@Pizzamorg
If you had your fill, you had your fill. I just don’t even come close to getting my fill until I’ve sunk several hundred hours in. At the end of the day the enjoyment from playing, for me, doesn’t come from progression or sets or any other meta, it just comes from playing. I sunk 40 hours into the demo. The demo had zero progression or save data or anything. But it was just so fun hunting those monsters, I never wanted to stop. Obviously the appeal wears off eventually but for me that didn’t come until the 400 hr mark in the full game. That’s not to say I don’t like progression and things to work towards because I absolutely do, and it does boost the addiction, but this has always been a series I can just pick up and hunt a monster for fun here and there, or play with friends. Even helping others grind for sets they want is entertainment enough, as long as the hunts are challenging. But if I have something to work towards I won’t put it down until I’ve done it. Valstrax, for example, is an awesome monster, one you’re definitely not going to want to miss out on, and this last page of event quests is so difficult I’m even triple carting. So there’s something to work towards and there’s challenge- all the ingredients needed to keep the party going.
Having said that- I never did beat Iceborne, and I dropped World after 200 hrs before the first DLC monster was even added. And it’s not because it didn’t have a good end game, because I actually think it did a better job of that than Rise, I think it was just being stuck on the TV makes it hard to stick with it. One day I’ll get back to it. Probably when the Deck releases and I can play it hybrid.
Add me, in case you’re ever on. I’m always down for a hunt (and I legitimately need help on these event quests, I’m getting destroyed).
I think Switch playerbase won't diminish much with the PC release because of no cross save. Honestly, I'd say Nintendo is probably the reason there's no cross save. Sure they allowed it for Daemon X Machina but that didn't do particularly well, compare that to MH Rise which is the most successful 3rd party game on the Switch.
@Grumblevolcano
Eh, if they were worried they could easily just say cross save only works if you own Sunbreak on both platforms, using, "to ensure parity" as the excuse.
I think Capcom just honestly doesn't think there's much overlap between fanbases. The survey they ran overwhelmingly stated cross save is the number one desired feature, but if they think it's a biased sample from the vocal minority, or if it's not in the work schedule, they're probably like eh, we don't have time... not worth it. Not understanding they're missing out on 8 million potential double dip sales by its omission.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@Pizzamorg
If you had your fill, you had your fill. I just don’t even come close to getting my fill until I’ve sunk several hundred hours in. At the end of the day the enjoyment from playing, for me, doesn’t come from progression or sets or any other meta, it just comes from playing. I sunk 40 hours into the demo. The demo had zero progression or save data or anything. But it was just so fun hunting those monsters, I never wanted to stop. Obviously the appeal wears off eventually but for me that didn’t come until the 400 hr mark in the full game. That’s not to say I don’t like progression and things to work towards because I absolutely do, and it does boost the addiction, but this has always been a series I can just pick up and hunt a monster for fun here and there, or play with friends. Even helping others grind for sets they want is entertainment enough, as long as the hunts are challenging. But if I have something to work towards I won’t put it down until I’ve done it. Valstrax, for example, is an awesome monster, one you’re definitely not going to want to miss out on, and this last page of event quests is so difficult I’m even triple carting. So there’s something to work towards and there’s challenge- all the ingredients needed to keep the party going.
Having said that- I never did beat Iceborne, and I dropped World after 200 hrs before the first DLC monster was even added. And it’s not because it didn’t have a good end game, because I actually think it did a better job of that than Rise, I think it was just being stuck on the TV makes it hard to stick with it. One day I’ll get back to it. Probably when the Deck releases and I can play it hybrid.
Add me, in case you’re ever on. I’m always down for a hunt (and I legitimately need help on these event quests, I’m getting destroyed).
1947-6504-9005
Yeah, it has very much become a change for me as I’ve gotten older and experienced a lot more games. I find a game has to be really special to have no real progression systems and for me to stay engaged with it. Most games now, I need some sort of chase or grind, to keep me motivated to keep playing it. When you’ve got access to so much content, I just need some kind of hook to convince me to invest my time there and not somewhere else. I can keep playing Rise, but I’m not really gaining anything new and there are so many other new gaming experiences I had since I put Rise down, that I might have otherwise missed out on had I invested all of my time hitting that arbitrary HR rank. And that isn’t me trying to convince people otherwise, not my intention, just saying for me specifically, when I have the whole gaming world at my finger tips, I need a compelling, dopamine delivery system of a tangible progression loop, to keep myself around.
And yeah, I know a lot of diehard MH vets didn’t like how much Rise streamlined things, but I do think it was mostly for the better, the faster, more action focused, more power fantasy centric experience is just a more enjoyable experience, in my mind. But no matter how artificial so much of it was, World certainly used things like oppressive difficulty and artificially inflated grind loops to keep you locked in for the long haul. Rise feels more modern in that it can be enjoyed almost like a single player title, it doesn’t have to become a second job in order to be able to see and experience everything. For me personally, I prefer that but I know others put in literally like 10k hours into World and were hoping Rise would be their next 10k hour game and were sad when it really isn’t necessarily a 500 hundred hour game, let alone a 10k hour game lol.
But yah. I’ll add ya, I’ll maybe try and toss together a Switch axe build since I’ve been meaning to try it and then let you carry me through hunts as I drag the whole team down with my ineptitude. Gotta get @Snatcher on the squad, too.
@Pizzamorg My name has been summoned, I shall do my duty! whenever you wish.
Also I understand where your coming from, Idk why die hard MH fans just can't have fun, sure its not as hard, but I feel like some thing in the older MH games, just didn't need to be there, Its fun at the time, but the games kinda need to evolve you know?
Wile yes it became more streamlined, at what cost? not fun I will tell you that, Its just so fun to move all over the place like you do, I do love having to not think about what I'm taking on a hunt, so if I forget I to get out of the whole thing all together,
I still like genU a lot, and I still need to finish it, and with my statement, i'm not saying its fun, I just mean its fine if the other MH games changed, MHGU has a lot of content to offer, and lots of DLC quest, so you should get your OG MH fill by then, and even if you do, and what to come back for some more, I'm sure there is enough quest for you to do in the mean time.
I'm new to the game, just got it a few days ago and all, and having played for a few hours I can say I enjoy it. It's a really different game to what I'm used to, so more realistic combat instead of bombastic RPG elements, and very open world traversal. Can't wait to see what I discover next!
@JaxonH and @Snatcher I added you both, let me know when you guys are all ready. I’m probably going to be out most of today but should be around in the evening. In the mean time I am gonna try and put a Switch Axe build together really quickly.
So, update. I love the Switch Axe. Am I a Switch Axe main now? Probably.
Much like with the Hunting Horn, MH Rise makes the Switch Axe significantly easier to use without losing any of the depth or complexity of the weapon’s mechanics (if that makes any sense at all).
I tried the Switch Axe in World and it had long, complicated, combos which were an absolute nightmare to pull off. Here, all of that has been simplified into much smaller, easier, combos but you still need to keep on top of your various gauges and so on to maximise the weapon. Oh and the Elemental Discharge just makes me feel so ***** cool. Sorry for anyone I bump out of the way.
Oh and the Amped State with all the explosions? And that mounting Discharge move? I AM YOUR DADDY NOW. Just so cool.
I made the General’s Strongaxe as it is an exhaust axe (I hear they are the best) and the only one I had the materials for. I just now need to put together a proper armour set for it, I already had a few pieces and some mor general defensive pieces that’ll suit me for now. But I think I’ll mix together some Teostra, Almudron and Basarios bits for this set.
Sorry dude, played longer than I should have! So I am just about to jump off. Quick question, how do I unlock the third Switch Axe skill? I have the invincible move, the discharge one from the quest but not the other one, which is meant to be the best. Is that where you need to make like ten Switch Axes and then you unlock it?
@Pizzamorg
Invincible Gambit is the best, imo. Not just for Switch Axe but one of the best of any weapons in the game. That super armor let's you barrel through roars and close distance easily, all for 1 wirebug.
Nonetheless, it's good to unlock all Switch Skills in case something lends itself more to your playstyle.
For Tier 1, just get to 4 Star Quests in the Hub.
For Tier 2, you must craft or upgrade a weapon type 8 times.
For Tier 3, talk to Master Utsushi in the Hub if he has a yellow speech bubble, and he'll give you Quests for the first set of 4 weapons (assuming you've reached tier 2 on each one). Then accept the quest and beat it. For Switch Axe the quest is 4 star, called "Study the Switch Axe".
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Yeah, the Invincible Gambit reminds me so much of the Sakura Slash. That may not have been “meta”, but I actually thought it was so much better, overall. The ability to keep constant pressure on, have a high damage move I could always pull out. I am convinced I still did more damage overall in a hunt using that, even if the move itself may have done less damage individually.
And thank you, I’ll go make myself a bunch of Switch Axes then. My family are getting ready to go out, so I won’t join your lobby as I don’t want to have to potentially abandon you mid quest.
So I tried the Soaring Move, I heard the benefit was because you could chain it off the Discharge pushoff but I couldn't seem to pull it off, so I'll stick with Invincible. Invincible plus overhead plus regular discharge seems best to me.
@Pizzamorg
Ya, it's a nice party trick in the rare scenario you can pull it off, but practically speaking, Invincible Gambit is on another level. Still, it's nice having options to change up your playstyle once in a while.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
I keep missing everyone! I can play now though if people are around. I wanna do the Almudron event so I can give my Hunter Waifuu some leather slacks, haha.
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