to the tree. Wiredash across the gap (just aim for the tree) and grab them. Then right below you on the lower ledge there’s a couple more, just drop down and grab those also. Then turn right and drop off of the ledge onto the path below,and follow it, hanging left for a few short steps until you find a small ledge to the right. It’s small enough that you can just climb up it on your own. Immediately curve left to drop down a tiny ledge, and follow the thin path after that, and you will find a couple more spiribirds near the dead end. You will also notice that just below you at ground level is the wooden gate that leads into the area by the huge wooden shack‘s where the Rathian likes to hang around. Through that gate, to the left, is a little hill with a lot of trees and lots of grass to cut and lots of Spiribirds. If you use a double wire dash with jumps in between, you can actually reach the wooded hill from the previous dead end ledge, completely circumventing having to drop down and run through the wooden gate. But if you can’t figure out how to do it that’s fine. Just drop down and go through the wooded gate and immediately turn left, and search that whole area. Then when you’re done, pop back out onto the main path and you’ll notice one last health Spiribird.
Once you learn where they are, you can make a quick run at the beginning of the quest and max out your Health in like three or four minutes. This should just be automatic because even I would struggle against Mizu if I didn’t max out my health first.
@NEStalgia
You should watch this Mizu run. Kills it with Horn in 5 minutes and change. Observing proper technique can really help you improve your gameplay.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
I just came to the conclusion that I'm skipping on Rise. Although I fully understand the enthousiasm and the game looks gorgeous, I just can't justify to myself the amount of time I'd have to put into this to really get the game. I'm actually spending less time on gaming lately, so such a time sinker doesn't really fit my lifestyle currently. Enjoy the hunt guys!
I may give Stories 2 a try, just waiting for a bit more info.
I used the Hunting Horn in World so I was going to try a new weapon in Rise, but the new version of the Hunting Horn in Rise looks so much fun I can't decide what to do! I also loved the song the demo Hunting Horn played, so cool.
@toiletduck
Well, if you change you mind later, we'll still be here for some time 😄
It is a lot to learn. I can't deny that. But I do think it sounds way worse than it actually is, and most of it is learned slowly and naturally as you play. Because there's so many nuances and details- it's a dream for someone who loves digging into the minutia, but alot of it isn't required knowledge to have fun playing the game. I think one could just play normal from the beginning and the game would explain enough on its own as you progress.
I think a lot of people get intimidated and are like, it's too much. I don't wanna deal with learning all that (especially after playing harder Quests in the demo that just throw you into the deep end of combat). But you only need like 5-10% of that knowledge to make your way through the game. The rest comes naturally as you play, or in conversations about a game you're enjoying.
I've seen people pick up a good recommended weapon, and just have at it. They start playing and learn what they learn as they go. It does help to have someone you can ask questions if needed, but I think since World, the games are designed more for the masses to get into the game.
@Green_Shyguy
So many amazing weapons. It's hard to choose. I finally decided Hunting Horn, Switch Axe and Charge Blade will be the 3 I main. I can't narrow it down beyond those 3. I love them all equally- they're so satisfying to use!
MHR will be a time-sink, but it's not like it's going to be some hyper-story driven game that you have to swallow in a few bites. It'll probably take me months to get through the campaign, since I'll just play here and there, but that's cool. Aside from possibly trying out World at some point (which I own, but just never got to), this is my MonHun game for the next four years or so.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
Tower defense isn't my favorite genre because I find it especially stressful, kinda like how I hate time limits. But I'm willing to give MonHun's version of it a shot. I can see myself liking this simply because of the unique flavor MH brings to the table. I really like the concept of the "war cry" that super-buffs all hunters to encourage everyone to get off the guns for a while and hunt face-to-face for a bit.
If you add me, I need to at least know you or I won't add you back.
@JaxonH That's absurd how much damage that monster takes. They list it as intermediate, but that fight doesn't feel like an intermediate fight at all. It's really brutal. That video does it so fast and it still takes ridiculous damage. Most of the time wehen I play I just spent 5-6 minute blocks of time doing nothing but dodging while the monster is in rage mode, at least 4-5 times per attempt to fight it. Not attacking, just avoiding while he rages.
Also, how do you ride the dog? I recall doing that in the first tutorial, then forgot you could do it, I've just been holding R and running on foot the whole time like the good old days. I did it by accident yesterday and can't figure it out again.
I tried with GS and remembered why I hate GS. I tried with bow and actually held my own pretty well. I like the bow. I had horrible luck that run, though. My very first attack against him I hit him with an arrow, he ran right do me and did the water jet at point blank range right at me....never happened before on any other run. Got karted in the first 3 seconds of the fight. I could get used to bow I think, but one thing I always hate about MH is how it disrespects your time. You spend 20 minutes working on the fight only to get killed later on in it...I hate wasted time. I'd rather grind lower lvl monsters and build better armor sets than do that. But bow's not bad for him. The status coatings never affected him though.
I also went back to my trusty GL. I held my own for a LONG time not even needing many potions. Doing OK damage. Doing the charged blast is hard on him. By the time it charges, he moves away. I don't have a feel for how much damage I really did though, that still feels like a slow fight with GL. But it's still probably my "best" weapon. I think I'm still in that fight and had to turn it off temporarily afer a karting (I think.) Maybe I'll get him, but probably not.
One thing though is as I said, I'm a casual MH fan. Once we start talking "iframes" that's it, I'm out I don't play like that (I suck at fighting games for that reason too, but still like them as well.) And I'm horrible at "telegraphed moves" and "memorize the pattern" fights. Always have been, always will be. It's never been my gaming forte. And I definitely don't have the reflexes for that wirebug falling thing. I usually don't know I've been hit until after the controls go unresponsive and I realize I'm on the ground....then I just mash the dodge roll button to get away. Every time I try to do it I end up hitting L instead of ZL. I don't think that's going to work for me. At least not for a long long time (most of the wirebug moves, for that matter, same for getting up when he's water jetting, by the time I put the weapon away and do it (And hit trigger instead of bumper) I'm already half dead. I'd do better trying to roll away. I'd say I don't do well with games that require "practicing" it or quick reflexes, but I'm a demon in Splatoon....but that skill set is about reacting to events at human speed rather than memorizing tells of fixed patterns at superhuman speed. Different skill set.
All that said, to me the most fun about MH is the weapon variety (similar to splatoon) - I really don't pick mains, I try to experience them all. I have more fun playing different weps against lower level monsters forever than mastering one wep against higher level monsters. I'm the same in splatoon in that I change between most of the weapon classes. Except I have a harder time "getting good" with the MH ones. In part, I think because in MH it's not all about weapon mastery, it's about consumable objects and environmental objects and preparation etc etc. Splatoon you don't worry about that so much.
Maybe with GL I'll get him. Maybe with bow (which I'd like to use more), and HH I'll get him. Or maybe I'll never get him. At least not with that kit. He seems far above "intermediate" to me. But i'm sure I'll still have fun with the "basic" stuff in the full game
@JaxonH Also, HH, SA, CB are all favorites of mine to play with since I like the more involved weapons in games But GL, HBG, were also favorites.
The one thing I hate about MH is the 2 sets of armor. Other than world it's always been 2 sets. Do you know if ranged, in Rise goes back to requiring a different armor set? To me it's limiting that you have had to pick ranged vs melee or otherwise have to grind a ton more for more gear. World did fix that finally. HBG is so different, and Bow I'm learning is quite interesting. But I never play them as it's "safe" to build a melee build.
Also, I do have to say this demo with Mizu is definitely Capcom tradition of demos that try hard to convince everyone to not buy the game. It's a great demo for experienced skilled veterans to get into the new systems. It's a terrible demo to show the game. This fight is brutally difficult even for me as semi-veteran, even if sucky-veteran. For someone just trying the game for the first time that's crushing. TBH, if I weren't already an MH fan, if I played this demo, I'd absolutely not be buying the game. There's nothing fun about that if you don't already have a good idea what you're doing. For you it's fun. For me it's fairly unfun, but just fun enough with what I already know from the series I'll use up all 30 tries anyway until the full game. For anyone that's never played MH I'd probably tell them not to play that demo if they want to consider the game.
The fact that there's a Rathian hanging around, which I'd normally consider the hardest monster I can take down in an MH game, and he's a secondary insignificant monster that gets easily mauled to death by Mizu makes me wonder who in their right mind decided Mizu was "intermediate"....
It was the same for 4. I played that 3DS demo and it was horrible. I couldn't scratch...who was it....basarios? But in the full game I was farming him.
@NEStalgia
You can be a casual fan and still understand the concept of invincibility though. i-frames just means a window of invincibility, like in Smash Bros when you're blinking after respawning and can't get hurt. The game isn't asking you to solve differential equations or anything, just understand that you get invincibility during the first half second of your recital attack. Time it right, and attacks go right through you. Casual or not, you have to learn how to dodge in this game if you're going to be successful, and the recital move is handing it to you on a silver platter. The window of invincibility is way longer than the standard dodge roll which takes quite a bit of skill to master the timing on without skills extending the window.
Demos are hard, yes, and that's why it's better to start fresh with the full game which eases you in. Fans have been saying that for generations.
You've got to get your basics down before you'll take down Mizu. But practicing helps.
Don't sell yourself short on your potential. I have faith in you. You're a gamer. And I know you can get just as good as everyone else. It's hard to help advise with bow because it's not a weapon I deal with, but even using bow, learning the timing of the monsters attacks is crucial.
That's why I say the best thing you can do is practice with Horn, and practice like 3 things. 1 Timing the ZR recital attack to use invincibility through attacks. Press it the moment before you're about to get hit. The entire animation from the start to the point where your hunter is breakdancing on the ground is all invincibility. Use it. Abuse it. That's how you avoid getting hit from attacks you can't avoid. 2 Practice using ZL+B the moment you get hit and go flying to do a wirefall recovery (point analog in direction you want to recover while doing it). And 3 Practice learning the monster's attacks so you can anticipate the next move as soon as possible and react accordingly.
It's natural to be super defensive, but as you improve you'll be able to stick to the monster like glue. Sometimes the best defense is a powerhouse offense.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
That's why I prefer the Dual blades over the heavier weaponry. The Heavier weaponry slow down the character's mobility, and most of the attacks require precise timing. I know the Dual blades are seen as a beginner weapon, but I'd easily just keep using them the entire time I play.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
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